Ignore serialised glUniformBlockBinding calls for unknown programs

This commit is contained in:
baldurk
2019-12-18 19:09:18 +00:00
parent e9bb5a8219
commit 8bbc418f49
@@ -941,7 +941,8 @@ bool WrappedOpenGL::Serialise_glUniformBlockBinding(SerialiserType &ser, GLuint
if(IsReplayingAndReading())
{
GL.glUniformBlockBinding(program.name, uniformBlockIndex, uniformBlockBinding);
if(program.name)
GL.glUniformBlockBinding(program.name, uniformBlockIndex, uniformBlockBinding);
AddResourceInitChunk(program);
}