mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-14 09:45:47 +00:00
Implement texture initial states
This commit is contained in:
@@ -401,9 +401,108 @@ bool D3D12ResourceManager::Prepare_InitialState(ID3D12DeviceChild *res)
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SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(copyDst, 0, NULL));
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return true;
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}
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else
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{
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D3D12_HEAP_PROPERTIES heapProps;
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heapProps.Type = D3D12_HEAP_TYPE_READBACK;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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D3D12NOTIMP("resource init states");
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return true;
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D3D12_RESOURCE_DESC bufDesc;
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bufDesc.Alignment = 0;
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bufDesc.DepthOrArraySize = 1;
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bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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bufDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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bufDesc.Format = DXGI_FORMAT_UNKNOWN;
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bufDesc.Height = 1;
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bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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bufDesc.MipLevels = 1;
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bufDesc.SampleDesc.Count = 1;
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bufDesc.SampleDesc.Quality = 0;
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bufDesc.Width = 1;
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UINT numSubresources = desc.MipLevels;
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if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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numSubresources *= desc.DepthOrArraySize;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
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new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
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m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL,
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&bufDesc.Width);
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ID3D12Resource *copyDst = NULL;
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HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
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&heapProps, D3D12_HEAP_FLAG_NONE, &bufDesc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
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__uuidof(ID3D12Resource), (void **)©Dst);
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if(SUCCEEDED(hr))
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{
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ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetNewList());
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vector<D3D12_RESOURCE_BARRIER> barriers;
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const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(r));
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barriers.reserve(states.size());
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for(size_t i = 0; i < states.size(); i++)
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{
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if(states[i] & D3D12_RESOURCE_STATE_COPY_SOURCE)
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continue;
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = Unwrap(r);
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barrier.Transition.Subresource = (UINT)i;
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barrier.Transition.StateBefore = states[i];
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
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barriers.push_back(barrier);
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}
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// transition to copy dest
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if(!barriers.empty())
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list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
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for(UINT i = 0; i < numSubresources; i++)
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{
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D3D12_TEXTURE_COPY_LOCATION dst, src;
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src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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src.pResource = Unwrap(r);
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src.SubresourceIndex = i;
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dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dst.pResource = copyDst;
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dst.PlacedFootprint = layouts[i];
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list->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
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}
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// transition back
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for(size_t i = 0; i < barriers.size(); i++)
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std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
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if(!barriers.empty())
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list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
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list->Close();
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}
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else
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{
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RDCERR("Couldn't create readback buffer: 0x%08x", hr);
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}
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SAFE_DELETE_ARRAY(layouts);
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SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(copyDst, 0, NULL));
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return true;
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}
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}
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RDCUNIMPLEMENTED("init states");
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@@ -432,49 +531,37 @@ bool D3D12ResourceManager::Serialise_InitialState(ResourceId resid, ID3D12Device
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}
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else if(type == Resource_Resource)
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{
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ID3D12Resource *r = (ID3D12Resource *)GetCurrentResource(id);
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m_Device->ExecuteLists();
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m_Device->FlushLists();
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D3D12_RESOURCE_DESC desc = r->GetDesc();
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ID3D12Resource *copiedBuffer = (ID3D12Resource *)initContents.resource;
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m_pSerialiser->Serialise("Dimension", desc.Dimension);
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byte dummy[4] = {};
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byte *ptr = NULL;
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size_t size = 0;
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if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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HRESULT hr = E_NOINTERFACE;
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if(copiedBuffer)
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{
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m_Device->ExecuteLists();
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m_Device->FlushLists();
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ID3D12Resource *copySrc = (ID3D12Resource *)initContents.resource;
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byte dummy[4] = {};
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byte *ptr = NULL;
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size_t size = 0;
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HRESULT hr = E_NOINTERFACE;
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if(copySrc)
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{
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hr = copySrc->Map(0, NULL, (void **)&ptr);
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size = (size_t)copySrc->GetDesc().Width;
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}
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if(FAILED(hr) || ptr == NULL)
