mirror of
https://github.com/baldurk/renderdoc.git
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When patching descriptors into set, check limits aren't exceeded
* This would be quite an edge case in itself if our added descriptors pushed it over the limit, but this is much more likely to happen on drivers where update-after-bind descriptor sets have much higher limits than normal descriptor sets. We cannot safely use update-after-bind descriptors, so instead we check to see if the limits are exceeded and bail out.
This commit is contained in:
@@ -683,6 +683,10 @@ void VulkanReplay::FetchShaderFeedback(uint32_t eventId)
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PatchReservedDescriptors(pipe, descpool, setLayouts, descSets, VkShaderStageFlagBits(),
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newBindings, ARRAY_COUNT(newBindings));
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// if the pool failed due to limits, it will be NULL so bail now
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if(descpool == VK_NULL_HANDLE)
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return;
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// create pipeline layout with new descriptor set layouts
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{
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const rdcarray<VkPushConstantRange> &push =
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@@ -1675,6 +1675,504 @@ void VulkanDebugManager::GetBufferData(ResourceId buff, uint64_t offset, uint64_
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vt->DeviceWaitIdle(Unwrap(dev));
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}
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void VulkanReplay::PatchReservedDescriptors(const VulkanStatePipeline &pipe,
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VkDescriptorPool &descpool,
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rdcarray<VkDescriptorSetLayout> &setLayouts,
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rdcarray<VkDescriptorSet> &descSets,
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VkShaderStageFlagBits patchedBindingStage,
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const VkDescriptorSetLayoutBinding *newBindings,
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size_t newBindingsCount)
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{
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VkDevice dev = m_Device;
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VulkanCreationInfo &creationInfo = m_pDriver->m_CreationInfo;
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const VulkanCreationInfo::Pipeline &pipeInfo = creationInfo.m_Pipeline[pipe.pipeline];
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VkResult vkr = VK_SUCCESS;
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rdcarray<VkWriteDescriptorSet> descWrites;
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struct AllocedWrites
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{
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~AllocedWrites()
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{
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for(VkDescriptorImageInfo *a : imgWrites)
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delete[] a;
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for(VkDescriptorBufferInfo *a : bufWrites)
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delete[] a;
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for(VkBufferView *a : bufViewWrites)
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delete[] a;
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}
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rdcarray<VkDescriptorImageInfo *> imgWrites;
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rdcarray<VkDescriptorBufferInfo *> bufWrites;
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rdcarray<VkBufferView *> bufViewWrites;
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} alloced;
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rdcarray<VkDescriptorImageInfo *> &allocImgWrites = alloced.imgWrites;
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rdcarray<VkDescriptorBufferInfo *> &allocBufWrites = alloced.bufWrites;
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rdcarray<VkBufferView *> &allocBufViewWrites = alloced.bufViewWrites;
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// one for each descriptor type. 1 of each to start with, we then increment for each descriptor
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// we need to allocate
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VkDescriptorPoolSize poolSizes[11] = {
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{VK_DESCRIPTOR_TYPE_SAMPLER, 1},
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1},
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{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
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{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1},
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{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1},
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{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1},
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{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1},
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{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1},
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{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1},
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{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1},
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{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1},
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};
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// count up our own
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for(size_t i = 0; i < newBindingsCount; i++)
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poolSizes[newBindings[i].descriptorType].descriptorCount += newBindings[i].descriptorCount;
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const rdcarray<ResourceId> &pipeDescSetLayouts =
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creationInfo.m_PipelineLayout[pipeInfo.layout].descSetLayouts;
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// need to add our added bindings to the first descriptor set
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rdcarray<VkDescriptorSetLayoutBinding> bindings(newBindings, newBindingsCount);
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// if there are fewer sets bound than were declared in the pipeline layout, only process the
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// bound sets (as otherwise we'd fail to copy from them). Assume the application knew what it
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// was doing and the other sets are statically unused.
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setLayouts.resize(RDCMIN(pipe.descSets.size(), pipeDescSetLayouts.size()));
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size_t boundDescs = setLayouts.size();
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// need at least one set, if the shader isn't using any we'll just make our own
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if(setLayouts.empty())
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setLayouts.resize(1);
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// start with the limits as they are, and subtract off them incrementally. When any limit would
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// drop below 0, we fail.
