GL Reflection support for shadow Cube Map Array samplers Closes #3391

i.e. "samplerCubeArrayShadow" in GLSL
This commit is contained in:
Jake Turner
2024-07-25 14:26:51 +01:00
parent d0675c75bf
commit 89dd99d203
+6
View File
@@ -1364,6 +1364,12 @@ void MakeShaderReflection(GLenum shadType, GLuint sepProg, ShaderReflection &ref
res.variableType.name = "samplerCubeArray";
res.variableType.baseType = VarType::Float;
}
else if(values[0] == eGL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
{
res.textureType = TextureType::TextureCubeArray;
res.variableType.name = "samplerCubeArrayShadow";
res.variableType.baseType = VarType::Float;
}
else if(values[0] == eGL_SAMPLER_2D_MULTISAMPLE)
{
res.textureType = TextureType::Texture2DMS;