Add HTML export for D3D11 pipeline state viewer. Closes #92

This commit is contained in:
baldurk
2014-10-07 23:20:43 +01:00
parent deffa8c68e
commit 96dc252d4b
3 changed files with 958 additions and 5 deletions
@@ -281,6 +281,7 @@
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.showDisabledToolitem = new System.Windows.Forms.ToolStripButton();
this.showEmptyToolitem = new System.Windows.Forms.ToolStripButton();
this.export = new System.Windows.Forms.ToolStripButton();
this.stageTabControl = new renderdocui.Controls.TablessControl();
this.tabIA = new System.Windows.Forms.TabPage();
this.panel1 = new System.Windows.Forms.Panel();
@@ -473,6 +474,7 @@
this.showDisabled = new System.Windows.Forms.ToolStripMenuItem();
this.showEmpty = new System.Windows.Forms.ToolStripMenuItem();
this.toolTip = new System.Windows.Forms.ToolTip(this.components);
this.exportDialog = new System.Windows.Forms.SaveFileDialog();
toolStripLabel1 = new System.Windows.Forms.ToolStripLabel();
toolstripTable = new System.Windows.Forms.TableLayoutPanel();
groupBox2 = new System.Windows.Forms.GroupBox();
@@ -677,7 +679,7 @@
this.flowLayoutPanel6.Controls.Add(this.toolStrip1);
this.flowLayoutPanel6.Location = new System.Drawing.Point(3, 3);
this.flowLayoutPanel6.Name = "flowLayoutPanel6";
this.flowLayoutPanel6.Size = new System.Drawing.Size(335, 25);
this.flowLayoutPanel6.Size = new System.Drawing.Size(394, 25);
this.flowLayoutPanel6.TabIndex = 1;
//
// toolStrip1
@@ -687,10 +689,11 @@
toolStripLabel1,
this.toolStripSeparator2,
this.showDisabledToolitem,
this.showEmptyToolitem});
this.showEmptyToolitem,
this.export});
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
this.toolStrip1.Name = "toolStrip1";
this.toolStrip1.Size = new System.Drawing.Size(335, 25);
this.toolStrip1.Size = new System.Drawing.Size(394, 25);
this.toolStrip1.TabIndex = 0;
this.toolStrip1.Text = "toolStrip1";
//
@@ -719,6 +722,15 @@
this.showEmptyToolitem.Text = "Show Empty Items";
this.showEmptyToolitem.Click += new System.EventHandler(this.hideEmpty_Click);
//
// export
//
this.export.Image = global::renderdocui.Properties.Resources.save;
this.export.ImageTransparentColor = System.Drawing.Color.Magenta;
this.export.Name = "export";
this.export.Size = new System.Drawing.Size(59, 22);
this.export.Text = "Export";
this.export.Click += new System.EventHandler(this.export_Click);
//
// stageTabControl
//
this.stageTabControl.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
@@ -869,7 +881,7 @@
treeListColumn4,
treeListColumn5,
treeListColumn6});
this.iabuffers.Cursor = System.Windows.Forms.Cursors.Arrow;
this.iabuffers.Cursor = System.Windows.Forms.Cursors.VSplit;
this.iabuffers.Dock = System.Windows.Forms.DockStyle.Fill;
this.iabuffers.GridLineColour = System.Drawing.SystemColors.ControlDark;
this.iabuffers.Location = new System.Drawing.Point(3, 16);
@@ -2517,7 +2529,7 @@
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 598F));
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 599F));
this.tableLayoutPanel8.Controls.Add(this.forcedSampleCount, 7, 1);
this.tableLayoutPanel8.Controls.Add(this.label14, 6, 1);
this.tableLayoutPanel8.Controls.Add(this.frontCCW, 5, 0);
@@ -4354,6 +4366,12 @@
this.showEmpty.Text = "Show Empty";
this.showEmpty.Click += new System.EventHandler(this.hideEmpty_Click);
//
// exportDialog
//
this.exportDialog.DefaultExt = "html";
this.exportDialog.Filter = "HTML Files (*.html)|*.html";
this.exportDialog.Title = "Export pipeline state as HTML";
//
// D3D11PipelineStateViewer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@@ -4735,5 +4753,7 @@