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uint32_t maxPerStageDescriptorSamplers[6] = {
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
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};
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uint32_t maxPerStageDescriptorUniformBuffers[6] = {
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
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};
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uint32_t maxPerStageDescriptorStorageBuffers[6] = {
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
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};
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uint32_t maxPerStageDescriptorSampledImages[6] = {
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
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};
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uint32_t maxPerStageDescriptorStorageImages[6] = {
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
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};
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uint32_t maxPerStageDescriptorInputAttachments[6] = {
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
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m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
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};
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uint32_t maxPerStageResources[6] = {
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m_pDriver->GetDeviceProps().limits.maxPerStageResources,
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m_pDriver->GetDeviceProps().limits.maxPerStageResources,
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m_pDriver->GetDeviceProps().limits.maxPerStageResources,
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m_pDriver->GetDeviceProps().limits.maxPerStageResources,
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m_pDriver->GetDeviceProps().limits.maxPerStageResources,
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m_pDriver->GetDeviceProps().limits.maxPerStageResources,
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};
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uint32_t maxDescriptorSetSamplers = m_pDriver->GetDeviceProps().limits.maxDescriptorSetSamplers;
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uint32_t maxDescriptorSetUniformBuffers =
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m_pDriver->GetDeviceProps().limits.maxDescriptorSetUniformBuffers;
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uint32_t maxDescriptorSetUniformBuffersDynamic =
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m_pDriver->GetDeviceProps().limits.maxDescriptorSetUniformBuffersDynamic;
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uint32_t maxDescriptorSetStorageBuffers =
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m_pDriver->GetDeviceProps().limits.maxDescriptorSetStorageBuffers;
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uint32_t maxDescriptorSetStorageBuffersDynamic =
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m_pDriver->GetDeviceProps().limits.maxDescriptorSetStorageBuffersDynamic;
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uint32_t maxDescriptorSetSampledImages =
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m_pDriver->GetDeviceProps().limits.maxDescriptorSetSampledImages;
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uint32_t maxDescriptorSetStorageImages =
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m_pDriver->GetDeviceProps().limits.maxDescriptorSetStorageImages;
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uint32_t maxDescriptorSetInputAttachments =
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m_pDriver->GetDeviceProps().limits.maxDescriptorSetInputAttachments;
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bool error = false;
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#define UPDATE_AND_CHECK_LIMIT(maxLimit) \
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if(!error) \
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{ \
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if(bind.descriptorCount > maxLimit) \
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{ \
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error = true; \
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RDCWARN("Limit %s is exceeded. Cannot patch in required descriptor(s).", #maxLimit); \
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} \
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else \
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{ \
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maxLimit -= bind.descriptorCount; \
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} \
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}
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#define UPDATE_AND_CHECK_STAGE_LIMIT(maxLimit) \
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if(!error) \
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{ \
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for(uint32_t sbit = 0; sbit < 6; sbit++) \
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{ \
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if(newBind.stageFlags & (1U << sbit)) \
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{ \
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if(bind.descriptorCount > maxLimit[sbit]) \
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{ \
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error = true; \
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RDCWARN("Limit %s is exceeded. Cannot patch in required descriptor(s).", #maxLimit); \
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} \
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else \
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{ \
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maxLimit[sbit] -= bind.descriptorCount; \
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} \
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} \
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} \
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}
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for(size_t i = 0; !error && i < setLayouts.size(); i++)
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{
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bool hasImmutableSamplers = false;
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// except for the first layout we need to start from scratch
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if(i > 0)
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bindings.clear();
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// if the shader had no descriptor sets at all, i will be invalid, so just skip and add a set
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// with only our own bindings.
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if(i < pipeDescSetLayouts.size() && i < pipe.descSets.size() &&
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pipe.descSets[i].pipeLayout != ResourceId())
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{
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// use the descriptor set layout from when it was bound. If the pipeline layout declared a
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// descriptor set layout for this set, but it's statically unused, it may be complete
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// garbage and doesn't match what the shader uses. However the pipeline layout at descriptor
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// set bind time must have been compatible and valid so we can use it. If this set *is* used
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// then the pipeline layout at bind time must be compatible with the pipeline's pipeline
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// layout, so we're fine too.
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const DescSetLayout &origLayout =
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creationInfo.m_DescSetLayout[creationInfo.m_PipelineLayout[pipe.descSets[i].pipeLayout]
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.descSetLayouts[i]];
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for(size_t b = 0; !error && b < origLayout.bindings.size(); b++)
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{
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const DescSetLayout::Binding &bind = origLayout.bindings[b];
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// skip empty bindings
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if(bind.descriptorCount == 0 || bind.stageFlags == 0)
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continue;
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// make room in the pool
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poolSizes[bind.descriptorType].descriptorCount += bind.descriptorCount;
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VkDescriptorSetLayoutBinding newBind;
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// offset the binding. We offset all sets to make it easier for patching - don't need to
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// conditionally patch shader bindings depending on which set they're in.
