Update vulkan shader and pipeline wrapping functions

This commit is contained in:
baldurk
2017-09-29 15:54:12 +01:00
parent b9f752923a
commit 85132729de
@@ -25,23 +25,88 @@
#include "../vk_core.h"
#include "driver/shaders/spirv/spirv_common.h"
template <>
VkComputePipelineCreateInfo *WrappedVulkan::UnwrapInfos(const VkComputePipelineCreateInfo *info,
uint32_t count)
{
VkComputePipelineCreateInfo *unwrapped = GetTempArray<VkComputePipelineCreateInfo>(count);
for(uint32_t i = 0; i < count; i++)
{
unwrapped[i] = info[i];
unwrapped[i].stage.module = Unwrap(unwrapped[i].stage.module);
unwrapped[i].layout = Unwrap(unwrapped[i].layout);
unwrapped[i].basePipelineHandle = Unwrap(unwrapped[i].basePipelineHandle);
}
return unwrapped;
}
template <>
VkGraphicsPipelineCreateInfo *WrappedVulkan::UnwrapInfos(const VkGraphicsPipelineCreateInfo *info,
uint32_t count)
{
// conservatively request memory for 5 stages on each pipeline
// (worst case - can't have compute stage). Avoids needing to count
byte *unwrapped = GetTempMemory(sizeof(VkGraphicsPipelineCreateInfo) * count +
sizeof(VkPipelineShaderStageCreateInfo) * count * 5);
// keep pipelines first in the memory, then the stages
VkGraphicsPipelineCreateInfo *unwrappedInfos = (VkGraphicsPipelineCreateInfo *)unwrapped;
VkPipelineShaderStageCreateInfo *nextUnwrappedStages =
(VkPipelineShaderStageCreateInfo *)(unwrappedInfos + count);
for(uint32_t i = 0; i < count; i++)
{
VkPipelineShaderStageCreateInfo *unwrappedStages = nextUnwrappedStages;
nextUnwrappedStages += info[i].stageCount;
for(uint32_t j = 0; j < info[i].stageCount; j++)
{
unwrappedStages[j] = info[i].pStages[j];
unwrappedStages[j].module = Unwrap(unwrappedStages[j].module);
}
unwrappedInfos[i] = info[i];
unwrappedInfos[i].pStages = unwrappedStages;
unwrappedInfos[i].layout = Unwrap(unwrappedInfos[i].layout);
unwrappedInfos[i].renderPass = Unwrap(unwrappedInfos[i].renderPass);
unwrappedInfos[i].basePipelineHandle = Unwrap(unwrappedInfos[i].basePipelineHandle);
}
return unwrappedInfos;
}
template <>
VkPipelineLayoutCreateInfo WrappedVulkan::UnwrapInfo(const VkPipelineLayoutCreateInfo *info)
{
VkPipelineLayoutCreateInfo ret = *info;
VkDescriptorSetLayout *unwrapped = GetTempArray<VkDescriptorSetLayout>(info->setLayoutCount);
for(uint32_t i = 0; i < info->setLayoutCount; i++)
unwrapped[i] = Unwrap(info->pSetLayouts[i]);
ret.pSetLayouts = unwrapped;
return ret;
}
// Shader functions
bool WrappedVulkan::Serialise_vkCreatePipelineLayout(Serialiser *localSerialiser, VkDevice device,
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkCreatePipelineLayout(SerialiserType &ser, VkDevice device,
const VkPipelineLayoutCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipelineLayout *pPipelineLayout)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkPipelineLayoutCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pPipelineLayout));
SERIALISE_ELEMENT(device);
SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfo);
SERIALISE_ELEMENT_LOCAL(PipelineLayout, GetResID(*pPipelineLayout));
if(m_State == READING)
if(IsReplayingAndReading())
{
VkPipelineLayout layout = VK_NULL_HANDLE;
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkResult ret = ObjDisp(device)->CreatePipelineLayout(Unwrap(device), &info, NULL, &layout);
VkPipelineLayoutCreateInfo unwrapped = UnwrapInfo(&CreateInfo);
VkResult ret = ObjDisp(device)->CreatePipelineLayout(Unwrap(device), &unwrapped, NULL, &layout);
if(ret != VK_SUCCESS)
{
@@ -60,14 +125,15 @@ bool WrappedVulkan::Serialise_vkCreatePipelineLayout(Serialiser *localSerialiser
ObjDisp(device)->DestroyPipelineLayout(Unwrap(device), layout, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
GetResourceManager()->ReplaceResource(PipelineLayout,
GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), layout);
GetResourceManager()->AddLiveResource(id, layout);
GetResourceManager()->AddLiveResource(PipelineLayout, layout);
