Handle arrays of uniform buffers in descriptor slots

This commit is contained in:
baldurk
2015-11-21 21:41:43 +01:00
parent be289dbec2
commit 8a6d2ebf30
10 changed files with 581 additions and 469 deletions
+16 -3
View File
@@ -604,7 +604,21 @@ namespace renderdocui.Code
return null;
}
public void GetConstantBuffer(ShaderStageType stage, uint BufIdx, out ResourceId buf, out ulong ByteOffset, out ulong ByteSize)
public bool SupportsResourceArrays
{
get
{
if (LogLoaded)
{
if (IsLogVK)
return true;
}
return false;
}
}
public void GetConstantBuffer(ShaderStageType stage, uint BufIdx, uint ArrayIdx, out ResourceId buf, out ulong ByteOffset, out ulong ByteSize)
{
if (LogLoaded)
{
@@ -685,8 +699,7 @@ namespace renderdocui.Code
{
var bind = s.BindpointMapping.ConstantBlocks[s.ShaderDetails.ConstantBlocks[BufIdx].bindPoint];
// VKTODOLOW do we need to worry about arrays of uniform buffers?
var descriptorBind = pipe.DescSets[bind.bindset].bindings[bind.bind].binds[0];
var descriptorBind = pipe.DescSets[bind.bindset].bindings[bind.bind].binds[ArrayIdx];
buf = descriptorBind.res;
ByteOffset = descriptorBind.offset;
@@ -19,6 +19,7 @@ namespace TreelistView
bool m_expanded = false;
Image m_image = null;
Image m_hoverImage = null;
int m_treeColumn = -1;
int m_id = -1;
object m_tag = null;
bool m_bold = false;
@@ -70,6 +71,11 @@ namespace TreelistView
get { return m_hoverImage != null ? m_hoverImage : m_image; }
set { m_hoverImage = value; }
}
public int TreeColumn
{
get { return m_treeColumn; }
set { m_treeColumn = value; }
}
public virtual NodeCollection Owner
{
get { return m_owner; }
@@ -98,6 +98,7 @@ namespace TreelistView.TreeList
int m_indent = 16;
bool m_showLine = true;
bool m_showPlusMinus = true;
bool m_padForPlusMinus = true;
bool m_showGridLines = true;
bool m_rearrangeableColumns = false;
bool m_hoverHand = true;
@@ -137,6 +138,18 @@ namespace TreelistView.TreeList
m_owner.Invalidate();
}
}
[Category("Behavior")]
[DefaultValue(typeof(bool), "True")]
public bool PadForPlusMinus
{
get { return m_padForPlusMinus; }
set
{
m_padForPlusMinus = value;
m_owner.Invalidate();
}
}
[Category("Behavior")]
[DefaultValue(typeof(bool), "True")]
@@ -137,6 +137,14 @@ namespace TreelistView
}
}
private int GetTreeColumn(Node n)
{
if (n != null && n.TreeColumn >= 0)
return n.TreeColumn;
return m_treeColumn;
}
[Category("Behavior")]
[DefaultValue(typeof(bool), "False")]
public bool AlwaysDisplayVScroll
@@ -560,15 +568,18 @@ namespace TreelistView
{
int clickedRow = CalcHitRow(mousePoint);
Rectangle glyphRect = Rectangle.Empty;
if (m_treeColumn >= 0)
glyphRect = GetPlusMinusRectangle(clickedNode, Columns[m_treeColumn], clickedRow);
int treeColumn = GetTreeColumn(clickedNode);
if (treeColumn >= 0)
glyphRect = GetPlusMinusRectangle(clickedNode, Columns[treeColumn], clickedRow);
if (clickedNode.HasChildren && glyphRect != Rectangle.Empty && glyphRect.Contains(mousePoint))
clickedNode.Expanded = !clickedNode.Expanded;
var columnHit = CalcColumnHit(mousePoint);
if (glyphRect == Rectangle.Empty && columnHit.Column != null &&
columnHit.Column.Index == m_treeColumn && GetNodeBitmap(clickedNode) != null)
columnHit.Column.Index == treeColumn && GetNodeBitmap(clickedNode) != null)
{
OnNodeClicked(clickedNode);
}
@@ -685,7 +696,10 @@ namespace TreelistView
if ((int)(info.HitType & HitInfo.eHitType.kColumnHeaderResize) > 0)