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newBind.binding = uint32_t(b + newBindingsCount);
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newBind.descriptorCount = bind.descriptorCount;
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newBind.descriptorType = bind.descriptorType;
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// we only need it available for compute, just make all bindings visible otherwise dynamic
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// buffer offsets could be indexed wrongly. Consider the case where we have binding 0 as a
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// fragment UBO, and binding 1 as a vertex UBO. Then there are two dynamic offsets, and
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// the second is the one we want to use with ours. If we only add the compute visibility
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// bit to the second UBO, then suddenly it's the *first* offset that we must provide.
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// Instead of trying to remap offsets to match, we simply make every binding compute
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// visible so the ordering is still the same. Since compute and graphics are disjoint this
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// is safe.
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if(patchedBindingStage != 0)
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newBind.stageFlags = patchedBindingStage;
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else
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newBind.stageFlags = bind.stageFlags;
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switch(bind.descriptorType)
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{
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case VK_DESCRIPTOR_TYPE_SAMPLER:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSamplers);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSamplers);
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break;
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSampledImages);
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSamplers);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSamplers);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSampledImages);
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break;
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSampledImages);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSampledImages);
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break;
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageImages);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageImages);
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break;
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case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSampledImages);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSampledImages);
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break;
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageImages);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageImages);
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break;
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetUniformBuffers);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorUniformBuffers);
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break;
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case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageBuffers);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageBuffers);
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break;
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetUniformBuffersDynamic);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorUniformBuffers);
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break;
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case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageBuffersDynamic);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageBuffers);
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break;
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case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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UPDATE_AND_CHECK_LIMIT(maxDescriptorSetInputAttachments);
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorInputAttachments);
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break;
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default: break;
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}
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UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageResources);
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if(bind.immutableSampler)
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{
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hasImmutableSamplers = true;
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VkSampler *samplers = new VkSampler[bind.descriptorCount];
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newBind.pImmutableSamplers = samplers;
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for(uint32_t s = 0; s < bind.descriptorCount; s++)
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samplers[s] = GetResourceManager()->GetCurrentHandle<VkSampler>(bind.immutableSampler[s]);
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}
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else
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{
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newBind.pImmutableSamplers = NULL;
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}
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bindings.push_back(newBind);
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}
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}
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VkDescriptorSetLayoutCreateInfo descsetLayoutInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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NULL,
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0,
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(uint32_t)bindings.size(),
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bindings.data(),
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};
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if(!error)
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{
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// create new offseted descriptor layout
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vkr = m_pDriver->vkCreateDescriptorSetLayout(dev, &descsetLayoutInfo, NULL, &setLayouts[i]);
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RDCASSERTEQUAL(vkr, VK_SUCCESS);
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}
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if(hasImmutableSamplers)
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{
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for(const VkDescriptorSetLayoutBinding &bind : bindings)
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delete[] bind.pImmutableSamplers;
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}
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}
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// if we hit an error, we can't create the descriptor set so bail out now
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if(error)
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return;
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VkDescriptorPoolCreateInfo poolCreateInfo = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO};
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// 1 set for each layout
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poolCreateInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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poolCreateInfo.maxSets = (uint32_t)setLayouts.size();
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poolCreateInfo.poolSizeCount = ARRAY_COUNT(poolSizes);
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poolCreateInfo.pPoolSizes = poolSizes;
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// create descriptor pool with enough space for our descriptors
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vkr = m_pDriver->vkCreateDescriptorPool(dev, &poolCreateInfo, NULL, &descpool);
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RDCASSERTEQUAL(vkr, VK_SUCCESS);
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// allocate all the descriptors
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VkDescriptorSetAllocateInfo descSetAllocInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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NULL,
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descpool,
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(uint32_t)setLayouts.size(),
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setLayouts.data(),
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};
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descSets.resize(setLayouts.size());
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m_pDriver->vkAllocateDescriptorSets(dev, &descSetAllocInfo, descSets.data());
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// copy the data across from the real descriptors into our adjusted bindings
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for(size_t i = 0; i < boundDescs; i++)
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{
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if(pipe.descSets[i].descSet == ResourceId())
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continue;
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// as above we use the pipeline layout that was originally used to bind this descriptor set
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// and not the pipeline layout from the pipeline, in case the pipeline statically doesn't use
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// this set and so its descriptor set layout is garbage (doesn't match the actual bound
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// descriptor set)
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const DescSetLayout &origLayout =
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creationInfo.m_DescSetLayout[creationInfo.m_PipelineLayout[pipe.descSets[i].pipeLayout]
|
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.descSetLayouts[i]];
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WrappedVulkan::DescriptorSetInfo &setInfo =
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m_pDriver->m_DescriptorSetState[pipe.descSets[i].descSet];
|
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|
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{
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// push descriptors don't have a source to copy from, we need to add writes
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VkWriteDescriptorSet write = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
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write.dstSet = descSets[i];
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// Only write bindings that actually exist in the current descriptor
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// set. If there are bindings that aren't set, assume the app knows
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// what it's doing and the remaining bindings are unused.
