mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-22 22:46:41 +00:00
D3D12 Shader Debug Zoo simple test for matrix output/input
This commit is contained in:
@@ -108,6 +108,7 @@ struct v2f
|
||||
float negoneVal : NEGONE;
|
||||
uint tri : TRIANGLE;
|
||||
uint intval : INTVAL;
|
||||
row_major float2x3 mat : MAT;
|
||||
};
|
||||
|
||||
)EOSHADER";
|
||||
@@ -139,6 +140,13 @@ v2f main(consts IN, uint tri : SV_InstanceID)
|
||||
OUT.tinyVal = IN.oneVal * 1.0e-30f;
|
||||
OUT.intval = tri + 7;
|
||||
|
||||
OUT.mat[0].x = 1.0;
|
||||
OUT.mat[0].y = 2.0;
|
||||
OUT.mat[0].z = 3.0;
|
||||
OUT.mat[1].x = 4.0;
|
||||
OUT.mat[1].y = 5.0;
|
||||
OUT.mat[1].z = 6.0;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
@@ -1081,6 +1089,17 @@ float4 main(v2f IN) : SV_Target0
|
||||
s *= posone * float2(0.55f, 0.48f);
|
||||
return float4(ddx(s.x), ddy(s.y), s.x, s.y);
|
||||
}
|
||||
if(IN.tri == 3)
|
||||
{
|
||||
float4 col = float4(0.0, 0.0, 0.0, 0.0);
|
||||
col.x += IN.mat[0].x;
|
||||
col.y += IN.mat[0].y;
|
||||
col.z += IN.mat[0].z;
|
||||
col.x += IN.mat[1].x;
|
||||
col.y += IN.mat[1].y;
|
||||
col.z += IN.mat[1].z;
|
||||
return col;
|
||||
}
|
||||
|
||||
return float4(0.4f, 0.4f, 0.4f, 0.4f);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user