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Prefix GL uniforms with 'uniform'. Refs #302
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@@ -2078,7 +2078,7 @@ namespace renderdocui.Windows
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if (m_Core.APIProps.pipelineType == APIPipelineStateType.D3D11)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint4 RENDERDOC_TexDim; // xyz == width, height, depth. w == # mips" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == APIPipelineStateType.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uvec4 RENDERDOC_TexDim; // xyz == width, height, depth. w == # mips" + Environment.NewLine + Environment.NewLine);
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform uvec4 RENDERDOC_TexDim; // xyz == width, height, depth. w == # mips" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == APIPipelineStateType.Vulkan)
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InsertVulkanUBO();
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CurrentScintilla.CurrentPos = 0;
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@@ -2091,8 +2091,10 @@ namespace renderdocui.Windows
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if (m_Core.APIProps.pipelineType == APIPipelineStateType.Vulkan)
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InsertVulkanUBO();
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else
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else if (m_Core.APIProps.pipelineType == APIPipelineStateType.D3D11)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint RENDERDOC_SelectedMip; // selected mip in UI" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == APIPipelineStateType.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform uint RENDERDOC_SelectedMip; // selected mip in UI" + Environment.NewLine + Environment.NewLine);
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CurrentScintilla.CurrentPos = 0;
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}
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@@ -2104,7 +2106,7 @@ namespace renderdocui.Windows
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if(m_Core.APIProps.pipelineType == APIPipelineStateType.D3D11)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint RENDERDOC_TextureType; // 1 = 1D, 2 = 2D, 3 = 3D, 4 = Depth, 5 = Depth + Stencil, 6 = Depth (MS), 7 = Depth + Stencil (MS)" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == APIPipelineStateType.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint RENDERDOC_TextureType; // 1 = 1D, 2 = 2D, 3 = 3D, 4 = Cube, 5 = 1DArray, 6 = 2DArray, 7 = CubeArray, 8 = Rect, 9 = Buffer, 10 = 2DMS" + Environment.NewLine + Environment.NewLine);
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform uint RENDERDOC_TextureType; // 1 = 1D, 2 = 2D, 3 = 3D, 4 = Cube, 5 = 1DArray, 6 = 2DArray, 7 = CubeArray, 8 = Rect, 9 = Buffer, 10 = 2DMS" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == APIPipelineStateType.Vulkan)
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InsertVulkanUBO();
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CurrentScintilla.CurrentPos = 0;
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