|
||||
for(size_t b = 0; b < setInfo.currentBindings.size(); b++)
|
||||
{
|
||||
const DescSetLayout::Binding &bind = origLayout.bindings[b];
|
||||
|
||||
// skip empty bindings
|
||||
if(bind.descriptorCount == 0 || bind.stageFlags == 0)
|
||||
continue;
|
||||
|
||||
DescriptorSetSlot *slot = setInfo.currentBindings[b];
|
||||
|
||||
write.dstBinding = uint32_t(b + newBindingsCount);
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorCount = bind.descriptorCount;
|
||||
write.descriptorType = bind.descriptorType;
|
||||
|
||||
switch(write.descriptorType)
|
||||
{
|
||||
case VK_DESCRIPTOR_TYPE_SAMPLER:
|
||||
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
||||
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
||||
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
{
|
||||
VkDescriptorImageInfo *out = new VkDescriptorImageInfo[write.descriptorCount];
|
||||
for(uint32_t w = 0; w < write.descriptorCount; w++)
|
||||
{
|
||||
const DescriptorSetSlotImageInfo &src = slot[w].imageInfo;
|
||||
|
||||
out[w].imageLayout = src.imageLayout;
|
||||
out[w].sampler = GetResourceManager()->GetCurrentHandle<VkSampler>(src.sampler);
|
||||
out[w].imageView = GetResourceManager()->GetCurrentHandle<VkImageView>(src.imageView);
|
||||
}
|
||||
|
||||
write.pImageInfo = out;
|
||||
allocImgWrites.push_back(out);
|
||||
break;
|
||||
}
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
|
||||
{
|
||||
VkBufferView *out = new VkBufferView[write.descriptorCount];
|
||||
for(uint32_t w = 0; w < write.descriptorCount; w++)
|
||||
out[w] = GetResourceManager()->GetCurrentHandle<VkBufferView>(slot[w].texelBufferView);
|
||||
write.pTexelBufferView = out;
|
||||
allocBufViewWrites.push_back(out);
|
||||
break;
|
||||
}
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
|
||||
{
|
||||
VkDescriptorBufferInfo *out = new VkDescriptorBufferInfo[write.descriptorCount];
|
||||
for(uint32_t w = 0; w < write.descriptorCount; w++)
|
||||
{
|
||||
const DescriptorSetSlotBufferInfo &src = slot[w].bufferInfo;
|
||||
|
||||
out[w].offset = src.offset;
|
||||
out[w].range = src.range;
|
||||
out[w].buffer = GetResourceManager()->GetCurrentHandle<VkBuffer>(src.buffer);
|
||||
}
|
||||
write.pBufferInfo = out;
|
||||
allocBufWrites.push_back(out);
|
||||
break;
|
||||
}
|
||||
default: RDCERR("Unexpected descriptor type %d", write.descriptorType);
|
||||
}
|
||||
|
||||
// start with no descriptors
|
||||
write.descriptorCount = 0;
|
||||
|
||||
for(uint32_t w = 0; w < bind.descriptorCount; w++)
|
||||
{
|
||||
// if this write is valid, we increment the descriptor count and continue
|
||||
if(IsValid(write, w - write.dstArrayElement))
|
||||
{
|
||||
write.descriptorCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if this write isn't valid, then we first check to see if we had any previous
|
||||
// pending writes in the array we were going to batch together, if so we add them.
