Fix DXIL global samplers resize() which should have been reserve()

This commit is contained in:
Jake Turner
2025-10-24 06:51:29 +01:00
parent 8aa42d0348
commit 8a8aaf269a
+1 -1
View File
@@ -8913,7 +8913,7 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
// Create the variables for Samplers
count = reflection.samplers.size();
m_GlobalState.samplers.resize(count);
m_GlobalState.samplers.reserve(count);
for(uint32_t i = 0; i < count; i++)
{
ShaderSampler sampler = reflection.samplers[i];