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{
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size = 4;
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ptr = dummy;
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RDCERR("Failed to map buffer for readback! 0x%08x", hr);
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}
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m_pSerialiser->Serialise("NumBytes", size);
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m_pSerialiser->SerialiseBuffer("BufferData", ptr, size);
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if(SUCCEEDED(hr) && ptr)
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copySrc->Unmap(0, NULL);
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return true;
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hr = copiedBuffer->Map(0, NULL, (void **)&ptr);
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size = (size_t)copiedBuffer->GetDesc().Width;
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}
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D3D12NOTIMP("resource init states");
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if(FAILED(hr) || ptr == NULL)
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{
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size = 4;
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ptr = dummy;
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RDCERR("Failed to map buffer for readback! 0x%08x", hr);
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}
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m_pSerialiser->Serialise("NumBytes", size);
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m_pSerialiser->SerialiseBuffer("BufferData", ptr, size);
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if(SUCCEEDED(hr) && ptr)
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copiedBuffer->Unmap(0, NULL);
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return true;
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}
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else
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@@ -534,70 +621,61 @@ bool D3D12ResourceManager::Serialise_InitialState(ResourceId resid, ID3D12Device
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}
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else if(type == Resource_Resource)
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{
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D3D12_RESOURCE_DIMENSION Dimension;
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m_pSerialiser->Serialise("Dimension", Dimension);
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uint64_t size = 0;
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if(Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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m_pSerialiser->Serialise("NumBytes", size);
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D3D12_HEAP_PROPERTIES heapProps;
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heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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D3D12_RESOURCE_DESC desc;
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desc.Alignment = 0;
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desc.DepthOrArraySize = 1;
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.Height = 1;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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desc.MipLevels = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Width = size;
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ID3D12Resource *copySrc = NULL;
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HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
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&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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__uuidof(ID3D12Resource), (void **)©Src);
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if(FAILED(hr))
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{
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uint64_t size = 0;
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m_pSerialiser->Serialise("NumBytes", size);
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D3D12_HEAP_PROPERTIES heapProps;
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heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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D3D12_RESOURCE_DESC desc;
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desc.Alignment = 0;
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desc.DepthOrArraySize = 1;
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.Height = 1;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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desc.MipLevels = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Width = size;
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ID3D12Resource *copySrc = NULL;
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HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
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&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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__uuidof(ID3D12Resource), (void **)©Src);
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if(FAILED(hr))
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{
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RDCERR("Couldn't create upload buffer: 0x%08x", hr);
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return false;
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}
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byte *ptr = NULL;
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hr = copySrc->Map(0, NULL, (void **)&ptr);
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if(FAILED(hr))
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{
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RDCERR("Couldn't map upload buffer: 0x%08x", hr);
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ptr = NULL;
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}
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size_t sz = (size_t)size;
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m_pSerialiser->SerialiseBuffer("BufferData", ptr, sz);
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if(SUCCEEDED(hr))
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copySrc->Unmap(0, NULL);
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else
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SAFE_DELETE_ARRAY(ptr);
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SetInitialContents(id, D3D12ResourceManager::InitialContentData(copySrc, 1, NULL));
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return true;
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RDCERR("Couldn't create upload buffer: 0x%08x", hr);
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return false;
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}
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D3D12NOTIMP("resource init states");
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byte *ptr = NULL;
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hr = copySrc->Map(0, NULL, (void **)&ptr);
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if(FAILED(hr))
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{
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RDCERR("Couldn't map upload buffer: 0x%08x", hr);
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ptr = NULL;
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}
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size_t sz = (size_t)size;
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m_pSerialiser->SerialiseBuffer("BufferData", ptr, sz);
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if(SUCCEEDED(hr))
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copySrc->Unmap(0, NULL);
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else
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SAFE_DELETE_ARRAY(ptr);
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SetInitialContents(id, D3D12ResourceManager::InitialContentData(copySrc, 1, NULL));
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return true;
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}
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else
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@@ -653,7 +731,6 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialCo
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{
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if(data.num == 1 && data.resource)
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{
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// buffer
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ID3D12Resource *copyDst = Unwrap((ID3D12Resource *)live);
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ID3D12Resource *copySrc = (ID3D12Resource *)data.resource;
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@@ -676,44 +753,150 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialCo
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src = NULL;
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}