m_CreationInfo.m_PipelineLayout[live].Init(GetResourceManager(), m_CreationInfo, &info);
m_CreationInfo.m_PipelineLayout[live].Init(GetResourceManager(), m_CreationInfo, &CreateInfo);
}
}
}
@@ -80,29 +146,23 @@ VkResult WrappedVulkan::vkCreatePipelineLayout(VkDevice device,
const VkAllocationCallbacks *pAllocator,
VkPipelineLayout *pPipelineLayout)
{
VkDescriptorSetLayout *unwrapped = GetTempArray<VkDescriptorSetLayout>(pCreateInfo->setLayoutCount);
for(uint32_t i = 0; i < pCreateInfo->setLayoutCount; i++)
unwrapped[i] = Unwrap(pCreateInfo->pSetLayouts[i]);
VkPipelineLayoutCreateInfo unwrappedInfo = *pCreateInfo;
unwrappedInfo.pSetLayouts = unwrapped;
VkResult ret = ObjDisp(device)->CreatePipelineLayout(Unwrap(device), &unwrappedInfo, pAllocator,
pPipelineLayout);
VkPipelineLayoutCreateInfo unwrapped = UnwrapInfo(pCreateInfo);
VkResult ret =
ObjDisp(device)->CreatePipelineLayout(Unwrap(device), &unwrapped, pAllocator, pPipelineLayout);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pPipelineLayout);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_PIPE_LAYOUT);
Serialise_vkCreatePipelineLayout(localSerialiser, device, pCreateInfo, NULL, pPipelineLayout);
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreatePipelineLayout);
Serialise_vkCreatePipelineLayout(ser, device, pCreateInfo, NULL, pPipelineLayout);
chunk = scope.Get();
}
@@ -120,28 +180,28 @@ VkResult WrappedVulkan::vkCreatePipelineLayout(VkDevice device,
{
GetResourceManager()->AddLiveResource(id, *pPipelineLayout);
m_CreationInfo.m_PipelineLayout[id].Init(GetResourceManager(), m_CreationInfo, &unwrappedInfo);
m_CreationInfo.m_PipelineLayout[id].Init(GetResourceManager(), m_CreationInfo, pCreateInfo);
}
}
return ret;
}
bool WrappedVulkan::Serialise_vkCreateShaderModule(Serialiser *localSerialiser, VkDevice device,
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkCreateShaderModule(SerialiserType &ser, VkDevice device,
const VkShaderModuleCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkShaderModule *pShaderModule)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkShaderModuleCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pShaderModule));
SERIALISE_ELEMENT(device);
SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfo);
SERIALISE_ELEMENT_LOCAL(ShaderModule, GetResID(*pShaderModule));
if(m_State == READING)
if(IsReplayingAndReading())
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkShaderModule sh = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateShaderModule(Unwrap(device), &info, NULL, &sh);
VkResult ret = ObjDisp(device)->CreateShaderModule(Unwrap(device), &CreateInfo, NULL, &sh);
if(ret != VK_SUCCESS)
{
@@ -160,14 +220,15 @@ bool WrappedVulkan::Serialise_vkCreateShaderModule(Serialiser *localSerialiser,
ObjDisp(device)->DestroyShaderModule(Unwrap(device), sh, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
GetResourceManager()->ReplaceResource(ShaderModule,
GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), sh);
GetResourceManager()->AddLiveResource(id, sh);
GetResourceManager()->AddLiveResource(ShaderModule, sh);
m_CreationInfo.m_ShaderModule[live].Init(GetResourceManager(), m_CreationInfo, &info);
m_CreationInfo.m_ShaderModule[live].Init(GetResourceManager(), m_CreationInfo, &CreateInfo);
}
}
}
@@ -187,15 +248,15 @@ VkResult WrappedVulkan::vkCreateShaderModule(VkDevice device,
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pShaderModule);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_SHADER_MODULE);
Serialise_vkCreateShaderModule(localSerialiser, device, pCreateInfo, NULL, pShaderModule);
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreateShaderModule);
Serialise_vkCreateShaderModule(ser, device, pCreateInfo, NULL, pShaderModule);
chunk = scope.Get();
}
@@ -216,21 +277,21 @@ VkResult WrappedVulkan::vkCreateShaderModule(VkDevice device,
// Pipeline functions
bool WrappedVulkan::Serialise_vkCreatePipelineCache(Serialiser *localSerialiser, VkDevice device,
