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Add extra parameters to assert on D3D11 chunk context
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@@ -608,7 +608,7 @@ void WrappedID3D11DeviceContext::ProcessChunk(uint64_t offset, D3D11ChunkType ch
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}
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}
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RDCASSERT(WrappedID3D11DeviceContext::IsAlloc(context));
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RDCASSERTMSG("Context is invalid", WrappedID3D11DeviceContext::IsAlloc(context), ctxId, context);
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LogState state = context->m_State;
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