[Coverity] Fix mis-matched enum comparisons

This commit is contained in:
baldurk
2016-07-20 18:42:06 +02:00
parent b1d917b52b
commit 95b7642612
+2 -2
View File
@@ -1366,9 +1366,9 @@ bool D3D11RenderState::ValidOutputMerger(ID3D11RenderTargetView **RTs, ID3D11Dep
((ID3D11Texture1D *)DepthResource)->GetDesc(&d1);
d3.Width = RDCMAX(1U, d1.Width >> DepthDesc.Texture1D.MipSlice);
if(DepthDesc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE1D)
if(DepthDesc.ViewDimension == D3D11_DSV_DIMENSION_TEXTURE1D)
d3.Depth = 1;
else if(DepthDesc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE1DARRAY)
else if(DepthDesc.ViewDimension == D3D11_DSV_DIMENSION_TEXTURE1DARRAY)
d3.Depth = RDCMIN(d1.ArraySize, DepthDesc.Texture1DArray.ArraySize);
}
else if(dim == D3D11_RESOURCE_DIMENSION_TEXTURE2D)