Update README.md for v1.0

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baldurk
2018-02-21 14:42:06 +00:00
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RenderDoc
==============
<p align="center"><img src="https://user-images.githubusercontent.com/661798/36482670-f81601c0-170b-11e8-8adb-2365b346ac27.png" /></p>
[![MIT licensed](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE.md)
[![Travis CI](https://travis-ci.org/baldurk/renderdoc.svg?branch=master)](https://travis-ci.org/baldurk/renderdoc)
[![AppVeyor](https://ci.appveyor.com/api/projects/status/x46lrnvdy29ysgqp?svg=true)](https://ci.appveyor.com/project/baldurk/renderdoc)
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[![MIT licensed](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE.md)
RenderDoc - a graphics debugger, currently available for Vulkan, D3D11, D3D12, and OpenGL development on Windows 7 - 10 and Linux.
RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license.
If you have any questions, suggestions or problems or you can [create an issue](https://github.com/baldurk/renderdoc/issues/new) here on github, [email me directly](mailto:baldurk@baldurk.org) or [come into IRC](https://kiwiirc.com/client/irc.freenode.net/#renderdoc) to discuss it.
To install on windows run the appropriate installer for your OS ([64-bit](https://renderdoc.org/stable/1.0/RenderDoc_1.0_64.msi) | [32-bit](https://renderdoc.org/stable/1.0/RenderDoc_1.0_32.msi)) or download the portable zip from the [builds page](https://renderdoc.org/builds). On linux there is a [binary tarball](https://renderdoc.org/stable/1.0/renderdoc_1.0.tar.gz) available, or your distribution may package it. If not you can [build from source](CONTRIBUTING.md#compiling).
* **Downloads**: https://renderdoc.org/builds
* **Documentation**: [renderdoc.chm](https://renderdoc.org/docs/renderdoc.chm) in builds, https://renderdoc.org/docs, http://www.youtube.com/user/baldurkarlsson/
* **Documentation**: [HTML online](https://renderdoc.org/docs), [CHM in builds](https://renderdoc.org/docs/renderdoc.chm), [Videos](http://www.youtube.com/user/baldurkarlsson/)
* **Contact**: [baldurk@baldurk.org](mailto:baldurk@baldurk.org), [#renderdoc on freenode IRC](https://kiwiirc.com/client/irc.freenode.net/#renderdoc)
* **Information for developing/contributing**: [CONTRIBUTING.md](CONTRIBUTING.md), [Compilation instructions](CONTRIBUTING.md#compiling), [Roadmap](https://github.com/baldurk/renderdoc/wiki/Roadmap)
* **Code of Conduct**: [Contributor Covenant](CODE_OF_CONDUCT.md)
### v1.x branch
You are currently viewing the work-in-progress v1.x branch. This branch is seeing active feature development preparing for v1.0. You can switch to the v0.x branch to get a more stable and reliable but older build, or choose a v0.x nightly build above.
* **Information for contributors**: [CONTRIBUTING.md](CONTRIBUTING.md), [Compilation instructions](CONTRIBUTING.md#compiling), [Roadmap](https://github.com/baldurk/renderdoc/wiki/Roadmap)
Screenshots
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API Support
--------------
| | Status | Windows | Linux |
| -------------------------- | -------------------------------- | ------------------------ | ------------------------ |
| D3D11 | Well supported, all features. | :heavy_check_mark: | :heavy_multiplication_x: |
| OpenGL 3.2 core+ | Well supported, most features.\* | :heavy_check_mark: | :heavy_check_mark: |
| Vulkan | Well supported, most features. | :heavy_check_mark: | :heavy_check_mark: |
| D3D12 | Well supported, most features. | :heavy_check_mark: | :heavy_multiplication_x: |
| OpenGL Compatibility, GLES | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
| D3D9 & 10 | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
| Metal | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
* D3D11 has full feature support and is stable & tested. Feature Level 11 hardware is assumed - Radeon 4000/5000+, GeForce 400+, Intel Ivy Bridge, falling back to WARP software emulation if this hardware isn't present.
* \*OpenGL is only explicitly supported for the core profile 3.2+ subset of features, check the [OpenGL wiki page](https://github.com/baldurk/renderdoc/wiki/OpenGL) for details.
* Currently [the Qt UI](qrenderdoc) is only used on linux. It is working well with a [TODO list of remaining work](https://github.com/baldurk/renderdoc/issues/494). Work is on-going for it to replace the .NET UI on windows.
| | Windows | Linux | Android |
| ------------------------ | ------------------------ | ------------------------ | ------------------------ |
| Vulkan | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| OpenGL ES | :heavy_multiplication_x: | :heavy_check_mark: | :heavy_check_mark: |
| OpenGL 3.2+ Core | :heavy_check_mark: | :heavy_check_mark: | N/A |
| D3D11 & D3D12 | :heavy_check_mark: | N/A | N/A |
| OpenGL 2.0 Compatibility | :heavy_multiplication_x: | :heavy_multiplication_x: | N/A |
| D3D9 & 10 | :heavy_multiplication_x: | N/A | N/A |
| Metal | N/A | N/A | N/A |
Downloads
--------------