|
||||
if(write.descriptorCount > 0)
|
||||
descWrites.push_back(write);
|
||||
|
||||
// skip past any previous descriptors we just wrote, as well as the current invalid
|
||||
// one
|
||||
if(write.pBufferInfo)
|
||||
write.pBufferInfo += write.descriptorCount + 1;
|
||||
if(write.pImageInfo)
|
||||
write.pImageInfo += write.descriptorCount + 1;
|
||||
if(write.pTexelBufferView)
|
||||
write.pTexelBufferView += write.descriptorCount + 1;
|
||||
|
||||
// now start again from 0 descriptors, at the next array element
|
||||
write.dstArrayElement += write.descriptorCount + 1;
|
||||
write.descriptorCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// if there are any left, add them here
|
||||
if(write.descriptorCount > 0)
|
||||
descWrites.push_back(write);
|
||||
|
||||
// don't leak the arrays and cause double deletes, NULL them after each time
|
||||
write.pImageInfo = NULL;
|
||||
write.pBufferInfo = NULL;
|
||||
write.pTexelBufferView = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_pDriver->vkUpdateDescriptorSets(dev, (uint32_t)descWrites.size(), descWrites.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void VulkanDebugManager::CustomShaderRendering::Destroy(WrappedVulkan *driver)
|
||||
{
|
||||
driver->vkDestroyRenderPass(driver->GetDev(), TexRP, NULL);
|
||||
|
||||
@@ -1220,328 +1220,6 @@ void VulkanReplay::ClearPostVSCache()
|
||||
m_PostVS.Data.clear();
|
||||
}
|
||||
|
||||
void VulkanReplay::PatchReservedDescriptors(const VulkanStatePipeline &pipe,
|
||||
VkDescriptorPool &descpool,
|
||||
rdcarray<VkDescriptorSetLayout> &setLayouts,
|
||||
rdcarray<VkDescriptorSet> &descSets,
|
||||
VkShaderStageFlagBits patchedBindingStage,
|
||||
const VkDescriptorSetLayoutBinding *newBindings,
|
||||
size_t newBindingsCount)
|
||||
{
|
||||
VkDevice dev = m_Device;
|
||||
VulkanCreationInfo &creationInfo = m_pDriver->m_CreationInfo;
|
||||
|
||||
const VulkanCreationInfo::Pipeline &pipeInfo = creationInfo.m_Pipeline[pipe.pipeline];
|
||||
|
||||
VkResult vkr = VK_SUCCESS;
|
||||
|
||||
{
|
||||
rdcarray<VkWriteDescriptorSet> descWrites;
|
||||
rdcarray<VkDescriptorImageInfo *> allocImgWrites;
|
||||
rdcarray<VkDescriptorBufferInfo *> allocBufWrites;
|
||||
rdcarray<VkBufferView *> allocBufViewWrites;
|
||||
|
||||
// one for each descriptor type. 1 of each to start with, we then increment for each descriptor
|
||||
// we need to allocate
|
||||
VkDescriptorPoolSize poolSizes[11] = {
|
||||
{VK_DESCRIPTOR_TYPE_SAMPLER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1},
|
||||
{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1},
|
||||
};
|
||||
|
||||
// count up our own
|
||||
for(size_t i = 0; i < newBindingsCount; i++)
|
||||
poolSizes[newBindings[i].descriptorType].descriptorCount += newBindings[i].descriptorCount;
|
||||
|
||||
const rdcarray<ResourceId> &pipeDescSetLayouts =
|
||||
creationInfo.m_PipelineLayout[pipeInfo.layout].descSetLayouts;
|
||||
|
||||
// need to add our added bindings to the first descriptor set
|
||||
rdcarray<VkDescriptorSetLayoutBinding> bindings(newBindings, newBindingsCount);
|
||||
|
||||
// if there are fewer sets bound than were declared in the pipeline layout, only process the
|
||||
// bound sets (as otherwise we'd fail to copy from them). Assume the application knew what it
|
||||
// was doing and the other sets are statically unused.
|
||||
setLayouts.resize(RDCMIN(pipe.descSets.size(), pipeDescSetLayouts.size()));
|
||||
|
||||
size_t boundDescs = setLayouts.size();
|
||||
|
||||
// need at least one set, if the shader isn't using any we'll just make our own
|
||||
if(setLayouts.empty())
|
||||
setLayouts.resize(1);
|
||||
|
||||
for(size_t i = 0; i < setLayouts.size(); i++)
|
||||
{
|
||||
bool hasImmutableSamplers = false;
|
||||
|
||||
// except for the first layout we need to start from scratch
|
||||
if(i > 0)
|
||||
bindings.clear();
|
||||
|
||||
// if the shader had no descriptor sets at all, i will be invalid, so just skip and add a set
|
||||
// with only our own bindings.
|
||||
if(i < pipeDescSetLayouts.size() && i < pipe.descSets.size() &&
|
||||
pipe.descSets[i].pipeLayout != ResourceId())
|
||||
{
|
||||
// use the descriptor set layout from when it was bound. If the pipeline layout declared a
|
||||
// descriptor set layout for this set, but it's statically unused, it may be complete
|
||||
// garbage and doesn't match what the shader uses. However the pipeline layout at descriptor
|
||||
// set bind time must have been compatible and valid so we can use it. If this set *is* used
|
||||
// then the pipeline layout at bind time must be compatible with the pipeline's pipeline
|
||||
// layout, so we're fine too.
