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Compile fix for apple, unused lambda capture
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@@ -890,8 +890,8 @@ ShaderDebugTrace *Debugger::BeginDebug(DebugAPIWrapper *apiWrapper, const Shader
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// global variables should all be pointers into opaque storage
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RDCASSERT(type.type == DataType::PointerType);
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auto uninitialisedCallback = [this](ShaderVariable &var, const Decorations &,
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const DataType &, uint64_t, const rdcstr &) {
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auto uninitialisedCallback = [](ShaderVariable &var, const Decorations &, const DataType &,
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uint64_t, const rdcstr &) {
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if(!var.members.empty())
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return;
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