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https://github.com/baldurk/renderdoc.git
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Add selection of background colour (or checkerboard pattern)
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@@ -1,5 +1,6 @@
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#include "TextureViewer.h"
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#include <QColorDialog>
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#include "Code/Core.h"
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#include "FlowLayout.h"
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#include "ui_TextureViewer.h"
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@@ -30,6 +31,8 @@ TextureViewer::TextureViewer(Core *core, QWidget *parent)
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m_TexDisplay.linearDisplayAsGamma = true;
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m_TexDisplay.rangemax = 1.0f;
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on_checkerBack_clicked();
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QWidget *renderContainer = ui->renderContainer;
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QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &TextureViewer::render_mouseClick);
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@@ -1163,3 +1166,43 @@ void TextureViewer::on_reset01_clicked()
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void TextureViewer::on_visualiseRange_clicked()
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{
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}
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void TextureViewer::on_backcolorPick_clicked()
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{
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QColor col = QColorDialog::getColor(Qt::black, this, tr("Choose background colour"));
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if(!col.isValid())
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col = QColor(0, 0, 0);
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col = col.toRgb();
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m_TexDisplay.darkBackgroundColour = m_TexDisplay.lightBackgroundColour =
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FloatVector(col.redF(), col.greenF(), col.blueF(), 1.0f);
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ui->backcolorPick->setChecked(true);
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ui->checkerBack->setChecked(false);
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INVOKE_MEMFN(RT_UpdateAndDisplay);
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if(m_Output == NULL)
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{
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ui->render->update();
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ui->pixelcontextgrid->update();
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}
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}
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void TextureViewer::on_checkerBack_clicked()
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{
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ui->checkerBack->setChecked(true);
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ui->backcolorPick->setChecked(false);
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m_TexDisplay.lightBackgroundColour = FloatVector(0.81f, 0.81f, 0.81f, 1.0f);
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m_TexDisplay.darkBackgroundColour = FloatVector(0.57f, 0.57f, 0.57f, 1.0f);
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INVOKE_MEMFN(RT_UpdateAndDisplay);
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if(m_Output == NULL)
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{
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ui->render->update();
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ui->pixelcontextgrid->update();
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}
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}
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@@ -46,6 +46,9 @@ private slots:
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void on_channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
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void on_channelsWidget_selected(int index) { UI_UpdateChannels(); }
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void on_backcolorPick_clicked();
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void on_checkerBack_clicked();
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private:
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void RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue);
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void RT_PickPixelsAndUpdate();
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