mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-10-18 18:19:12 +00:00
Change DXIL Shader Debugger steps chunk size to 1,000,000
Helps to reduce the number of replays during shader debugging which helps when captures have non-deterministic replay
This commit is contained in:
1 parent
d7169cf8b0
commit
97283a60e2
1 file changed
+2
-1
@@ -9809,7 +9809,8 @@ rdcarray<ShaderDebugState> Debugger::ContinueDebug()
|
||||
|
||||
rdcarray<bool> activeMask;
|
||||
|
||||
for(int stepEnd = m_Steps + 100; m_Steps < stepEnd;)
|
||||
// continue stepping until we have 1000000 target steps completed in a chunk.
|
||||
for(int stepEnd = m_Steps + 1000000; m_Steps < stepEnd;)
|
||||
{
|
||||
if(active.Finished())
|
||||
break;
|
||||
|
||||
Reference in new issue
Block a user