Fix serialising between Win32 and x64

This commit is contained in:
baldurk
2016-02-24 00:28:44 +01:00
parent e897144a99
commit 92f4e3f90f
+3 -1
View File
@@ -2759,7 +2759,9 @@ void Serialiser::Serialise(const char *name, VkPhysicalDeviceLimits &el)
SerialisePODArray<2>("maxViewportDimensions", el.maxViewportDimensions);
SerialisePODArray<2>("viewportBoundsRange", el.viewportBoundsRange);
Serialise("viewportSubPixelBits", el.viewportSubPixelBits);
Serialise("minMemoryMapAlignment", el.minMemoryMapAlignment);
uint64_t minMemoryMapAlignment = (uint64_t)el.minMemoryMapAlignment;
Serialise("minMemoryMapAlignment", minMemoryMapAlignment);
el.minMemoryMapAlignment = (size_t)minMemoryMapAlignment;
Serialise("minTexelBufferOffsetAlignment", el.minTexelBufferOffsetAlignment);
Serialise("minUniformBufferOffsetAlignment", el.minUniformBufferOffsetAlignment);
Serialise("minStorageBufferOffsetAlignment", el.minStorageBufferOffsetAlignment);