private System.Windows.Forms.PictureBox iaBytecodeCog;
private System.Windows.Forms.PictureBox meshView;
private System.Windows.Forms.Label iaBytecodeMismatch;
private System.Windows.Forms.ToolStripButton export;
private System.Windows.Forms.SaveFileDialog exportDialog;
}
}
@@ -30,6 +30,7 @@ using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
using renderdocui.Code;
@@ -2193,5 +2194,934 @@ namespace renderdocui.Windows.PipelineState
hoverNode.DefaultBackColor = SystemColors.ControlLight;
}
}
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[][] rows)
{
writer.WriteStartElement("table");
{
writer.WriteStartElement("thead");
writer.WriteStartElement("tr");
foreach (var col in cols)
{
writer.WriteStartElement("th");
writer.WriteString(col);
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteEndElement();
}
{
writer.WriteStartElement("tbody");
if (rows.Length == 0)
{
writer.WriteStartElement("tr");
for (int i = 0; i < cols.Length; i++)
{
writer.WriteStartElement("td");
writer.WriteString("-");
writer.WriteEndElement();
}
writer.WriteEndElement();
}
else
{
foreach (var row in rows)
{
writer.WriteStartElement("tr");
foreach (var el in row)
{
writer.WriteStartElement("td");
writer.WriteString(el.ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
}
}
writer.WriteEndElement();
}
writer.WriteEndElement();
}
private void ExportHTMLTable(XmlTextWriter writer, string[] cols, object[] rows)
{
ExportHTMLTable(writer, cols, new object[][] { rows });
}
private object[] ExportViewHTML(D3D11PipelineState.ShaderStage.ResourceView view, int i, ShaderReflection refl, string extraParams)
{
FetchTexture[] texs = m_Core.CurTextures;
FetchBuffer[] bufs = m_Core.CurBuffers;
ShaderResource shaderInput = null;
if (refl != null)
{
foreach (var bind in refl.Resources)
{
if (bind.IsUAV && bind.bindPoint == i)
shaderInput = bind;
}
}
string name = "Empty";
string typename = "Unknown";
string format = "Unknown";
uint w = 0, h = 0, d = 0, a = 0;
FetchTexture tex = null;
FetchBuffer buf = null;
// check to see if it's a texture
for (int t = 0; t < texs.Length; t++)
{
if (texs[t].ID == view.Resource)
{
w = texs[t].width;
h = texs[t].height;
d = texs[t].depth;
a = texs[t].arraysize;
format = texs[t].format.ToString();
name = texs[t].name;
typename = string.Format("Texture{0}D", texs[t].dimension);
if (texs[t].cubemap)
typename = "TexCube";
tex = texs[t];
}
}
// if not a texture, it must be a buffer
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == view.Resource)
{
w = bufs[t].length;
h = 0;
d = 0;
a = 0;
format = view.Format.ToString();
name = bufs[t].name;
typename = "Buffer";
// for structured buffers, display how many 'elements' there are in the buffer
if (bufs[t].structureSize > 0)
typename = "StructuredBuffer[" + (bufs[t].length / bufs[t].structureSize) + "]";
if (view.Structured)
{
typename += " (Count: " + view.BufferStructCount + ")";
}
if (shaderInput != null && !shaderInput.IsTexture)
{
if (view.Format.compType == FormatComponentType.None)
{
if (shaderInput.variableType.members.Length > 0)
format = "struct " + shaderInput.variableType.Name;
else
format = shaderInput.variableType.Name;
}
else
{
format = view.Format.ToString();
}
}
buf = bufs[t];
}
}
string viewParams = "";
if(buf != null)
{
viewParams = String.Format("First Element: {0}, Num Elements {1}, Flags {2}", view.FirstElement, view.NumElements, view.Flags);
}
if (tex != null)
{
if(tex.mips > 1)
viewParams = String.Format("Highest Mip: {0}, Num Mips: {1}", view.HighestMip, view.NumMipLevels);