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hr = copyDst->Map(0, NULL, (void **)&dst);
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if(FAILED(hr))
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if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
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dst = NULL;
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}
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hr = copyDst->Map(0, NULL, (void **)&dst);
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if(src && dst)
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memcpy(dst, src, (size_t)copySrc->GetDesc().Width);
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if(FAILED(hr))
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{
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RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
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dst = NULL;
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}
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if(src && dst)
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{
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memcpy(dst, src, (size_t)copySrc->GetDesc().Width);
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}
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if(dst)
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copyDst->Unmap(0, NULL);
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}
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else
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{
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D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
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UINT numSubresources = desc.MipLevels;
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if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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numSubresources *= desc.DepthOrArraySize;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
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new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
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UINT *numrows = new UINT[numSubresources];
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UINT64 *rowsizes = new UINT64[numSubresources];
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m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, numrows, rowsizes,
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NULL);
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for(UINT i = 0; i < numSubresources; i++)
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{
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hr = copyDst->Map(i, NULL, (void **)&dst);
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if(FAILED(hr))
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{
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RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
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dst = NULL;
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}
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if(src && dst)
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{
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byte *bufPtr = src + layouts[i].Offset;
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byte *texPtr = dst;
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for(UINT d = 0; d < layouts[i].Footprint.Depth; d++)
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{
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for(UINT r = 0; r < numrows[i]; r++)
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{
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memcpy(bufPtr, texPtr, rowsizes[i]);
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bufPtr += layouts[i].Footprint.RowPitch;
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texPtr += rowsizes[i];
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}
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}
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}
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if(dst)
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copyDst->Unmap(0, NULL);
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}
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delete[] layouts;
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delete[] numrows;
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delete[] rowsizes;
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}
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if(src)
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copySrc->Unmap(0, NULL);
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if(dst)
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copyDst->Unmap(0, NULL);
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}
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else
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{
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ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetNewList());
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = copyDst;
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barrier.Transition.Subresource = 0;
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barrier.Transition.StateBefore = m_Device->GetSubresourceStates(GetResID(live))[0];
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
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vector<D3D12_RESOURCE_BARRIER> barriers;
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const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(live));
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barriers.reserve(states.size());
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for(size_t i = 0; i < states.size(); i++)
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{
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if(states[i] & D3D12_RESOURCE_STATE_COPY_DEST)
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continue;
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = copyDst;
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barrier.Transition.Subresource = 0;
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barrier.Transition.StateBefore = m_Device->GetSubresourceStates(GetResID(live))[0];
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
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barriers.push_back(barrier);
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}
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// transition to copy dest
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if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
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list->ResourceBarrier(1, &barrier);
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if(!barriers.empty())
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list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
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list->CopyBufferRegion(copyDst, 0, copySrc, 0, copySrc->GetDesc().Width);
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if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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list->CopyBufferRegion(copyDst, 0, copySrc, 0, copySrc->GetDesc().Width);
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}
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else
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{
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D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
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UINT numSubresources = desc.MipLevels;
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if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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numSubresources *= desc.DepthOrArraySize;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
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new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
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m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL, NULL);
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|
||||
for(UINT i = 0; i < numSubresources; i++)
|
||||
{
|
||||
D3D12_TEXTURE_COPY_LOCATION dst, src;
|
||||
|
||||
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||||
dst.pResource = copyDst;
|
||||
dst.SubresourceIndex = i;
|
||||
|
||||
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||||
src.pResource = copySrc;
|
||||
src.PlacedFootprint = layouts[i];
|
||||
|
||||
list->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
|
||||
}
|
||||
|
||||
delete[] layouts;
|
||||
}
|
||||
|
||||
// transition back to whatever it was before
|
||||
std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter);
|
||||
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
||||
list->ResourceBarrier(1, &barrier);
|
||||
for(size_t i = 0; i < barriers.size(); i++)
|
||||
std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
|
||||
|
||||
if(!barriers.empty())
|
||||
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
|
||||
|
||||
list->Close();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user