Cursor = Cursors.VSplit;
else if (info.Column != null && info.Column.Index == m_treeColumn && GetNodeBitmap(clickedNode) != null && m_viewSetting.HoverHandTreeColumn)
else if (info.Column != null &&
info.Column.Index == GetTreeColumn(clickedNode) &&
GetNodeBitmap(clickedNode) != null &&
m_viewSetting.HoverHandTreeColumn)
Cursor = Cursors.Hand;
else
Cursor = Cursors.Arrow;
@@ -971,7 +985,7 @@ namespace TreelistView
dc.SetClip(cellRect);
if (col.Index == m_treeColumn)
if (col.Index == GetTreeColumn(node))
{
int lineindet = 10;
// add left margin
@@ -987,9 +1001,10 @@ namespace TreelistView
cellRect.X += lineindet;
cellRect.Width -= lineindet;
Rectangle glyphRect = GetPlusMinusRectangle(node, col, visibleRowIndex);
Rectangle glyphRect = GetPlusMinusRectangle(node, col, visibleRowIndex);
Rectangle plusminusRect = glyphRect;
if (!ViewOptions.ShowLine && !ViewOptions.ShowPlusMinus)
if (!ViewOptions.ShowLine && (!ViewOptions.ShowPlusMinus || (!ViewOptions.PadForPlusMinus && plusminusRect == Rectangle.Empty)))
{
cellRect.X -= (lineindet + 5);
cellRect.Width += (lineindet + 5);
@@ -1000,8 +1015,6 @@ namespace TreelistView
Image icon = hoverNode != null && hoverNode == node ? GetHoverNodeBitmap(node) : GetNodeBitmap(node);
Rectangle plusminusRect = glyphRect;
PaintCellBackground(dc, cellRect, node, col);
if (SelectedImage != null && (NodesSelection.Contains(node) || FocusedNode == node))
@@ -43,19 +43,20 @@ namespace renderdocui.Controls
{
private Core m_Core;
public ConstantBufferPreviewer(Core c, ShaderStageType stage, UInt32 slot)
public ConstantBufferPreviewer(Core c, ShaderStageType stage, UInt32 slot, UInt32 idx)
{
InitializeComponent();
m_Core = c;
Stage = stage;
Slot = slot;
ArrayIdx = idx;
shader = m_Core.CurPipelineState.GetShader(stage);
UpdateLabels();
ulong offs = 0;
ulong size = 0;
m_Core.CurPipelineState.GetConstantBuffer(Stage, Slot, out cbuffer, out offs, out size);
m_Core.CurPipelineState.GetConstantBuffer(Stage, Slot, ArrayIdx, out cbuffer, out offs, out size);
m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
{
@@ -67,11 +68,11 @@ namespace renderdocui.Controls
private static List<ConstantBufferPreviewer> m_Docks = new List<ConstantBufferPreviewer>();
public static DockContent Has(ShaderStageType stage, UInt32 slot)
public static DockContent Has(ShaderStageType stage, UInt32 slot, UInt32 idx)
{
foreach (var cb in m_Docks)
{
if(cb.Stage == stage && cb.Slot == slot)
if(cb.Stage == stage && cb.Slot == slot && cb.ArrayIdx == idx)
return cb as DockContent;
}
@@ -180,7 +181,7 @@ namespace renderdocui.Controls
{
ulong offs = 0;
ulong size = 0;
m_Core.CurPipelineState.GetConstantBuffer(Stage, Slot, out cbuffer, out offs, out size);
m_Core.CurPipelineState.GetConstantBuffer(Stage, Slot, ArrayIdx, out cbuffer, out offs, out size);
shader = m_Core.CurPipelineState.GetShader(Stage);
var reflection = m_Core.CurPipelineState.GetShaderReflection(Stage);
@@ -215,6 +216,7 @@ namespace renderdocui.Controls
private ResourceId shader;
private ShaderStageType Stage;
private UInt32 Slot = 0;
private UInt32 ArrayIdx = 0;
public override string Text
{
@@ -224,10 +226,15 @@ namespace renderdocui.Controls
if (m_Core != null && m_Core.APIProps != null)
pipeType = m_Core.APIProps.pipelineType;
return String.Format("{0} {1} {2}",
string ret = String.Format("{0} {1} {2}",