if (tex.arraysize > 1)
{
if (viewParams.Length > 0)
viewParams += ", ";
viewParams += String.Format("First Slice: {0}, Array Size: {1}", view.FirstArraySlice, view.ArraySize);
}
}
if (viewParams == "")
viewParams = extraParams;
else
viewParams += ", " + extraParams;
return new object[] {
i, name,
view.Type, typename,
w, h, d, a,
view.Format, format,
viewParams };
}
private void ExportHTML(XmlTextWriter writer, D3D11PipelineState.InputAssembler ia)
{
FetchBuffer[] bufs = m_Core.CurBuffers;
{
writer.WriteStartElement("h3");
writer.WriteString("Input Layouts");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var l in ia.layouts)
{
rows.Add(new object[] { i, l.SemanticName, l.SemanticIndex, l.Format, l.InputSlot, l.ByteOffset, l.PerInstance, l.InstanceDataStepRate });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "Semantic Name", "Semantic Index", "Format", "Input Slot", "Byte Offset", "Per Instance", "Instance Data Step Rate" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Vertex Buffers");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var vb in ia.vbuffers)
{
string name = "Buffer " + vb.Buffer.ToString();
UInt32 length = 0;
if (vb.Buffer == ResourceId.Null)
{
continue;
}
else
{
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == vb.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
}
rows.Add(new object[] { i, name, vb.Stride, vb.Offset, length });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "Buffer", "Stride", "Offset", "Byte Length" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Index Buffer");
writer.WriteEndElement();
string name = "Buffer " + ia.ibuffer.Buffer.ToString();
UInt32 length = 0;
if (ia.ibuffer.Buffer == ResourceId.Null)
{
name = "Empty";
}
else
{
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == ia.ibuffer.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
}
ExportHTMLTable(writer, new string[] { "Buffer", "Format", "Offset", "Byte Length" },
new object[] { name, ia.ibuffer.Format.ToString(), ia.ibuffer.Offset.ToString(), length.ToString() });
}
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer, new string[] { "Primitive Topology" }, new object[] { ia.Topology.Str() });
}
private void ExportHTML(XmlTextWriter writer, D3D11PipelineState.ShaderStage sh)
{
FetchBuffer[] bufs = m_Core.CurBuffers;
{
writer.WriteStartElement("h3");
writer.WriteString("Shader");
writer.WriteEndElement();
ShaderReflection shaderDetails = sh.ShaderDetails;
string shadername = "Unknown";
if (sh.Shader == ResourceId.Null)
shadername = "Unbound";
else
shadername = sh.ShaderName;
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
shadername = shaderDetails.DebugInfo.entryFunc + "()" + " - " +
Path.GetFileName(shaderDetails.DebugInfo.files[0].filename);
writer.WriteStartElement("p");
writer.WriteString(shadername);
writer.WriteEndElement();
if (sh.Shader == ResourceId.Null)
return;
}
{
writer.WriteStartElement("h3");
writer.WriteString("Resources");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < sh.SRVs.Length; i++)
{
if (sh.SRVs[i].View == ResourceId.Null) continue;
rows.Add(ExportViewHTML(sh.SRVs[i], i, null, ""));
}
ExportHTMLTable(writer,
new string[] {
"Slot", "Name",
"View Type", "Resource Type",
"Width", "Height", "Depth", "Array Size",
"View Format", "Resource Format",
"View Parameters",
},
rows.ToArray());
}
if (sh.stage == ShaderStageType.Compute)
{
writer.WriteStartElement("h3");
writer.WriteString("Unordered Access Views");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < sh.UAVs.Length; i++)
{
