Be much less forgiving about glBufferSubData calls marking high-traffic

This commit is contained in:
baldurk
2015-02-25 17:30:32 +00:00
parent debc787eb9
commit 884ee00107
@@ -691,7 +691,7 @@ void WrappedOpenGL::glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsi
record->AddChunk(chunk);
record->UpdateCount++;
if(record->UpdateCount > 60)
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
@@ -732,7 +732,7 @@ void WrappedOpenGL::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr s
record->AddChunk(chunk);
record->UpdateCount++;
if(record->UpdateCount > 60)
if(record->UpdateCount > 10)
{
m_HighTrafficResources.insert(record->GetResourceID());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());