Fix jpg saving for very small image dimensions

This commit is contained in:
baldurk
2016-04-17 18:49:40 +02:00
parent 0ed364bf77
commit 9a17b30a0e
+3
View File
@@ -1034,6 +1034,9 @@ bool ReplayRenderer::SaveTexture(const TextureSave &saveData, const char *path)
p.m_quality = sd.jpegQuality;
int len = td.width*td.height*td.format.compCount;
// ensure buffer is at least 1024
if(len < 1024)
len = 1024;
char *jpgdst = new char[len];