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Don't record rasterization event usage for dispatch calls
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@@ -1035,6 +1035,10 @@ void WrappedID3D11DeviceContext::AddUsage(const DrawcallDescription &d)
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}
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}
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// don't record usage for rasterization pipeline on dispatch calls
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if(d.flags & DrawFlags::Dispatch)
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return;
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//////////////////////////////
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// SO
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