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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "core/core.h"
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#include "replay/replay_driver.h"
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#include "replay/type_helpers.h"
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#include "stb/stb_image.h"
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#include "common/dds_readwrite.h"
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class ImageViewer : public IReplayDriver
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{
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public:
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ImageViewer(IReplayDriver *proxy, const wchar_t *filename, ResourceId texID)
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: m_Proxy(proxy)
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{
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if(m_Proxy == NULL) RDCERR("Unexpectedly NULL proxy at creation of ImageViewer");
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m_Props.pipelineType = ePipelineState_D3D11;
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FetchFrameRecord record;
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record.frameInfo.fileOffset = 0;
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record.frameInfo.firstEvent = 1;
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record.frameInfo.frameNumber = 1;
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record.frameInfo.immContextId = ResourceId();
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create_array_uninit(record.drawcallList, 1);
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RDCEraseEl(record.drawcallList[0]);
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record.drawcallList[0].context = record.frameInfo.immContextId;
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record.drawcallList[0].drawcallID = 1;
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record.drawcallList[0].eventID = 1;
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record.drawcallList[0].name = filename;
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create_array_uninit(m_PipelineState.m_OM.RenderTargets, 1);
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m_PipelineState.m_OM.RenderTargets[0].Resource = texID;
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m_FrameRecord.push_back(record);
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}
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virtual ~ImageViewer()
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{
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m_Proxy->Shutdown();
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m_Proxy = NULL;
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}
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bool IsRemoteProxy() { return true; }
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void Shutdown() { delete this; }
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// pass through necessary operations to proxy
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uint64_t MakeOutputWindow(void *w, bool depth) { return m_Proxy->MakeOutputWindow(w, depth); }
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void DestroyOutputWindow(uint64_t id) { m_Proxy->DestroyOutputWindow(id); }
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bool CheckResizeOutputWindow(uint64_t id) { return m_Proxy->CheckResizeOutputWindow(id); }
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void GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h) { m_Proxy->GetOutputWindowDimensions(id, w, h); }
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void ClearOutputWindowColour(uint64_t id, float col[4]) { m_Proxy->ClearOutputWindowColour(id, col); }
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void ClearOutputWindowDepth(uint64_t id, float depth, uint8_t stencil) { m_Proxy->ClearOutputWindowDepth(id, depth, stencil); }
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void BindOutputWindow(uint64_t id, bool depth) { m_Proxy->BindOutputWindow(id, depth); }
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bool IsOutputWindowVisible(uint64_t id) { return m_Proxy->IsOutputWindowVisible(id); }
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void FlipOutputWindow(uint64_t id) { m_Proxy->FlipOutputWindow(id); }
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void RenderCheckerboard(Vec3f light, Vec3f dark) { m_Proxy->RenderCheckerboard(light, dark); }
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void RenderHighlightBox(float w, float h, float scale) { m_Proxy->RenderHighlightBox(w, h, scale); }
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bool GetMinMax(ResourceId texid, uint32_t sliceFace, uint32_t mip, uint32_t sample, float *minval, float *maxval)
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{ return m_Proxy->GetMinMax(texid, sliceFace, mip, sample, minval, maxval); }
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bool GetHistogram(ResourceId texid, uint32_t sliceFace, uint32_t mip, uint32_t sample, float minval, float maxval, bool channels[4], vector<uint32_t> &histogram)
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{ return m_Proxy->GetHistogram(texid, sliceFace, mip, sample, minval, maxval, channels, histogram); }
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bool RenderTexture(TextureDisplay cfg) { return m_Proxy->RenderTexture(cfg); }
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void PickPixel(ResourceId texture, uint32_t x, uint32_t y, uint32_t sliceFace, uint32_t mip, uint32_t sample, float pixel[4])
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{ m_Proxy->PickPixel(texture, x, y, sliceFace, mip, sample, pixel); }
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void BuildCustomShader(string source, string entry, const uint32_t compileFlags, ShaderStageType type, ResourceId *id, string *errors)
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{ m_Proxy->BuildCustomShader(source, entry, compileFlags, type, id, errors); }
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void FreeCustomShader(ResourceId id) { m_Proxy->FreeTargetResource(id); }
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ResourceId ApplyCustomShader(ResourceId shader, ResourceId texid, uint32_t mip) { return m_Proxy->ApplyCustomShader(shader, texid, mip); }
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vector<ResourceId> GetTextures() { return m_Proxy->GetTextures(); }
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FetchTexture GetTexture(ResourceId id) { return m_Proxy->GetTexture(id); }
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byte *GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip, bool resolve, bool forceRGBA8unorm, float blackPoint, float whitePoint, size_t &dataSize)
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{ return m_Proxy->GetTextureData(tex, arrayIdx, mip, resolve, forceRGBA8unorm, blackPoint, whitePoint, dataSize); }
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// handle a couple of operations ourselves to return a simple fake log
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APIProperties GetAPIProperties() { return m_Props; }
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vector<FetchFrameRecord> GetFrameRecord() { return m_FrameRecord; }
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D3D11PipelineState GetD3D11PipelineState() { return m_PipelineState; }