if (sh.UAVs[i].View == ResourceId.Null) continue;
rows.Add(ExportViewHTML(sh.UAVs[i], i, null, ""));
}
ExportHTMLTable(writer,
new string[] {
"Slot", "Name",
"View Type", "Resource Type",
"Width", "Height", "Depth", "Array Size",
"View Format", "Resource Format",
"View Parameters",
},
rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Samplers");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < sh.Samplers.Length; i++)
{
D3D11PipelineState.ShaderStage.Sampler s = sh.Samplers[i];
if (s.Samp == ResourceId.Null) continue;
string borderColor = s.BorderColor[0].ToString() + ", " +
s.BorderColor[1].ToString() + ", " +
s.BorderColor[2].ToString() + ", " +
s.BorderColor[3].ToString();
string addressing = "";
string addPrefix = "";
string addVal = "";
string[] addr = { s.AddressU, s.AddressV, s.AddressW };
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
for (int a = 0; a < 3; a++)
{
string prefix = "" + "UVW"[a];
if (a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += addPrefix + ": " + addVal + ", ";
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + ": " + addVal;
rows.Add(new object[] { i, addressing, borderColor,
s.Comparison, s.Filter, s.MaxAniso.ToString(),
s.MinLOD == -float.MaxValue ? "-FLT_MAX" : s.MinLOD.ToString(),
s.MaxLOD == float.MaxValue ? "FLT_MAX" : s.MaxLOD.ToString(),
s.MipLODBias.ToString() });
}
ExportHTMLTable(writer,
new string[] {
"Slot", "Addressing", "Border Colour",
"Comparison", "Filter", "Max Anisotropy",
"Min LOD", "Max LOD", "Mip Bias",
},
rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Constant Buffers");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < sh.ConstantBuffers.Length; i++)
{
ConstantBlock shaderCBuf = null;
if (sh.ConstantBuffers[i].Buffer == ResourceId.Null) continue;
if (sh.ShaderDetails != null && i < sh.ShaderDetails.ConstantBlocks.Length &&
sh.ShaderDetails.ConstantBlocks[i].name.Length > 0)
shaderCBuf = sh.ShaderDetails.ConstantBlocks[i];
string name = "Constant Buffer " + sh.ConstantBuffers[i].Buffer.ToString();
UInt32 length = 1;
int numvars = shaderCBuf != null ? shaderCBuf.variables.Length : 0;
if (sh.ConstantBuffers[i].Buffer == ResourceId.Null)
{
name = "Empty";
length = 0;
}
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == sh.ConstantBuffers[i].Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
rows.Add(new object[] { i, name, sh.ConstantBuffers[i].VecOffset, sh.ConstantBuffers[i].VecCount, numvars, length });
}
ExportHTMLTable(writer, new string[] { "Slot", "Buffer", "Vector Offset", "Vector Count", "Number of Variables", "Byte Length", }, rows.ToArray());
}
if (sh.ClassInstances.Length > 0)
{
writer.WriteStartElement("h3");
writer.WriteString("Class Instances");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < sh.ClassInstances.Length; i++)
{
string interfaceName = String.Format("Interface {0}", i);
if (sh.ShaderDetails != null && i < sh.ShaderDetails.Interfaces.Length)
interfaceName = sh.ShaderDetails.Interfaces[i].Name;
rows.Add(new object[] { i, interfaceName, sh.ClassInstances[i] });
}
ExportHTMLTable(writer, new string[] { "Slot", "Interface Name", "Instance Name", }, rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, D3D11PipelineState.Streamout so)
{
FetchBuffer[] bufs = m_Core.CurBuffers;
{
writer.WriteStartElement("h3");
writer.WriteString("Stream Out Targets");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var o in so.Outputs)
{
string name = "Buffer " + o.Buffer.ToString();
UInt32 length = 0;
if (o.Buffer == ResourceId.Null)
{
name = "Empty";
}
else
{
for (int t = 0; t < bufs.Length; t++)