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkCreatePipelineCache(SerialiserType &ser, VkDevice device,
const VkPipelineCacheCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipelineCache *pPipelineCache)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkPipelineCacheCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pPipelineCache));
SERIALISE_ELEMENT(device);
SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfo);
SERIALISE_ELEMENT_LOCAL(PipelineCache, GetResID(*pPipelineCache));
if(m_State == READING)
if(IsReplayingAndReading())
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkPipelineCache cache = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreatePipelineCache(Unwrap(device), &info, NULL, &cache);
VkResult ret = ObjDisp(device)->CreatePipelineCache(Unwrap(device), &CreateInfo, NULL, &cache);
if(ret != VK_SUCCESS)
{
@@ -239,7 +300,7 @@ bool WrappedVulkan::Serialise_vkCreatePipelineCache(Serialiser *localSerialiser,
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), cache);
GetResourceManager()->AddLiveResource(id, cache);
GetResourceManager()->AddLiveResource(PipelineCache, cache);
}
}
@@ -271,15 +332,15 @@ VkResult WrappedVulkan::vkCreatePipelineCache(VkDevice device,
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pPipelineCache);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_PIPE_CACHE);
Serialise_vkCreatePipelineCache(localSerialiser, device, &createInfo, NULL, pPipelineCache);
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreatePipelineCache);
Serialise_vkCreatePipelineCache(ser, device, &createInfo, NULL, pPipelineCache);
chunk = scope.Get();
}
@@ -296,27 +357,27 @@ VkResult WrappedVulkan::vkCreatePipelineCache(VkDevice device,
return ret;
}
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkCreateGraphicsPipelines(
Serialiser *localSerialiser, VkDevice device, VkPipelineCache pipelineCache, uint32_t count,
SerialiserType &ser, VkDevice device, VkPipelineCache pipelineCache, uint32_t count,
const VkGraphicsPipelineCreateInfo *pCreateInfos, const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(ResourceId, cacheId, GetResID(pipelineCache));
SERIALISE_ELEMENT(VkGraphicsPipelineCreateInfo, info, *pCreateInfos);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pPipelines));
SERIALISE_ELEMENT(device);
SERIALISE_ELEMENT(pipelineCache);
SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfos);
SERIALISE_ELEMENT_LOCAL(Pipeline, GetResID(*pPipelines));
if(m_State == READING)
if(IsReplayingAndReading())
{
VkPipeline pipe = VK_NULL_HANDLE;
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
// don't use pipeline caches on replay
pipelineCache =
VK_NULL_HANDLE; // GetResourceManager()->GetLiveHandle<VkPipelineCache>(cacheId);
pipelineCache = VK_NULL_HANDLE;
VkGraphicsPipelineCreateInfo *unwrapped = UnwrapInfos(&CreateInfo, 1);
VkResult ret = ObjDisp(device)->CreateGraphicsPipelines(Unwrap(device), Unwrap(pipelineCache),
1, &info, NULL, &pipe);
1, unwrapped, NULL, &pipe);
if(ret != VK_SUCCESS)
{
@@ -335,24 +396,25 @@ bool WrappedVulkan::Serialise_vkCreateGraphicsPipelines(
ObjDisp(device)->DestroyPipeline(Unwrap(device), pipe, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
GetResourceManager()->ReplaceResource(Pipeline, GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), pipe);
GetResourceManager()->AddLiveResource(id, pipe);
GetResourceManager()->AddLiveResource(Pipeline, pipe);
VulkanCreationInfo::Pipeline &pipeInfo = m_CreationInfo.m_Pipeline[live];
pipeInfo.Init(GetResourceManager(), m_CreationInfo, &info);
pipeInfo.Init(GetResourceManager(), m_CreationInfo, &CreateInfo);
ResourceId renderPassID = GetResourceManager()->GetNonDispWrapper(info.renderPass)->id;
ResourceId renderPassID = GetResID(CreateInfo.renderPass);
info.renderPass = Unwrap(m_CreationInfo.m_RenderPass[renderPassID].loadRPs[info.subpass]);
info.subpass = 0;