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// other operations are dropped/ignored, to avoid confusion
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void ReadLogInitialisation() {}
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void RenderMesh(uint32_t frameID, const vector<uint32_t> &events, MeshDisplay cfg) {}
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vector<ResourceId> GetBuffers() { return vector<ResourceId>(); }
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FetchBuffer GetBuffer(ResourceId id) { FetchBuffer ret; RDCEraseEl(ret); return ret; }
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void SavePipelineState() {}
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GLPipelineState GetGLPipelineState() { return GLPipelineState(); }
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void SetContextFilter(ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv) {}
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void ReplayLog(uint32_t frameID, uint32_t startEventID, uint32_t endEventID, ReplayLogType replayType) {}
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vector<EventUsage> GetUsage(ResourceId id) { return vector<EventUsage>(); }
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bool IsRenderOutput(ResourceId id) { return false; }
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ResourceId GetLiveID(ResourceId id) { return id; }
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void TimeDrawcalls(rdctype::array<FetchDrawcall> &arr) {}
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void FillCBufferVariables(ResourceId shader, uint32_t cbufSlot, vector<ShaderVariable> &outvars, const vector<byte> &data) {}
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vector<byte> GetBufferData(ResourceId buff, uint32_t offset, uint32_t len) { return vector<byte>(); }
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void InitPostVSBuffers(uint32_t frameID, uint32_t eventID) {}
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PostVSMeshData GetPostVSBuffers(uint32_t frameID, uint32_t eventID, MeshDataStage stage) { PostVSMeshData ret; RDCEraseEl(ret); return ret; }
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ResourceId RenderOverlay(ResourceId texid, TextureDisplayOverlay overlay, uint32_t frameID, uint32_t eventID, const vector<uint32_t> &passEvents) { return ResourceId(); }
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ShaderReflection *GetShader(ResourceId id) { return NULL; }
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bool HasCallstacks() { return false; }
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void InitCallstackResolver() {}
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Callstack::StackResolver *GetCallstackResolver() { return NULL; }
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void FreeTargetResource(ResourceId id) {}
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vector<PixelModification> PixelHistory(uint32_t frameID, vector<EventUsage> events, ResourceId target, uint32_t x, uint32_t y) { return vector<PixelModification>(); }
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ShaderDebugTrace DebugVertex(uint32_t frameID, uint32_t eventID, uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset)
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{ ShaderDebugTrace ret; RDCEraseEl(ret); return ret; }
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ShaderDebugTrace DebugPixel(uint32_t frameID, uint32_t eventID, uint32_t x, uint32_t y, uint32_t sample, uint32_t primitive)
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{ ShaderDebugTrace ret; RDCEraseEl(ret); return ret; }
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ShaderDebugTrace DebugThread(uint32_t frameID, uint32_t eventID, uint32_t groupid[3], uint32_t threadid[3])
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{ ShaderDebugTrace ret; RDCEraseEl(ret); return ret; }
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void BuildTargetShader(string source, string entry, const uint32_t compileFlags, ShaderStageType type, ResourceId *id, string *errors) {}
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void ReplaceResource(ResourceId from, ResourceId to) {}
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void RemoveReplacement(ResourceId id) {}
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// these are proxy functions, and will never be used
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ResourceId CreateProxyTexture(FetchTexture templateTex)
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{
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RDCERR("Calling proxy-render functions on a proxy serialiser");
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return ResourceId();
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}
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void SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t mip, byte *data, size_t dataSize)
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{
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RDCERR("Calling proxy-render functions on a proxy serialiser");
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}
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private:
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APIProperties m_Props;
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vector<FetchFrameRecord> m_FrameRecord;
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D3D11PipelineState m_PipelineState;
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IReplayDriver *m_Proxy;
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};
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ReplayCreateStatus IMG_CreateReplayDevice(const wchar_t *logfile, IReplayDriver **driver)
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{
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FILE *f = FileIO::fopen(logfile, L"rb");
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if(!f)
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return eReplayCreate_FileIOFailed;
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FetchTexture texDetails;
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ResourceFormat rgba8_unorm;
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rgba8_unorm.compByteWidth = 1;
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rgba8_unorm.compCount = 4;
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rgba8_unorm.compType = eCompType_UNorm;
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rgba8_unorm.special = false;
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ResourceFormat rgba32_float = rgba8_unorm;
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rgba32_float.compByteWidth = 4;
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rgba32_float.compType = eCompType_Float;
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texDetails.creationFlags = eTextureCreate_SwapBuffer|eTextureCreate_RTV;
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texDetails.cubemap = false;
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texDetails.customName = true;
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texDetails.name = logfile;
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texDetails.ID = ResourceId();
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texDetails.byteSize = 0;
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texDetails.msQual = 0;
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texDetails.msSamp = 1;
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// reasonable defaults for everything but dds