|
||||
const DescSetLayout &origLayout =
|
||||
creationInfo.m_DescSetLayout[creationInfo.m_PipelineLayout[pipe.descSets[i].pipeLayout]
|
||||
.descSetLayouts[i]];
|
||||
|
||||
for(size_t b = 0; b < origLayout.bindings.size(); b++)
|
||||
{
|
||||
const DescSetLayout::Binding &bind = origLayout.bindings[b];
|
||||
|
||||
// skip empty bindings
|
||||
if(bind.descriptorCount == 0 || bind.stageFlags == 0)
|
||||
continue;
|
||||
|
||||
// make room in the pool
|
||||
poolSizes[bind.descriptorType].descriptorCount += bind.descriptorCount;
|
||||
|
||||
VkDescriptorSetLayoutBinding newBind;
|
||||
// offset the binding. We offset all sets to make it easier for patching - don't need to
|
||||
// conditionally patch shader bindings depending on which set they're in.
|
||||
newBind.binding = uint32_t(b + newBindingsCount);
|
||||
newBind.descriptorCount = bind.descriptorCount;
|
||||
newBind.descriptorType = bind.descriptorType;
|
||||
|
||||
// we only need it available for compute, just make all bindings visible otherwise dynamic
|
||||
// buffer offsets could be indexed wrongly. Consider the case where we have binding 0 as a
|
||||
// fragment UBO, and binding 1 as a vertex UBO. Then there are two dynamic offsets, and
|
||||
// the second is the one we want to use with ours. If we only add the compute visibility
|
||||
// bit to the second UBO, then suddenly it's the *first* offset that we must provide.
|
||||
// Instead of trying to remap offsets to match, we simply make every binding compute
|
||||
// visible so the ordering is still the same. Since compute and graphics are disjoint this
|
||||
// is safe.
|
||||
if(patchedBindingStage != 0)
|
||||
newBind.stageFlags = patchedBindingStage;
|
||||
else
|
||||
newBind.stageFlags = bind.stageFlags;
|
||||
|
||||
if(bind.immutableSampler)
|
||||
{
|
||||
hasImmutableSamplers = true;
|
||||
VkSampler *samplers = new VkSampler[bind.descriptorCount];
|
||||
newBind.pImmutableSamplers = samplers;
|
||||
for(uint32_t s = 0; s < bind.descriptorCount; s++)
|
||||
samplers[s] =
|
||||
GetResourceManager()->GetCurrentHandle<VkSampler>(bind.immutableSampler[s]);
|
||||
}
|
||||
else
|
||||
{
|
||||
newBind.pImmutableSamplers = NULL;
|
||||
}
|
||||
|
||||
bindings.push_back(newBind);
|
||||
}
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descsetLayoutInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
NULL,
|
||||
0,
|
||||
(uint32_t)bindings.size(),
|
||||
bindings.data(),
|
||||
};
|
||||
|
||||
// create new offseted descriptor layout
|
||||
vkr = m_pDriver->vkCreateDescriptorSetLayout(dev, &descsetLayoutInfo, NULL, &setLayouts[i]);
|
||||
RDCASSERTEQUAL(vkr, VK_SUCCESS);
|
||||
|
||||
if(hasImmutableSamplers)
|
||||
{
|
||||
for(const VkDescriptorSetLayoutBinding &bind : bindings)
|
||||
delete[] bind.pImmutableSamplers;
|
||||
}
|
||||
}
|
||||
|
||||
VkDescriptorPoolCreateInfo poolCreateInfo = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO};
|
||||
// 1 set for each layout
|
||||
poolCreateInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
poolCreateInfo.maxSets = (uint32_t)setLayouts.size();
|
||||
poolCreateInfo.poolSizeCount = ARRAY_COUNT(poolSizes);
|
||||
poolCreateInfo.pPoolSizes = poolSizes;
|
||||
|
||||
// create descriptor pool with enough space for our descriptors
|
||||
vkr = m_pDriver->vkCreateDescriptorPool(dev, &poolCreateInfo, NULL, &descpool);
|
||||
RDCASSERTEQUAL(vkr, VK_SUCCESS);
|
||||
|
||||
// allocate all the descriptors
|
||||
VkDescriptorSetAllocateInfo descSetAllocInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
NULL,
|
||||
descpool,
|
||||
(uint32_t)setLayouts.size(),
|
||||
setLayouts.data(),
|
||||
};
|
||||
|
||||
descSets.resize(setLayouts.size());
|
||||
m_pDriver->vkAllocateDescriptorSets(dev, &descSetAllocInfo, descSets.data());
|
||||
|
||||
// copy the data across from the real descriptors into our adjusted bindings
|
||||
for(size_t i = 0; i < boundDescs; i++)
|
||||
{
|
||||
if(pipe.descSets[i].descSet == ResourceId())
|