Stage.Str(pipeType),
pipeType == APIPipelineStateType.D3D11 ? "CB" : "UBO",
Slot);
if (m_Core != null && m_Core.CurPipelineState.SupportsResourceArrays)
ret += String.Format(" [{0}]", ArrayIdx);
return ret;
}
}
@@ -2140,14 +2140,14 @@ namespace renderdocui.Windows.PipelineState
return;
}
var existing = ConstantBufferPreviewer.Has(stage.stage, slot);
var existing = ConstantBufferPreviewer.Has(stage.stage, slot, 0);
if (existing != null)
{
existing.Show();
return;
}
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot);
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot, 0);
prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3);
}
@@ -1935,14 +1935,14 @@ namespace renderdocui.Windows.PipelineState
private void ShowCBuffer(GLPipelineState.ShaderStage stage, UInt32 slot)
{
var existing = ConstantBufferPreviewer.Has(stage.stage, slot);
var existing = ConstantBufferPreviewer.Has(stage.stage, slot, 0);
if (existing != null)
{
existing.Show();
return;
}
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot);
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot, 0);
prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3);
}
File diff suppressed because it is too large Load Diff
@@ -55,6 +55,13 @@ namespace renderdocui.Windows.PipelineState
public TreelistView.Node node = null;
};
class CBufferTag
{
public CBufferTag(UInt32 s, UInt32 i) { slotIdx = s; arrayIdx = i; }
public UInt32 slotIdx;
public UInt32 arrayIdx;
};
private Dictionary<TreelistView.Node, TreelistView.Node> m_CombinedImageSamplers = new Dictionary<TreelistView.Node, TreelistView.Node>();
public VulkanPipelineStateViewer(Core core, DockContent c)
@@ -586,59 +593,91 @@ namespace renderdocui.Windows.PipelineState
cbuffers.Nodes.Clear();
if(stage.ShaderDetails != null)
{
UInt32 i = 0;
UInt32 slot = 0;
foreach (var b in shaderDetails.ConstantBlocks)
{
BindpointMap bindMap = stage.BindpointMapping.ConstantBlocks[b.bindPoint];
// VKTODOMED need to handle arrays
var descriptorBind = pipe.DescSets[bindMap.bindset].bindings[bindMap.bind].binds[0];
bool filledSlot = (descriptorBind.res != ResourceId.Null);
bool usedSlot = bindMap.used;
var slotBinds = pipe.DescSets[bindMap.bindset].bindings[bindMap.bind].binds;
// consider it filled if any array element is filled
bool filledSlot = false;
for (UInt32 idx = 0; idx < bindMap.arraySize; idx++)
filledSlot |= slotBinds[idx].res != ResourceId.Null;
// show if
if (usedSlot || // it's referenced by the shader - regardless of empty or not
(showDisabled.Checked && !usedSlot && filledSlot) || // it's bound, but not referenced, and we have "show disabled"
(showEmpty.Checked && !filledSlot) // it's empty, and we have "show empty"
)
{
string name = "Constant Buffer " + descriptorBind.res.ToString();
UInt64 length = descriptorBind.size;
int numvars = b.variables.Length;
TreelistView.NodeCollection parentNodes = cbuffers.Nodes;
if (!filledSlot)
{
name = "Empty";
length = 0;
}
for (int t = 0; t < bufs.Length; t++)
if (bufs[t].ID == descriptorBind.res)
name = bufs[t].name;
if (name == "")
name = "Constant Buffer " + descriptorBind.res.ToString();
string setname = bindMap.bindset.ToString();
string slotname = bindMap.bind.ToString();
slotname += ": " + b.name;
string sizestr = String.Format("{0} Variables, {1} bytes", numvars, length);
