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Apply the fake backbuffer in glDrawBuffers
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@@ -1596,7 +1596,7 @@ bool WrappedOpenGL::Serialise_glFramebufferDrawBuffersEXT(SerialiserType &ser,
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buffers[i] = eGL_COLOR_ATTACHMENT0;
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}
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m_Real.glFramebufferDrawBuffersEXT(framebuffer.name, n, bufs);
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m_Real.glFramebufferDrawBuffersEXT(framebuffer.name ? framebuffer.name : m_FakeBB_FBO, n, bufs);
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}
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return true;
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