mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-22 22:46:41 +00:00
Fix serialising between Win32 and x64
This commit is contained in:
@@ -2759,7 +2759,9 @@ void Serialiser::Serialise(const char *name, VkPhysicalDeviceLimits &el)
|
||||
SerialisePODArray<2>("maxViewportDimensions", el.maxViewportDimensions);
|
||||
SerialisePODArray<2>("viewportBoundsRange", el.viewportBoundsRange);
|
||||
Serialise("viewportSubPixelBits", el.viewportSubPixelBits);
|
||||
Serialise("minMemoryMapAlignment", el.minMemoryMapAlignment);
|
||||
uint64_t minMemoryMapAlignment = (uint64_t)el.minMemoryMapAlignment;
|
||||
Serialise("minMemoryMapAlignment", minMemoryMapAlignment);
|
||||
el.minMemoryMapAlignment = (size_t)minMemoryMapAlignment;
|
||||
Serialise("minTexelBufferOffsetAlignment", el.minTexelBufferOffsetAlignment);
|
||||
Serialise("minUniformBufferOffsetAlignment", el.minUniformBufferOffsetAlignment);
|
||||
Serialise("minStorageBufferOffsetAlignment", el.minStorageBufferOffsetAlignment);
|
||||
|
||||
Reference in New Issue
Block a user