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x86 compile fix
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@@ -1089,7 +1089,7 @@ void D3D12RTManager::VerifyRecord(const uint64_t recordSize, byte *wrappedRecord
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// be constant data or just padding
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memcpy(record.data() + D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES,
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wrappedRecord + D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES,
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recordSize - D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES);
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size_t(recordSize - D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES));
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if(localIdx != 0xffff)
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{
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