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In Pixel History always shaderOut for depth targets
Including when there is no pixel shader bound
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@@ -302,7 +302,12 @@ public:
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{
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const PixelModification &mod = getMod(index);
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if(mod.unboundPS)
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return tr("No Pixel\nShader\nBound");
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{
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if(!m_IsDepth)
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return tr("No Pixel\nShader\nBound\n\n");
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else
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return tr("No Pixel Shader Bound\n\n") + modString(mod.shaderOut);
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}
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if(mod.directShaderWrite)
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return tr("Tex Before\n\n") + modString(mod.preMod);
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return tr("Shader Out\n\n") + modString(mod.shaderOut);
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