Add test to make sure replay and analysis features work with library PSO

This commit is contained in:
baldurk
2023-01-12 15:20:28 +00:00
parent d2c4312078
commit 86d101eb88
7 changed files with 700 additions and 2 deletions
+1
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@@ -31,6 +31,7 @@ set(VULKAN_SRC
vk/vk_empty_capture.cpp
vk/vk_ext_buffer_address.cpp
vk/vk_extended_dyn_state.cpp
vk/vk_graphics_pipeline.cpp
vk/vk_image_layouts.cpp
vk/vk_imageless_framebuffer.cpp
vk/vk_indirect.cpp
+1
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@@ -291,6 +291,7 @@
<ClCompile Include="vk\vk_dynamic_rendering.cpp" />
<ClCompile Include="vk\vk_empty_capture.cpp" />
<ClCompile Include="vk\vk_extended_dyn_state.cpp" />
<ClCompile Include="vk\vk_graphics_pipeline.cpp" />
<ClCompile Include="vk\vk_khr_buffer_address.cpp" />
<ClCompile Include="vk\vk_large_buffer.cpp" />
<ClCompile Include="vk\vk_large_descriptor_sets.cpp" />
+3
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@@ -637,6 +637,9 @@
<ClCompile Include="vk\vk_read_before_overwrite.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_graphics_pipeline.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="d3d12\d3d12_vertex_uav.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
+469
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@@ -0,0 +1,469 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Graphics_Pipeline, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Tests the use of graphics pipelines and makes sure different features handle them.";
const std::string vertex = R"EOSHADER(
#version 420 core
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;
layout(location = 0) out v2f vertOut;
layout(set = 0, binding = 0) uniform ubo
{
vec2 offset;
vec2 pad;
vec4 scale;
};
void main()
{
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
#if 0
vertOut.col = Color.yxzw;
#endif
vertOut.uv = vec4(UV.xy + vec2(100.0f, 100.0f) + offset.xy, 0, 1) * scale;
}
)EOSHADER";
std::string pixel = R"EOSHADER(
#version 460 core
#define v2f v2f_block \
{ \
vec4 pos; \
vec4 col; \
vec4 uv; \
}
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
layout(location = 1, index = 0) out vec4 Color1;
layout(set = 2, binding = 0) uniform sampler2D smiley[16];
layout(constant_id = 1) const int spec_canary = 0;
layout(push_constant) uniform PushData
{
uint idx;
} push;
void main()
{
if(spec_canary != 1337) { Color = vec4(0.2, 0.0, 0.2, 1.0); return; }
Color = vertIn.col * 0.5f + 0.5f * texture(smiley[push.idx], vec2(0.4f, 0.6f));
Color1 = vec4(1.0 - vertIn.col.x, 1.0 - vertIn.col.y, 1.0 - vertIn.col.z, 1.0);
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
devExts.push_back(VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
static VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT graphlibFeats = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT,
};
if(hasExt(VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME))
{
graphlibFeats.graphicsPipelineLibrary = VK_TRUE;
graphlibFeats.pNext = (void *)devInfoNext;
devInfoNext = &graphlibFeats;
}
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkDescriptorSetLayout vsetlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{
0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT,
},
}));
VkDescriptorSetLayout fsetlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{
0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 16, VK_SHADER_STAGE_FRAGMENT_BIT,
},
}));
VkPipelineLayoutCreateFlags layoutFlags = 0;
if(hasExt(VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME))
layoutFlags = VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
VkPipelineLayout vlayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{vsetlayout, VK_NULL_HANDLE, VK_NULL_HANDLE},
{vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)}, layoutFlags));
VkPipelineLayout flayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{VK_NULL_HANDLE, VK_NULL_HANDLE, fsetlayout},
{vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)}, layoutFlags));
VkPipelineLayout fulllayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{vsetlayout, VK_NULL_HANDLE, fsetlayout},
{vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)}, layoutFlags));
vkh::RenderPassCreator renderPassCreateInfo;
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
mainWindow->format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE));
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE));
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE));
renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL}),
VkAttachmentReference({1, VK_IMAGE_LAYOUT_GENERAL})},
2, VK_IMAGE_LAYOUT_GENERAL);
VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
VkGraphicsPipelineLibraryCreateInfoEXT libInfo = {};
libInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT;
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.flags = VK_PIPELINE_CREATE_LIBRARY_BIT_KHR;
pipeCreateInfo.pNext = &libInfo;
VkPipeline libList[4] = {};
libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT;
VkGraphicsPipelineCreateInfo *info = pipeCreateInfo;
info->pTessellationState = NULL;
info->pViewportState = NULL;
info->pRasterizationState = NULL;
info->pMultisampleState = NULL;
info->pDepthStencilState = NULL;
info->pColorBlendState = NULL;
libList[0] = createGraphicsPipeline(info);
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {};
std::vector<uint32_t> spirv = ::CompileShaderToSpv(
vertex, SPIRVTarget::vulkan12, ShaderLang::glsl, ShaderStage::vert, "main", {});
VkShaderModuleCreateInfo vertShad = vkh::ShaderModuleCreateInfo(spirv);
pipeCreateInfo.stages = {
vkh::PipelineShaderStageCreateInfo(VK_NULL_HANDLE, VK_SHADER_STAGE_VERTEX_BIT),
};
pipeCreateInfo.stages[0].pNext = &vertShad;
pipeCreateInfo.layout = vlayout;
pipeCreateInfo.renderPass = renderPass;
libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT;
info = pipeCreateInfo;
info->pTessellationState = NULL;
info->pViewportState = NULL;
info->pRasterizationState = NULL;
info->pMultisampleState = NULL;
libList[1] = createGraphicsPipeline(info);
spirv = ::CompileShaderToSpv(pixel, SPIRVTarget::vulkan12, ShaderLang::glsl, ShaderStage::frag,
"main", {});
VkShaderModuleCreateInfo fragShad = vkh::ShaderModuleCreateInfo(spirv);
pipeCreateInfo.stages = {
vkh::PipelineShaderStageCreateInfo(VK_NULL_HANDLE, VK_SHADER_STAGE_FRAGMENT_BIT),
};
pipeCreateInfo.stages[0].pNext = &fragShad;
VkSpecializationMapEntry specmap[1] = {
{1, 0 * sizeof(uint32_t), sizeof(uint32_t)},
};
uint32_t specvals[1] = {1337};
VkSpecializationInfo spec = {};
spec.mapEntryCount = ARRAY_COUNT(specmap);
spec.pMapEntries = specmap;
spec.dataSize = sizeof(specvals);
spec.pData = specvals;
pipeCreateInfo.stages[0].pSpecializationInfo = &spec;
pipeCreateInfo.layout = flayout;
libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT;
info = pipeCreateInfo;
info->pVertexInputState = NULL;
info->pInputAssemblyState = NULL;
info->pTessellationState = NULL;
info->pViewportState = NULL;
info->pDepthStencilState = NULL;
info->pColorBlendState = NULL;
libList[2] = createGraphicsPipeline(info);
pipeCreateInfo.stages = {};
pipeCreateInfo.layout = VK_NULL_HANDLE;
pipeCreateInfo.colorBlendState.attachments.push_back({
// blendEnable
VK_FALSE,
// color*
VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
// alpha*
VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
// colorWriteMask
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
});
libInfo.pNext = NULL;
libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT;
info = pipeCreateInfo;
info->pVertexInputState = NULL;
info->pInputAssemblyState = NULL;
info->pTessellationState = NULL;
info->pViewportState = NULL;
info->pRasterizationState = NULL;
libList[3] = createGraphicsPipeline(info);
VkPipelineLibraryCreateInfoKHR libs = {};
libs.sType = VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR;
libs.libraryCount = 4;
libs.pLibraries = libList;
VkGraphicsPipelineCreateInfo linkedPipeInfo = {};
linkedPipeInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
linkedPipeInfo.pNext = &libs;
VkPipeline pipe = createGraphicsPipeline(&linkedPipeInfo);
AllocatedImage offimg(
this, vkh::ImageCreateInfo(screenWidth, screenHeight, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView offview = createImageView(vkh::ImageViewCreateInfo(
offimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
AllocatedImage depthimg(
this, vkh::ImageCreateInfo(screenWidth, screenHeight, 0, VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView dsvview = createImageView(vkh::ImageViewCreateInfo(
depthimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_D32_SFLOAT_S8_UINT, {},
vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)));
// create framebuffers using swapchain images and DS image
std::vector<VkFramebuffer> fbs;
fbs.resize(mainWindow->GetCount());
for(size_t i = 0; i < mainWindow->GetCount(); i++)
fbs[i] = createFramebuffer(vkh::FramebufferCreateInfo(
renderPass, {mainWindow->GetView(i), offview, dsvview}, mainWindow->scissor.extent));
Vec4f cbufferdata[2] = {
Vec4f(-100.0f, -100.0f, 0.0f, 0.0f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f),
};
AllocatedBuffer cb(
this, vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
cb.upload(cbufferdata);
VkDescriptorSet vdescset = allocateDescriptorSet(vsetlayout);
