Change DXIL Shader Debugger steps chunk size to 1,000,000

Helps to reduce the number of replays during shader debugging which helps when captures have non-deterministic replay
This commit is contained in:
Jake Turner
2025-09-26 06:46:36 +01:00
parent d7169cf8b0
commit 97283a60e2
+2 -1
View File
@@ -9809,7 +9809,8 @@ rdcarray<ShaderDebugState> Debugger::ContinueDebug()
rdcarray<bool> activeMask;
for(int stepEnd = m_Steps + 100; m_Steps < stepEnd;)
// continue stepping until we have 1000000 target steps completed in a chunk.
for(int stepEnd = m_Steps + 1000000; m_Steps < stepEnd;)
{
if(active.Finished())
break;