Don't serialise present chunk for glFrameTerminatorGREMEDY

This commit is contained in:
baldurk
2020-08-26 19:52:34 +01:00
parent f63a948392
commit 8973ac0241
@@ -407,6 +407,11 @@ void WrappedOpenGL::glInsertEventMarkerEXT(GLsizei length, const GLchar *marker)
void WrappedOpenGL::glFrameTerminatorGREMEDY()
{
PUSH_CURRENT_CHUNK;
// don't serialise this present as a separate chunk
gl_CurChunk = GLChunk::Max;
SwapBuffers(WindowingSystem::Headless, (void *)m_ActiveContexts[Threading::GetCurrentID()].wnd);
}