CreateInfo.renderPass = m_CreationInfo.m_RenderPass[renderPassID].loadRPs[CreateInfo.subpass];
CreateInfo.subpass = 0;
unwrapped = UnwrapInfos(&CreateInfo, 1);
ret = ObjDisp(device)->CreateGraphicsPipelines(Unwrap(device), Unwrap(pipelineCache), 1,
&info, NULL, &pipeInfo.subpass0pipe);
unwrapped, NULL, &pipeInfo.subpass0pipe);
RDCASSERTEQUAL(ret, VK_SUCCESS);
ResourceId subpass0id =
@@ -373,35 +435,9 @@ VkResult WrappedVulkan::vkCreateGraphicsPipelines(VkDevice device, VkPipelineCac
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
// conservatively request memory for 5 stages on each pipeline
// (worst case - can't have compute stage). Avoids needing to count
byte *unwrapped = GetTempMemory(sizeof(VkGraphicsPipelineCreateInfo) * count +
sizeof(VkPipelineShaderStageCreateInfo) * count * 5);
// keep pipelines first in the memory, then the stages
VkGraphicsPipelineCreateInfo *unwrappedInfos = (VkGraphicsPipelineCreateInfo *)unwrapped;
VkPipelineShaderStageCreateInfo *nextUnwrappedStages =
(VkPipelineShaderStageCreateInfo *)(unwrappedInfos + count);
for(uint32_t i = 0; i < count; i++)
{
VkPipelineShaderStageCreateInfo *unwrappedStages = nextUnwrappedStages;
nextUnwrappedStages += pCreateInfos[i].stageCount;
for(uint32_t j = 0; j < pCreateInfos[i].stageCount; j++)
{
unwrappedStages[j] = pCreateInfos[i].pStages[j];
unwrappedStages[j].module = Unwrap(unwrappedStages[j].module);
}
unwrappedInfos[i] = pCreateInfos[i];
unwrappedInfos[i].pStages = unwrappedStages;
unwrappedInfos[i].layout = Unwrap(unwrappedInfos[i].layout);
unwrappedInfos[i].renderPass = Unwrap(unwrappedInfos[i].renderPass);
unwrappedInfos[i].basePipelineHandle = Unwrap(unwrappedInfos[i].basePipelineHandle);
}
VkResult ret = ObjDisp(device)->CreateGraphicsPipelines(
Unwrap(device), Unwrap(pipelineCache), count, unwrappedInfos, pAllocator, pPipelines);
VkGraphicsPipelineCreateInfo *unwrapped = UnwrapInfos(pCreateInfos, count);
VkResult ret = ObjDisp(device)->CreateGraphicsPipelines(Unwrap(device), Unwrap(pipelineCache),
count, unwrapped, pAllocator, pPipelines);
if(ret == VK_SUCCESS)
{
@@ -409,7 +445,7 @@ VkResult WrappedVulkan::vkCreateGraphicsPipelines(VkDevice device, VkPipelineCac
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), pPipelines[i]);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
@@ -428,9 +464,9 @@ VkResult WrappedVulkan::vkCreateGraphicsPipelines(VkDevice device, VkPipelineCac
createInfo = &modifiedCreateInfo;
}
SCOPED_SERIALISE_CONTEXT(CREATE_GRAPHICS_PIPE);
Serialise_vkCreateGraphicsPipelines(localSerialiser, device, pipelineCache, 1, createInfo,
NULL, &pPipelines[i]);
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreateGraphicsPipelines);
Serialise_vkCreateGraphicsPipelines(ser, device, pipelineCache, 1, createInfo, NULL,
&pPipelines[i]);
chunk = scope.Get();
}
@@ -474,7 +510,7 @@ VkResult WrappedVulkan::vkCreateGraphicsPipelines(VkDevice device, VkPipelineCac
{
GetResourceManager()->AddLiveResource(id, pPipelines[i]);
m_CreationInfo.m_Pipeline[id].Init(GetResourceManager(), m_CreationInfo, &unwrappedInfos[i]);
m_CreationInfo.m_Pipeline[id].Init(GetResourceManager(), m_CreationInfo, &pCreateInfos[i]);
}
}
}
@@ -482,26 +518,27 @@ VkResult WrappedVulkan::vkCreateGraphicsPipelines(VkDevice device, VkPipelineCac
return ret;
}
bool WrappedVulkan::Serialise_vkCreateComputePipelines(Serialiser *localSerialiser, VkDevice device,
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkCreateComputePipelines(SerialiserType &ser, VkDevice device,
VkPipelineCache pipelineCache, uint32_t count,
const VkComputePipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(ResourceId, cacheId, GetResID(pipelineCache));
SERIALISE_ELEMENT(VkComputePipelineCreateInfo, info, *pCreateInfos);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pPipelines));
SERIALISE_ELEMENT(device);
SERIALISE_ELEMENT(pipelineCache);
SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfos);
SERIALISE_ELEMENT_LOCAL(Pipeline, GetResID(*pPipelines));
