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Fix arrays of UBOs not displaying properly in vulkan pipeline state
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@@ -1533,9 +1533,11 @@ void VulkanPipelineStateViewer::addConstantBlockRow(ShaderReflection *shaderDeta
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if(!usedSlot)
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setInactiveRow(node);
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parentNode = node;
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ubos->addTopLevelItem(node);
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// show the tree column
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ubos->showColumn(0);
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parentNode = node;
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}
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for(int32_t idx = firstUsedBind; idx <= lastUsedBind && idx < arrayLength; idx++)
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