string vecrange = String.Format("{0} - {1}", descriptorBind.offset, descriptorBind.offset + descriptorBind.size);
// for arrays, add a parent element that we add the real cbuffers below
if (bindMap.arraySize > 1)
{
var node = parentNodes.Add(new object[] { "", setname, slotname, String.Format("Array[{0}]", bindMap.arraySize), "", "" });
var node = cbuffers.Nodes.Add(new object[] { bindMap.bindset, slotname, name, vecrange, sizestr });
node.TreeColumn = 0;
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = i;
if (!filledSlot)
EmptyRow(node);
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
if (!usedSlot)
InactiveRow(node);
parentNodes = node.Nodes;
}
for (UInt32 idx = 0; idx < bindMap.arraySize; idx++)
{
var descriptorBind = slotBinds[idx];
if (bindMap.arraySize > 1)
slotname = String.Format("{0}[{1}]", b.name, idx);
string name = "Constant Buffer " + descriptorBind.res.ToString();
UInt64 length = descriptorBind.size;
int numvars = b.variables.Length;
if (!filledSlot)
{
name = "Empty";
length = 0;
}
for (int t = 0; t < bufs.Length; t++)
if (bufs[t].ID == descriptorBind.res)
name = bufs[t].name;
if (name == "")
name = "Constant Buffer " + descriptorBind.res.ToString();
string sizestr = String.Format("{0} Variables, {1} bytes", numvars, length);
string vecrange = String.Format("{0} - {1}", descriptorBind.offset, descriptorBind.offset + descriptorBind.size);
var node = parentNodes.Add(new object[] { "", setname, slotname, name, vecrange, sizestr });
node.Image = global::renderdocui.Properties.Resources.action;
node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
node.Tag = new CBufferTag(slot, idx);
if (!filledSlot)
EmptyRow(node);
if (!usedSlot)
InactiveRow(node);
}
}
i++;
slot++;
}
}
cbuffers.EndUpdate();
@@ -1706,20 +1745,22 @@ namespace renderdocui.Windows.PipelineState
sv.Show(m_DockContent.DockPanel);
}
private void ShowCBuffer(VulkanPipelineState.ShaderStage stage, UInt32 slot)
private void ShowCBuffer(VulkanPipelineState.ShaderStage stage, CBufferTag tag)
{
if (tag == null) return;
VulkanPipelineState.Pipeline pipe = m_Core.CurVulkanPipelineState.graphics;
if(stage.stage == ShaderStageType.Compute)
pipe = m_Core.CurVulkanPipelineState.compute;
var existing = ConstantBufferPreviewer.Has(stage.stage, slot);
var existing = ConstantBufferPreviewer.Has(stage.stage, tag.slotIdx, tag.arrayIdx);
if (existing != null)
{
existing.Show();
return;
}
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot);
var prev = new ConstantBufferPreviewer(m_Core, stage.stage, tag.slotIdx, tag.arrayIdx);
prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3);
}
@@ -1728,22 +1769,16 @@ namespace renderdocui.Windows.PipelineState
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView);
if (stage != null && node.Tag is UInt32)
{
ShowCBuffer(stage, (UInt32)node.Tag);
}
if (stage != null)
ShowCBuffer(stage, node.Tag as CBufferTag);
}
private void CBuffers_CellDoubleClick(object sender, DataGridViewCellEventArgs e)
{
VulkanPipelineState.ShaderStage stage = GetStageForSender(sender);
object tag = ((DataGridView)sender).Rows[e.RowIndex].Tag;
if (stage != null && tag is UInt32)
{
ShowCBuffer(stage, (UInt32)tag);
}
if (stage != null)
ShowCBuffer(stage, ((DataGridView)sender).Rows[e.RowIndex].Tag as CBufferTag);
}
private string FormatMembers(int indent, string nameprefix, ShaderConstant[] vars)