{
if (bufs[t].ID == o.Buffer)
{
name = bufs[t].name;
length = bufs[t].length;
}
}
}
rows.Add(new object[] { i, name, o.Offset, length });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "Buffer", "Offset", "Byte Length" }, rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, D3D11PipelineState.Rasterizer rs)
{
{
writer.WriteStartElement("h3");
writer.WriteString("States");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Fill Mode", "Cull Mode", "Front CCW" },
new object[] { rs.m_State.FillMode, rs.m_State.CullMode, rs.m_State.FrontCCW ? "Yes" : "No" });
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Scissor Enable", "Line AA Enable", "Multisample Enable", "Forced Sample Count" },
new object[] { rs.m_State.ScissorEnable ? "Yes" : "No", rs.m_State.AntialiasedLineEnable ? "Yes" : "No",
rs.m_State.MultisampleEnable ? "Yes" : "No", rs.m_State.ForcedSampleCount });
writer.WriteStartElement("p");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Depth Clip", "Depth Bias", "Depth Bias Clamp", "Slope Scaled Bias" },
new object[] { rs.m_State.DepthClip ? "Yes" : "No", rs.m_State.DepthBias,
Formatter.Format(rs.m_State.DepthBiasClamp), Formatter.Format(rs.m_State.SlopeScaledDepthBias)});
}
{
writer.WriteStartElement("h3");
writer.WriteString("Viewports");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var v in rs.Viewports)
{
if (v.Width == v.Height && v.Width == 0 && v.Height == 0) continue;
rows.Add(new object[] { i, v.TopLeft[0], v.TopLeft[1], v.Width, v.Height, v.MinDepth, v.MaxDepth });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "X", "Y", "Width", "Height", "Min Depth", "Max Depth" }, rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Scissors");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var s in rs.Scissors)
{
if (s.right == 0 && s.bottom == 0) continue;
rows.Add(new object[] { i, s.left, s.top, s.right - s.left, s.bottom - s.top });
i++;
}
ExportHTMLTable(writer, new string[] { "Slot", "X", "Y", "Width", "Height" }, rows.ToArray());
}
}
private void ExportHTML(XmlTextWriter writer, D3D11PipelineState.OutputMerger om)
{
{
writer.WriteStartElement("h3");
writer.WriteString("Blend State");
writer.WriteEndElement();
var blendFactor = om.m_BlendState.BlendFactor[0].ToString("F2") + ", " +
om.m_BlendState.BlendFactor[1].ToString("F2") + ", " +
om.m_BlendState.BlendFactor[2].ToString("F2") + ", " +
om.m_BlendState.BlendFactor[3].ToString("F2");
ExportHTMLTable(writer,
new string[] { "Independent Blend Enable", "Alpha to Coverage", "Sample Mask", "Blend Factor" },
new object[] { om.m_BlendState.IndependentBlend ? "Yes" : "No", om.m_BlendState.AlphaToCoverage ? "Yes" : "No",
om.m_BlendState.SampleMask.ToString("X8"), blendFactor, });
writer.WriteStartElement("h3");
writer.WriteString("Target Blends");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
foreach (var b in om.m_BlendState.Blends)
{
if (!b.Enabled) continue;
rows.Add(new object[] {
i,
b.Enabled ? "Yes" : "No", b.LogicEnabled ? "Yes" : "No",
b.m_Blend.Source, b.m_Blend.Destination, b.m_Blend.Operation,
b.m_AlphaBlend.Source, b.m_AlphaBlend.Destination, b.m_AlphaBlend.Operation,
b.LogicOp, b.WriteMask });
i++;
}
ExportHTMLTable(writer,
new string[] {
"Slot",
"Blend Enable", "Logic Enable",
"Blend Source", "Blend Destination", "Blend Operation",
"Alpha Blend Source", "Alpha Blend Destination", "Alpha Blend Operation",
"Logic Operation", "Write Mask",
},
rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Depth State");
writer.WriteEndElement();
ExportHTMLTable(writer,
