hide empty annotations

Only displays annotations when they're not an empty node (struct only) with empty children. Needs to look at children recursively, as deleting foo.bar.baz would keep foo and foo.bar alive.
This commit is contained in:
Remi Palandri authored and baldurk committed 2026-01-28 14:42:10 +00:00
1 parent 4afe5017b0
commit 8f9705333a
2 files changed
+25 -4

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+22 -4
View File
@@ -96,14 +96,32 @@ void AnnotationDisplay::OnSelectedEventChanged(uint32_t eventId)
setAnnotationObject(ev.annotations);
}
bool AnnotationDisplay::shouldBeDisplayed(const SDObject &obj)
{
if(obj.type.flags & SDTypeFlags::Hidden)
return false;
if(obj.name.beginsWith("__"))
return false;
if(obj.type.basetype == SDBasic::Struct)
{
for(const SDObject *child_obj : obj)
{
if(shouldBeDisplayed(*child_obj))
return true;
}
return false;
}
return true;
}
void AnnotationDisplay::addStructuredChildren(RDTreeWidgetItem *parent, const SDObject &parentObj)
{
for(const SDObject *obj : parentObj)
{
if(obj->type.flags & SDTypeFlags::Hidden)
continue;
if(obj->name.beginsWith("__"))
if(!shouldBeDisplayed(*obj))
continue;
QVariant name;
+3
View File
@@ -66,4 +66,7 @@ private:
QMap<const SDObject *, RDTreeWidgetItem *> m_Items;
void addStructuredChildren(RDTreeWidgetItem *parent, const SDObject &parentObj);
// either is a non-empty node, or has at least one non-empty child
bool shouldBeDisplayed(const SDObject &obj);
};