Fix clang compilation

This commit is contained in:
baldurk
2019-11-27 00:22:47 +00:00
parent 31c962bf51
commit 8e338de519
+1 -1
View File
@@ -696,7 +696,7 @@ bool ReplayController::SaveTexture(const TextureSave &saveData, const char *path
}
else
{
if(sd.sample.sampleIndex >= 0)
if(sd.sample.sampleIndex != ~0U)
sd.sample.sampleIndex = RDCCLAMP((uint32_t)sd.sample.sampleIndex, 0U, td.msSamp);
}