Don't record rasterization event usage for dispatch calls

This commit is contained in:
baldurk
2020-03-02 11:43:16 +00:00
parent a39569e950
commit 8293a86530
+4
View File
@@ -1035,6 +1035,10 @@ void WrappedID3D11DeviceContext::AddUsage(const DrawcallDescription &d)
}
}
// don't record usage for rasterization pipeline on dispatch calls
if(d.flags & DrawFlags::Dispatch)
return;
//////////////////////////////
// SO