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Don't serialise present chunk for glFrameTerminatorGREMEDY
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@@ -407,6 +407,11 @@ void WrappedOpenGL::glInsertEventMarkerEXT(GLsizei length, const GLchar *marker)
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void WrappedOpenGL::glFrameTerminatorGREMEDY()
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{
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PUSH_CURRENT_CHUNK;
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// don't serialise this present as a separate chunk
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gl_CurChunk = GLChunk::Max;
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SwapBuffers(WindowingSystem::Headless, (void *)m_ActiveContexts[Threading::GetCurrentID()].wnd);
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}
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