new string[] { "Depth Test Enable", "Depth Writes Enable", "Depth Function" },
new object[] { om.m_State.DepthEnable ? "Yes" : "No", om.m_State.DepthWrites ? "Yes" : "No", om.m_State.DepthFunc });
}
{
writer.WriteStartElement("h3");
writer.WriteString("Render targets");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
for (int i = 0; i < om.RenderTargets.Length; i++)
{
if (om.RenderTargets[i].View == ResourceId.Null) continue;
rows.Add(ExportViewHTML(om.RenderTargets[i], i, null, ""));
}
ExportHTMLTable(writer,
new string[] {
"Slot", "Name",
"View Type", "Resource Type",
"Width", "Height", "Depth", "Array Size",
"View Format", "Resource Format",
"View Parameters",
},
rows.ToArray());
}
if(om.UAVs.Length > 0 && om.UAVs[0].View != ResourceId.Null)
{
writer.WriteStartElement("h3");
writer.WriteString("Unordered Access Views");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
int i = 0;
for (; i < om.UAVStartSlot; i++)
rows.Add(new object[] { i, "Empty", "", "", "", "", 0, 0, 0, 0, "", "", "" });
for (; i < om.RenderTargets.Length; i++)
{
if (om.UAVs[i - om.UAVStartSlot].View == ResourceId.Null) continue;
rows.Add(ExportViewHTML(om.UAVs[i - om.UAVStartSlot], i, m_Core.CurD3D11PipelineState.m_PS.ShaderDetails, ""));
}
ExportHTMLTable(writer,
new string[] {
"Slot", "Name",
"View Type", "Resource Type",
"Width", "Height", "Depth", "Array Size",
"View Format", "Resource Format",
"View Parameters",
},
rows.ToArray());
}
{
writer.WriteStartElement("h3");
writer.WriteString("Depth target");
writer.WriteEndElement();
List<object[]> rows = new List<object[]>();
string extra = "";
if(om.DepthReadOnly && om.StencilReadOnly)
extra = "Depth & Stencil Read-Only";
else if (om.DepthReadOnly)
extra = "Depth Read-Only";
else if (om.StencilReadOnly)
extra = "Stencil Read-Only";
rows.Add(ExportViewHTML(om.DepthTarget, 0, null, extra));
ExportHTMLTable(writer,
new string[] {
"Slot", "Name",
"View Type", "Resource Type",
"Width", "Height", "Depth", "Array Size",
"View Format", "Resource Format",
"View Parameters",
},
rows.ToArray());
}
}
private void ExportHTML(string filename)
{
using (Stream s = new FileStream(filename, FileMode.Create))
{
StreamWriter sw = new StreamWriter(s);
sw.WriteLine("<!DOCTYPE html>");
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
writer.Formatting = Formatting.Indented;
writer.Indentation = 4;
writer.WriteStartElement("html");
writer.WriteAttributeString("lang", "en");
var title = String.Format("{0} EID {1} - D3D11 Pipeline export", Path.GetFileName(m_Core.LogFileName), m_Core.CurEvent);
var css = @"
/* If you think this css is ugly/bad, open a pull request! */
body { margin: 20px; }
div.stage { border: 1px solid #BBBBBB; border-radius: 5px; padding: 16px; margin-bottom: 32px; }
div.stage h1 { text-decoration: underline; margin-top: 0px; }
div.stage table { border: 1px solid #AAAAAA; border-collapse: collapse; }
div.stage table thead tr { border-bottom: 1px solid #AAAAAA; background-color: #EEEEFF; }
div.stage table tr th { border-right: 1px solid #AAAAAA; padding: 6px; }
div.stage table tr td { border-right: 1px solid #AAAAAA; background-color: #EEEEEE; padding: 3px; }
";
{
writer.WriteStartElement("head");
writer.WriteStartElement("meta");
writer.WriteAttributeString("charset", "utf-8");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("http-equiv", "X-UA-Compatible");
writer.WriteAttributeString("content", "IE=edge");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "viewport");
writer.WriteAttributeString("content", "width=device-width, initial-scale=1");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "description");