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(vdescset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(cb.buffer, 0)}),
});
Texture rgba8;
LoadXPM(SmileyTexture, rgba8);
AllocatedImage smiley(
this, vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView smileyview = createImageView(
vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
AllocatedBuffer uploadBuf(this, vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));
uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkSampler smileysampler = createSampler(
vkh::SamplerCreateInfo(VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE));
VkDescriptorSet fdescset = allocateDescriptorSet(fsetlayout);
uint32_t idx = 13;
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(
fdescset, 0, idx, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(
smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, smileysampler),
}),
});
AllocatedImage badimg(
this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(badimg.image, "Black Tex");
VkImageView badimgview = createImageView(vkh::ImageViewCreateInfo(
badimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
for(uint32_t i = 0; i < 16; i++)
{
if(i == idx)
continue;
vkh::updateDescriptorSets(
device,
{
vkh::WriteDescriptorSet(
fdescset, 0, i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(badimgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
smileysampler),
}),
});
}
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, badimg.image),
});
vkEndCommandBuffer(cmd);
Submit(99, 99, {cmd});
}
AllocatedBuffer vb(
this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdBeginRenderPass(cmd,
vkh::RenderPassBeginInfo(
renderPass, fbs[mainWindow->imgIndex], mainWindow->scissor,
{
vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f),
vkh::ClearValue(0.0f, 0.0f, 0.2f, 1.0f), vkh::ClearValue(1.0f, 0),
}),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdPushConstants(cmd, fulllayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4, &idx);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, fulllayout, 0, {vdescset}, {});
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, fulllayout, 2, {fdescset}, {});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+10
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@@ -244,6 +244,16 @@ const GraphicsPipelineCreateInfo &GraphicsPipelineCreateInfo::operator=(
void GraphicsPipelineCreateInfo::bake()
{
pVertexInputState = &vertexInputState;
pInputAssemblyState = &inputAssemblyState;
pTessellationState = &tessellationState;
pViewportState = &viewportState;
pRasterizationState = &rasterizationState;
pMultisampleState = &multisampleState;
pDepthStencilState = &depthStencilState;
pColorBlendState = &colorBlendState;
pDynamicState = &dynamicState;
stageCount = (uint32_t)stages.size();
pStages = stages.data();
+9 -2
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@@ -720,11 +720,12 @@ struct PushConstantRange : public VkPushConstantRange
struct PipelineLayoutCreateInfo : public VkPipelineLayoutCreateInfo
{
PipelineLayoutCreateInfo(const std::vector<VkDescriptorSetLayout> &setLayouts = {},
const std::vector<VkPushConstantRange> &pushConstantRanges = {})
const std::vector<VkPushConstantRange> &pushConstantRanges = {},
VkPipelineLayoutCreateFlags flags = 0)
{
sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pNext = NULL;
this->flags = 0;
this->flags = flags;
this->setLayoutCount = (uint32_t)setLayouts.size();
this->pSetLayouts = setLayouts.data();
this->pushConstantRangeCount = (uint32_t)pushConstantRanges.size();
@@ -1369,6 +1370,12 @@ struct GraphicsPipelineCreateInfo : private VkGraphicsPipelineCreateInfo
return (const VkGraphicsPipelineCreateInfo *)this;
}
operator VkGraphicsPipelineCreateInfo *()
{
bake();
return (VkGraphicsPipelineCreateInfo *)this;
}
private:
void bake();
};
@@ -0,0 +1,207 @@
import renderdoc as rd
import rdtest
class VK_Graphics_Pipeline(rdtest.TestCase):
demos_test_name = 'VK_Graphics_Pipeline'
def check_capture(self):
last_action = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
tri_col = [0.408, 0.863, 0.182, 1.0]
self.check_triangle(out=last_action.copyDestination, fore=tri_col)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
pipe = self.controller.GetPipelineState()
# Do a minimal reflection test. This doesn't exhaustively test all reflection data, just to make sure that
# the linked pipelines work
vsrefl = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
fsrefl = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
self.check(len(vsrefl.inputSignature) == 3)
self.check(vsrefl.inputSignature[0].varName == "Position")
self.check(vsrefl.inputSignature[1].varName == "Color")
