mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Apply clang-format to demos project as well
This commit is contained in:
@@ -57,6 +57,4 @@ if ! valid_clang_format; then
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fi;
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# Search through the code that should be formatted, exclude any non-renderdoc code.
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FILES=$(find qrenderdoc/ renderdoc/ renderdoccmd/ renderdocshim/ -type f -regex '.*\(/3rdparty/\|/official/\|resource.h\).*' -prune -o -regex '.*\.\(c\|cpp\|h\|vert\|frag\|geom\|comp\|hlsl\)$' -print)
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$CLANG_FORMAT -i -style=file $FILES
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find qrenderdoc/ renderdoc/ renderdoccmd/ renderdocshim/ util/test/demos/ -type f -regex '.*\(/3rdparty/\|/official/\|resource.h\).*' -prune -o -regex '.*\.\(c\|cpp\|h\|vert\|frag\|geom\|comp\|hlsl\)$' -print0 | xargs -0 -n1 $CLANG_FORMAT -i -style=file
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@@ -143,33 +143,29 @@ void main()
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};
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AllocatedBuffer stencilVB(
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this,
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vkh::BufferCreateInfo(sizeof(stencilTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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this, vkh::BufferCreateInfo(sizeof(stencilTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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stencilVB.upload(stencilTri);
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AllocatedBuffer depthVB(
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this,
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vkh::BufferCreateInfo(sizeof(depthTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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this, vkh::BufferCreateInfo(sizeof(depthTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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depthVB.upload(depthTri);
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AllocatedBuffer inputAttVB(
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this,
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vkh::BufferCreateInfo(sizeof(inputAttTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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this, vkh::BufferCreateInfo(sizeof(inputAttTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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inputAttVB.upload(inputAttTri);
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AllocatedBuffer colorVB(
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this,
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vkh::BufferCreateInfo(sizeof(DefaultTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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colorVB.upload(colorTri);
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@@ -265,8 +261,7 @@ void main()
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renderPassCreateInfo.addSubpass(
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{vkh::AttachmentReference2KHR(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_IMAGE_ASPECT_COLOR_BIT)},
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vkh::AttachmentReference2KHR(),
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{},
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vkh::AttachmentReference2KHR(), {},
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{vkh::AttachmentReference2KHR(1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_IMAGE_ASPECT_DEPTH_BIT)});
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@@ -311,11 +306,10 @@ void main()
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CHECK_VKR(vkCreateImageView(
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device, vkh::ImageViewCreateInfo(colorImg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format),
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NULL, &colorView));
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CHECK_VKR(
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vkCreateFramebuffer(device,
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vkh::FramebufferCreateInfo(renderPass, {colorView, depthStencilView},
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mainWindow->scissor.extent),
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NULL, &frameBuffer));
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CHECK_VKR(vkCreateFramebuffer(
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device, vkh::FramebufferCreateInfo(renderPass, {colorView, depthStencilView},
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mainWindow->scissor.extent),
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NULL, &frameBuffer));
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}
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VkPipeline stencilPipe = VK_NULL_HANDLE;
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@@ -340,8 +334,7 @@ void main()
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stencilPipeCreateInfo.vertexInputState.vertexBindingDescriptions = {
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vkh::vertexBind(0, DefaultA2V)};
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stencilPipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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stencilPipeCreateInfo.stages = {
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@@ -368,8 +361,7 @@ void main()
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depthPipeCreateInfo.vertexInputState.vertexBindingDescriptions = {
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vkh::vertexBind(0, DefaultA2V)};
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depthPipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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depthPipeCreateInfo.stages = {
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@@ -396,8 +388,7 @@ void main()
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inputAttPipeCreateInfo.vertexInputState.vertexBindingDescriptions = {
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vkh::vertexBind(0, DefaultA2V)};
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inputAttPipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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inputAttPipeCreateInfo.stages = {
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@@ -424,8 +415,7 @@ void main()
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colorPipeCreateInfo.vertexInputState.vertexBindingDescriptions = {
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vkh::vertexBind(0, DefaultA2V)};
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colorPipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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colorPipeCreateInfo.stages = {
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@@ -465,9 +455,8 @@ void main()
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});
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vkCmdBeginRenderPass(
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cmd,
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vkh::RenderPassBeginInfo(renderPass, frameBuffer, mainWindow->scissor,
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{vkh::ClearValue(1, 0, 1, 1), vkh::ClearValue(1.0f, 0)}),
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cmd, vkh::RenderPassBeginInfo(renderPass, frameBuffer, mainWindow->scissor,
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{vkh::ClearValue(1, 0, 1, 1), vkh::ClearValue(1.0f, 0)}),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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