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Add checks on D3D11 resource discard that we have a valid view/resource
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@@ -753,11 +753,16 @@ void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11Resource
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for(UINT z = 0; z < RDCMAX(1U, desc.Depth >> subresource); z++)
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FillWithDiscardPattern(type, res, z, subresource, pRect, NumRects);
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}
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else
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else if(WrappedID3D11Buffer::IsAlloc(res))
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{
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// buffer
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FillWithDiscardPattern(type, res, 0, 0, pRect, NumRects);
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}
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else
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{
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RDCERR("Unknown resource type being discarded");
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return;
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}
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}
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void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11View *view,
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@@ -784,6 +789,11 @@ void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11View *vie
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{
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range = ResourceRange((WrappedID3D11DepthStencilView *)view);
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}
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else
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{
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RDCERR("Unknown view type being discarded");
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return;
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}
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ID3D11Resource *res = range.GetResource();
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UINT numMips = 1;
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@@ -810,6 +820,11 @@ void D3D11DebugManager::FillWithDiscardPattern(DiscardType type, ID3D11View *vie
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numMips = desc.MipLevels;
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tex3D = true;
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}
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else
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{
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RDCERR("View of unknown resource type being discarded");
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return;
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}
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rdcarray<D3D11_RECT> rects;
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rects.assign(pRect, NumRects);
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