writer.WriteAttributeString("content", "");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("name", "author");
writer.WriteAttributeString("content", "");
writer.WriteEndElement();
writer.WriteStartElement("meta");
writer.WriteAttributeString("http-equiv", "Content-Type");
writer.WriteAttributeString("content", "text/html;charset=utf-8");
writer.WriteEndElement();
writer.WriteStartElement("title");
writer.WriteString(title);
writer.WriteEndElement();
writer.WriteStartElement("style");
writer.WriteComment(css);
writer.WriteEndElement();
writer.WriteEndElement(); // head
}
{
writer.WriteStartElement("body");
writer.WriteStartElement("h1");
writer.WriteString(title);
writer.WriteEndElement();
writer.WriteStartElement("h3");
{
var context = String.Format("Frame {0}", m_Core.FrameInfo[m_Core.CurFrame].frameNumber);
FetchDrawcall draw = m_Core.CurDrawcall;
var drawstack = new List<FetchDrawcall>();
var parent = draw.parent;
while (parent != null)
{
drawstack.Add(parent);
parent = parent.parent;
}
drawstack.Reverse();
foreach (var d in drawstack)
{
context += String.Format(" > {0}", d.name);
}
FetchDrawcall prev = null;
for (uint i = draw.events[0].eventID; i <= draw.events.Last().eventID; i++)
{
prev = m_Core.GetDrawcall(m_Core.CurFrame, i);
if (prev != null)
break;
}
if (prev != null)
context += String.Format(" => {0}, {1}", prev.name, draw.name);
else
context += String.Format(" => {0}", draw.name);
writer.WriteString(context);
}
writer.WriteEndElement(); // h2 context
string[] stageNames = new string[]{
"Input Assembler",
"Vertex Shader",
"Hull Shader",
"Domain Shader",
"Geometry Shader",
"Stream Out",
"Rasterizer",
"Pixel Shader",
"Output Merger",
"Compute Shader",
};
string[] stageAbbrevs = new string[]{
"IA", "VS", "HS", "DS", "GS", "SO", "RS", "PS", "OM", "CS"
};
int stage=0;
foreach(var sn in stageNames)
{
writer.WriteStartElement("div");
writer.WriteStartElement("a");
writer.WriteAttributeString("name", stageAbbrevs[stage]);
writer.WriteEndElement();
writer.WriteEndElement();
writer.WriteStartElement("div");
writer.WriteAttributeString("class", "stage");
writer.WriteStartElement("h1");
writer.WriteString(sn);
writer.WriteEndElement();
switch(stage)
{
case 0: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_IA); break;
case 1: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_VS); break;
case 2: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_HS); break;
case 3: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_DS); break;
case 4: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_GS); break;
case 5: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_SO); break;
case 6: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_RS); break;
case 7: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_PS); break;
case 8: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_OM); break;
case 9: ExportHTML(writer, m_Core.CurD3D11PipelineState.m_CS); break;
}
writer.WriteEndElement();
stage++;
}
writer.WriteEndElement(); // body
}
writer.WriteEndElement(); // html
writer.Close();
}
sw.Dispose();
}
}
private void export_Click(object sender, EventArgs e)
{
if (!m_Core.LogLoaded) return;
DialogResult res = exportDialog.ShowDialog();
if (res == DialogResult.OK)
{
ExportHTML(exportDialog.FileName);
}
}
}
}
@@ -300,4 +300,7 @@
<metadata name="rightclickMenu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="exportDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>324, 17</value>
</metadata>
</root>