||||
continue;
|
||||
|
||||
// as above we use the pipeline layout that was originally used to bind this descriptor set
|
||||
// and not the pipeline layout from the pipeline, in case the pipeline statically doesn't use
|
||||
// this set and so its descriptor set layout is garbage (doesn't match the actual bound
|
||||
// descriptor set)
|
||||
const DescSetLayout &origLayout =
|
||||
creationInfo.m_DescSetLayout[creationInfo.m_PipelineLayout[pipe.descSets[i].pipeLayout]
|
||||
.descSetLayouts[i]];
|
||||
|
||||
WrappedVulkan::DescriptorSetInfo &setInfo =
|
||||
m_pDriver->m_DescriptorSetState[pipe.descSets[i].descSet];
|
||||
|
||||
{
|
||||
// push descriptors don't have a source to copy from, we need to add writes
|
||||
VkWriteDescriptorSet write = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
|
||||
write.dstSet = descSets[i];
|
||||
|
||||
// Only write bindings that actually exist in the current descriptor
|
||||
// set. If there are bindings that aren't set, assume the app knows
|
||||
// what it's doing and the remaining bindings are unused.
|
||||
for(size_t b = 0; b < setInfo.currentBindings.size(); b++)
|
||||
{
|
||||
const DescSetLayout::Binding &bind = origLayout.bindings[b];
|
||||
|
||||
// skip empty bindings
|
||||
if(bind.descriptorCount == 0 || bind.stageFlags == 0)
|
||||
continue;
|
||||
|
||||
DescriptorSetSlot *slot = setInfo.currentBindings[b];
|
||||
|
||||
write.dstBinding = uint32_t(b + newBindingsCount);
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorCount = bind.descriptorCount;
|
||||
write.descriptorType = bind.descriptorType;
|
||||
|
||||
switch(write.descriptorType)
|
||||
{
|
||||
case VK_DESCRIPTOR_TYPE_SAMPLER:
|
||||
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
||||
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
||||
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
{
|
||||
VkDescriptorImageInfo *out = new VkDescriptorImageInfo[write.descriptorCount];
|
||||
for(uint32_t w = 0; w < write.descriptorCount; w++)
|
||||
{
|
||||
const DescriptorSetSlotImageInfo &src = slot[w].imageInfo;
|
||||
|
||||
out[w].imageLayout = src.imageLayout;
|
||||
out[w].sampler = GetResourceManager()->GetCurrentHandle<VkSampler>(src.sampler);
|
||||
out[w].imageView = GetResourceManager()->GetCurrentHandle<VkImageView>(src.imageView);
|
||||
}
|
||||
|
||||
write.pImageInfo = out;
|
||||
allocImgWrites.push_back(out);
|
||||
break;
|
||||
}
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
|
||||
{
|
||||
VkBufferView *out = new VkBufferView[write.descriptorCount];
|
||||
for(uint32_t w = 0; w < write.descriptorCount; w++)
|
||||
out[w] =
|
||||
GetResourceManager()->GetCurrentHandle<VkBufferView>(slot[w].texelBufferView);
|
||||
write.pTexelBufferView = out;
|
||||
allocBufViewWrites.push_back(out);
|
||||
break;
|
||||
}
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
|
||||
{
|
||||
VkDescriptorBufferInfo *out = new VkDescriptorBufferInfo[write.descriptorCount];
|
||||
for(uint32_t w = 0; w < write.descriptorCount; w++)
|
||||
{
|
||||
const DescriptorSetSlotBufferInfo &src = slot[w].bufferInfo;
|
||||
|
||||
out[w].offset = src.offset;
|
||||
out[w].range = src.range;
|
||||
out[w].buffer = GetResourceManager()->GetCurrentHandle<VkBuffer>(src.buffer);
|
||||
}
|
||||
write.pBufferInfo = out;
|
||||
allocBufWrites.push_back(out);
|
||||
break;
|
||||
}
|
||||
default: RDCERR("Unexpected descriptor type %d", write.descriptorType);
|
||||
}
|
||||
|
||||
// start with no descriptors
|
||||
write.descriptorCount = 0;
|
||||
|
||||
for(uint32_t w = 0; w < bind.descriptorCount; w++)
|
||||
{
|
||||
// if this write is valid, we increment the descriptor count and continue
|
||||
if(IsValid(write, w - write.dstArrayElement))
|
||||
{
|
||||
write.descriptorCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if this write isn't valid, then we first check to see if we had any previous
|
||||
// pending writes in the array we were going to batch together, if so we add them.
