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Win32 compile fix
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@@ -86,8 +86,8 @@ void WrappedShader::ShaderEntry::TryReplaceOriginalByteCode()
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{
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vector<byte> originalBytecode;
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originalBytecode.resize(originalShaderSize);
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FileIO::fread(&originalBytecode[0], sizeof(byte), originalShaderSize, originalShaderFile);
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originalBytecode.resize((size_t)originalShaderSize);
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FileIO::fread(&originalBytecode[0], sizeof(byte), (size_t)originalShaderSize, originalShaderFile);
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if(DXBC::DXBCFile::CheckForDebugInfo((const void *)&originalBytecode[0], originalBytecode.size()))
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{
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