self.check(vsrefl.inputSignature[2].varName == "UV")
self.check(len(fsrefl.readOnlyResources) == 1)
self.check(fsrefl.readOnlyResources[0].name == "smiley")
vkpipe = self.controller.GetVulkanPipelineState()
binding = vkpipe.graphics.descriptorSets[2].bindings[0]
if binding.dynamicallyUsedCount != 1:
raise rdtest.TestFailureException("Bind 0 doesn't have the right used count {}"
.format(binding.dynamicallyUsedCount))
if not binding.binds[13].dynamicallyUsed:
raise rdtest.TestFailureException("Graphics bind 0[13] isn't dynamically used")
trace = self.controller.DebugVertex(0, 0, 0, 0)
if trace.debugger is None:
raise rdtest.TestFailureException("No vertex debug result")
cycles, variables = self.process_trace(trace)
outputs = 0
for var in trace.sourceVars:
var: rd.SourceVariableMapping
if var.variables[0].type == rd.DebugVariableType.Variable and var.signatureIndex >= 0:
name = var.name
if name not in postvs_data[0].keys():
raise rdtest.TestFailureException("Don't have expected output for {}".format(name))
expect = postvs_data[0][name]
value = self.evaluate_source_var(var, variables)
if len(expect) != value.columns:
raise rdtest.TestFailureException(
"Vertex output {} has different size ({} values) to expectation ({} values)"
.format(name, action.eventId, value.columns, len(expect)))
compType = rd.VarTypeCompType(value.type)
if compType == rd.CompType.UInt:
debugged = list(value.value.u32v[0:value.columns])
elif compType == rd.CompType.SInt:
debugged = list(value.value.s32v[0:value.columns])
else:
debugged = list(value.value.f32v[0:value.columns])
is_eq, diff_amt = rdtest.value_compare_diff(expect, debugged, eps=5.0E-06)
if not is_eq:
rdtest.log.error(
"Debugged vertex output value {}: {} difference. {} doesn't exactly match postvs output {}".format(
name, action.eventId, diff_amt, debugged, expect))
outputs = outputs + 1
rdtest.log.success('Successfully debugged vertex in {} cycles, {}/{} outputs match'
.format(cycles, outputs, len(vsrefl.outputSignature)))
self.controller.FreeTrace(trace)
history = self.controller.PixelHistory(pipe.GetOutputTargets()[0].resourceId, 200, 150, rd.Subresource(0, 0, 0),
rd.CompType.Typeless)
# should be a clear then a draw
self.check(len(history) == 2)
self.check(self.find_action('', history[0].eventId).flags & rd.ActionFlags.BeginPass)
self.check(self.find_action('', history[1].eventId).eventId == action.eventId)
self.check(history[1].Passed())
if not rdtest.value_compare(history[1].shaderOut.col.floatValue, tri_col, eps=1.0/256.0):
raise rdtest.TestFailureException(
"History for drawcall output is wrong: {}".format(history[1].shaderOut.col.floatValue))
trace = self.controller.DebugPixel(200, 150, 0, 0)
if trace.debugger is None:
raise rdtest.TestFailureException("No pixel debug result")
cycles, variables = self.process_trace(trace)
output_sourcevar = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
if output_sourcevar is None:
raise rdtest.TestFailureException("Couldn't get colour output value")
debugged = self.evaluate_source_var(output_sourcevar, variables)
self.controller.FreeTrace(trace)
debuggedValue = list(debugged.value.f32v[0:4])
is_eq, diff_amt = rdtest.value_compare_diff(history[1].shaderOut.col.floatValue, debuggedValue, eps=5.0E-06)
if not is_eq:
rdtest.log.error(
"Debugged pixel value {}: {} difference. {} doesn't exactly match history shader output {}".format(
debugged.name, diff_amt, debuggedValue, history[1].shaderOut.col.floatValue))
rdtest.log.success('Successfully debugged pixel in {} cycles, result matches'.format(cycles))
out = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
tex.overlay = rd.DebugOverlay.TriangleSizeDraw
out.SetTextureDisplay(tex)
out.Display()
overlay_id = out.GetDebugOverlayTexID()
self.check_pixel_value(overlay_id, 200, 150, [14992.0, 14992.0, 14992.0, 1.0])
rdtest.log.success("Triangle size overlay gave correct output")
out.Shutdown()
source = vsrefl.debugInfo.files[0].contents.replace('#if 0', '#if 1')
newShader = self.controller.BuildTargetShader(vsrefl.entryPoint,
rd.ShaderEncoding.GLSL,
bytes(source, 'UTF-8'),
rd.ShaderCompileFlags(),
rd.ShaderStage.Vertex)
if len(newShader[1]) != 0:
raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
self.controller.ReplaceResource(vsrefl.resourceId, newShader[0])
# Refresh the replay if it didn't happen already
self.controller.SetFrameEvent(last_action.eventId, True)
tri_col2 = [0.906, 0.361, 0.182, 1.0]
self.check_triangle(out=last_action.copyDestination, fore=tri_col2)
rdtest.log.success("Edited shader had the right triangle output")
self.controller.RemoveReplacement(vsrefl.resourceId)
self.controller.FreeTargetResource(newShader[0])