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Don't create unnecessary output for non-mesh buffer viewers
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@@ -522,9 +522,7 @@ namespace renderdocui.Windows
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{
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if (IsDisposed) return;
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m_Output = r.CreateOutput(RenderHandle, OutputType.MeshDisplay);
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m_Output.SetOutputConfig(m_OutConfig);
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RT_UpdateRenderOutput(r);
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m_Output = null;
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});
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}
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}
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