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texDetails.numSubresources = 1;
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texDetails.dimension = 2;
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texDetails.arraysize = 1;
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texDetails.depth = 1;
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texDetails.mips = 1;
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byte *data = NULL;
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size_t datasize = 0;
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bool dds = false;
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if(stbi_is_hdr_from_file(f))
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{
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texDetails.format = rgba32_float;
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FileIO::fseek64(f, 0, SEEK_SET);
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int ignore = 0;
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data = (byte *)stbi_loadf_from_file(f, (int *)&texDetails.width, (int *)&texDetails.height, &ignore, 4);
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datasize = texDetails.width*texDetails.height*4*sizeof(float);
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}
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else if(is_dds_file(f))
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{
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dds = true;
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}
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else
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{
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int ignore = 0;
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int ret = stbi_info_from_file(f, (int *)&texDetails.width, (int *)&texDetails.height, &ignore);
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// just in case (we shouldn't have come in here if this weren't true), make sure
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// the format is supported
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if(ret == 0 ||
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texDetails.width == 0 || texDetails.width == ~0U ||
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texDetails.height == 0 || texDetails.height == ~0U)
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{
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return eReplayCreate_APIUnsupported;
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}
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texDetails.format = rgba8_unorm;
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data = stbi_load_from_file(f, (int *)&texDetails.width, (int *)&texDetails.height, &ignore, 4);
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datasize = texDetails.width*texDetails.height*4*sizeof(byte);
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}
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// if we don't have data at this point (and we're not a dds file) then the
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// file was corrupted and we failed to load it
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if(!dds && data == NULL)
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{
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return eReplayCreate_FileCorrupted;
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}
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IReplayDriver *proxy = NULL;
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auto status = RenderDoc::Inst().CreateReplayDriver(RDC_Unknown, NULL, &proxy);
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if(status != eReplayCreate_Success || !proxy)
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{
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if(proxy) proxy->Shutdown();
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return status;
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}
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ResourceId id;
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if(!dds)
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{
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id = proxy->CreateProxyTexture(texDetails);
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proxy->SetProxyTextureData(id, 0, 0, data, datasize);
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free(data);
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}
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else
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{
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FileIO::fseek64(f, 0, SEEK_SET);
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dds_data read_data = load_dds_from_file(f);
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if(read_data.subdata == NULL)
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{
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proxy->Shutdown();
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return eReplayCreate_FileCorrupted;
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}
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texDetails.cubemap = read_data.cubemap;
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texDetails.arraysize = read_data.slices;
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texDetails.width = read_data.width;
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texDetails.height = read_data.height;
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texDetails.depth = read_data.depth;
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texDetails.mips = read_data.mips;
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texDetails.numSubresources = texDetails.arraysize*texDetails.mips;
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texDetails.format = read_data.format;
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texDetails.dimension = 1;
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if(texDetails.width > 1) texDetails.dimension = 2;
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if(texDetails.depth > 1) texDetails.dimension = 3;
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id = proxy->CreateProxyTexture(texDetails);
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for(uint32_t i=0; i < texDetails.numSubresources; i++)
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{
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proxy->SetProxyTextureData(id, i/texDetails.mips, i%texDetails.mips, read_data.subdata[i], (size_t)read_data.subsizes[i]);
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delete[] read_data.subdata[i];
|
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}
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delete[] read_data.subdata;
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|
delete[] read_data.subsizes;
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}
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*driver = new ImageViewer(proxy, logfile, id);
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FileIO::fclose(f);
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return eReplayCreate_Success;
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|
|
}
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static DriverRegistration IMGDriverRegistration(RDC_Image, L"Image", &IMG_CreateReplayDevice);
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