Win32 compile fix

This commit is contained in:
baldurk
2016-03-07 22:42:17 +01:00
parent 187c9c4d9f
commit 93b8d7e5c2
+2 -2
View File
@@ -86,8 +86,8 @@ void WrappedShader::ShaderEntry::TryReplaceOriginalByteCode()
{
vector<byte> originalBytecode;
originalBytecode.resize(originalShaderSize);
FileIO::fread(&originalBytecode[0], sizeof(byte), originalShaderSize, originalShaderFile);
originalBytecode.resize((size_t)originalShaderSize);
FileIO::fread(&originalBytecode[0], sizeof(byte), (size_t)originalShaderSize, originalShaderFile);
if(DXBC::DXBCFile::CheckForDebugInfo((const void *)&originalBytecode[0], originalBytecode.size()))
{