|
||||
if(write.descriptorCount > 0)
|
||||
descWrites.push_back(write);
|
||||
|
||||
// skip past any previous descriptors we just wrote, as well as the current invalid
|
||||
// one
|
||||
if(write.pBufferInfo)
|
||||
write.pBufferInfo += write.descriptorCount + 1;
|
||||
if(write.pImageInfo)
|
||||
write.pImageInfo += write.descriptorCount + 1;
|
||||
if(write.pTexelBufferView)
|
||||
write.pTexelBufferView += write.descriptorCount + 1;
|
||||
|
||||
// now start again from 0 descriptors, at the next array element
|
||||
write.dstArrayElement += write.descriptorCount + 1;
|
||||
write.descriptorCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// if there are any left, add them here
|
||||
if(write.descriptorCount > 0)
|
||||
descWrites.push_back(write);
|
||||
|
||||
// don't leak the arrays and cause double deletes, NULL them after each time
|
||||
write.pImageInfo = NULL;
|
||||
write.pBufferInfo = NULL;
|
||||
write.pTexelBufferView = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_pDriver->vkUpdateDescriptorSets(dev, (uint32_t)descWrites.size(), descWrites.data(), 0, NULL);
|
||||
|
||||
// delete allocated arrays for descriptor writes
|
||||
for(VkDescriptorBufferInfo *a : allocBufWrites)
|
||||
delete[] a;
|
||||
for(VkDescriptorImageInfo *a : allocImgWrites)
|
||||
delete[] a;
|
||||
for(VkBufferView *a : allocBufViewWrites)
|
||||
delete[] a;
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanReplay::FetchVSOut(uint32_t eventId, VulkanRenderState &state)
|
||||
{
|
||||
VulkanCreationInfo &creationInfo = m_pDriver->m_CreationInfo;
|
||||
@@ -1584,11 +1262,11 @@ void VulkanReplay::FetchVSOut(uint32_t eventId, VulkanRenderState &state)
|
||||
VkResult vkr = VK_SUCCESS;
|
||||
VkDevice dev = m_Device;
|
||||
|
||||
VkDescriptorPool descpool;
|
||||
VkDescriptorPool descpool = VK_NULL_HANDLE;
|
||||
rdcarray<VkDescriptorSetLayout> setLayouts;
|
||||
rdcarray<VkDescriptorSet> descSets;
|
||||
|
||||
VkPipelineLayout pipeLayout;
|
||||
VkPipelineLayout pipeLayout = VK_NULL_HANDLE;
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipeCreateInfo;
|
||||
|
||||
@@ -1624,6 +1302,10 @@ void VulkanReplay::FetchVSOut(uint32_t eventId, VulkanRenderState &state)
|
||||
PatchReservedDescriptors(state.graphics, descpool, setLayouts, descSets,
|
||||
VK_SHADER_STAGE_COMPUTE_BIT, newBindings, ARRAY_COUNT(newBindings));
|
||||
|
||||
// if the pool failed due to limits, it will be NULL so bail now
|
||||
if(descpool == VK_NULL_HANDLE)
|
||||
return;
|
||||
|
||||
// create pipeline layout with new descriptor set layouts
|
||||
{
|
||||
// the spec says only one push constant range may be used per stage, so at most one has
|
||||
|
||||
@@ -3661,6 +3661,17 @@ ShaderDebugTrace *VulkanReplay::DebugPixel(uint32_t eventId, uint32_t x, uint32_
|
||||
PatchReservedDescriptors(state.graphics, descpool, setLayouts, descSets,
|
||||
VkShaderStageFlagBits(), newBindings, ARRAY_COUNT(newBindings));
|
||||
|
||||
// if the pool failed due to limits, it will be NULL so bail now
|
||||
if(descpool == VK_NULL_HANDLE)
|
||||
{
|
||||
delete apiWrapper;
|
||||
|
||||
ShaderDebugTrace *ret = new ShaderDebugTrace;
|
||||
ret->stage = ShaderStage::Pixel;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// create pipeline layout with new descriptor set layouts
|
||||
const rdcarray<VkPushConstantRange> &push = c.m_PipelineLayout[pipe.layout].pushRanges;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user