Test D3D12 placed resources keeping a reference on their heap

This commit is contained in:
baldurk
2021-11-19 11:22:53 +00:00
parent 0ba16d187a
commit 8f51857c69
+40 -40
View File
@@ -72,43 +72,52 @@ float4 main() : SV_Target0
ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
ID3D12HeapPtr ibHeap;
{
D3D12_HEAP_DESC heapDesc;
heapDesc.SizeInBytes = 4096;
heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
heapDesc.Alignment = 0;
heapDesc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapDesc.Properties.CreationNodeMask = 1;
heapDesc.Properties.VisibleNodeMask = 1;
D3D12_HEAP_DESC heapDesc;
heapDesc.SizeInBytes = 4096;
heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
heapDesc.Alignment = 0;
heapDesc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapDesc.Properties.CreationNodeMask = 1;
heapDesc.Properties.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC resDesc;
resDesc.Alignment = 0;
resDesc.DepthOrArraySize = 1;
resDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
resDesc.Format = DXGI_FORMAT_UNKNOWN;
resDesc.Height = 1;
resDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resDesc.Width = sizeof(indices);
resDesc.MipLevels = 1;
resDesc.SampleDesc.Count = 1;
resDesc.SampleDesc.Quality = 0;
ID3D12HeapPtr ibHeap;
CHECK_HR(dev->CreateHeap(&heapDesc, __uuidof(ID3D12Heap), (void **)&ibHeap));
CHECK_HR(dev->CreateHeap(&heapDesc, __uuidof(ID3D12Heap), (void **)&ibHeap));
}
ID3D12Pageable *ibHeapPageable = (ID3D12Pageable *)ibHeap.GetInterfacePtr();
ID3D12ResourcePtr ib;
{
D3D12_RESOURCE_DESC desc;
desc.Alignment = 0;
desc.DepthOrArraySize = 1;
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
desc.Format = DXGI_FORMAT_UNKNOWN;
desc.Height = 1;
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
desc.Width = sizeof(indices);
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
CHECK_HR(dev->CreatePlacedResource(ibHeap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL,
__uuidof(ID3D12Resource), (void **)&ib));
}
CHECK_HR(dev->CreatePlacedResource(ibHeap, 0, &resDesc, D3D12_RESOURCE_STATE_COMMON, NULL,
__uuidof(ID3D12Resource), (void **)&ib));
SetBufferData(ib, D3D12_RESOURCE_STATE_COMMON, (const byte *)indices, sizeof(indices));
ID3D12ResourcePtr vb2;
{
ID3D12HeapPtr vbReleasedHeap;
CHECK_HR(dev->CreateHeap(&heapDesc, __uuidof(ID3D12Heap), (void **)&vbReleasedHeap));
CHECK_HR(dev->CreatePlacedResource(vbReleasedHeap, 0, &resDesc, D3D12_RESOURCE_STATE_COMMON,
NULL, __uuidof(ID3D12Resource), (void **)&vb2));
}
SetBufferData(vb2, D3D12_RESOURCE_STATE_COMMON, (const byte *)DefaultTri, sizeof(DefaultTri));
// test residency refcounting
ID3D12Pageable *vbPageable = (ID3D12Pageable *)vb.GetInterfacePtr();
dev->MakeResident(1, &vbPageable);
@@ -262,16 +271,6 @@ float4 main() : SV_Target0
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
D3D12_HEAP_DESC heapDesc;
heapDesc.SizeInBytes = 4096;
heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
heapDesc.Alignment = 0;
heapDesc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapDesc.Properties.CreationNodeMask = 1;
heapDesc.Properties.VisibleNodeMask = 1;
CHECK_HR(dev4->CreateCommittedResource1(&heapDesc.Properties, D3D12_HEAP_FLAG_NONE, &desc,
D3D12_RESOURCE_STATE_COMMON, NULL, NULL,
__uuidof(ID3D12Resource), (void **)&vb));
@@ -321,6 +320,7 @@ float4 main() : SV_Target0
cmd->SetDescriptorHeaps(1, &descHeap.GetInterfacePtr());
IASetVertexBuffer(cmd, vb2, sizeof(DefaultA2V), 0);
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
D3D12_INDEX_BUFFER_VIEW view;
view.BufferLocation = ib->GetGPUVirtualAddress();