if(m_State == READING)
if(IsReplayingAndReading())
{
VkPipeline pipe = VK_NULL_HANDLE;
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
pipelineCache = GetResourceManager()->GetLiveHandle<VkPipelineCache>(cacheId);
pipelineCache = VK_NULL_HANDLE;
VkComputePipelineCreateInfo *unwrapped = UnwrapInfos(&CreateInfo, 1);
VkResult ret = ObjDisp(device)->CreateComputePipelines(Unwrap(device), Unwrap(pipelineCache), 1,
&info, NULL, &pipe);
unwrapped, NULL, &pipe);
if(ret != VK_SUCCESS)
{
@@ -520,14 +557,14 @@ bool WrappedVulkan::Serialise_vkCreateComputePipelines(Serialiser *localSerialis
ObjDisp(device)->DestroyPipeline(Unwrap(device), pipe, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
GetResourceManager()->ReplaceResource(Pipeline, GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), pipe);
GetResourceManager()->AddLiveResource(id, pipe);
GetResourceManager()->AddLiveResource(Pipeline, pipe);
m_CreationInfo.m_Pipeline[live].Init(GetResourceManager(), m_CreationInfo, &info);
m_CreationInfo.m_Pipeline[live].Init(GetResourceManager(), m_CreationInfo, &CreateInfo);
}
}
}
@@ -541,18 +578,9 @@ VkResult WrappedVulkan::vkCreateComputePipelines(VkDevice device, VkPipelineCach
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
VkComputePipelineCreateInfo *unwrapped = GetTempArray<VkComputePipelineCreateInfo>(count);
for(uint32_t i = 0; i < count; i++)
{
unwrapped[i] = pCreateInfos[i];
unwrapped[i].stage.module = Unwrap(unwrapped[i].stage.module);
unwrapped[i].layout = Unwrap(unwrapped[i].layout);
unwrapped[i].basePipelineHandle = Unwrap(unwrapped[i].basePipelineHandle);
}
VkResult ret = ObjDisp(device)->CreateComputePipelines(Unwrap(device), Unwrap(pipelineCache),
count, unwrapped, pAllocator, pPipelines);
count, UnwrapInfos(pCreateInfos, count),
pAllocator, pPipelines);
if(ret == VK_SUCCESS)
{
@@ -560,7 +588,7 @@ VkResult WrappedVulkan::vkCreateComputePipelines(VkDevice device, VkPipelineCach
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), pPipelines[i]);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
@@ -579,9 +607,9 @@ VkResult WrappedVulkan::vkCreateComputePipelines(VkDevice device, VkPipelineCach
createInfo = &modifiedCreateInfo;
}
SCOPED_SERIALISE_CONTEXT(CREATE_COMPUTE_PIPE);
Serialise_vkCreateComputePipelines(localSerialiser, device, pipelineCache, 1, createInfo,
NULL, &pPipelines[i]);
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreateComputePipelines);
Serialise_vkCreateComputePipelines(ser, device, pipelineCache, 1, createInfo, NULL,
&pPipelines[i]);
chunk = scope.Get();
}
@@ -616,10 +644,35 @@ VkResult WrappedVulkan::vkCreateComputePipelines(VkDevice device, VkPipelineCach
{
GetResourceManager()->AddLiveResource(id, pPipelines[i]);
m_CreationInfo.m_Pipeline[id].Init(GetResourceManager(), m_CreationInfo, &unwrapped[i]);
m_CreationInfo.m_Pipeline[id].Init(GetResourceManager(), m_CreationInfo, &pCreateInfos[i]);
}
}
}
return ret;
}
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreatePipelineLayout, VkDevice device,
const VkPipelineLayoutCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipelineLayout *pPipelineLayout);
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreateShaderModule, VkDevice device,
const VkShaderModuleCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkShaderModule *pShaderModule);
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreatePipelineCache, VkDevice device,
const VkPipelineCacheCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipelineCache *pPipelineCache);
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreateGraphicsPipelines, VkDevice device,
VkPipelineCache pipelineCache, uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines);
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreateComputePipelines, VkDevice device,
VkPipelineCache pipelineCache, uint32_t createInfoCount,
const VkComputePipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines);