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Unbind pixel packing buffers when uploading texture data. Closes #1614
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@@ -72,10 +72,20 @@ void WrappedOpenGL::ContextData::CreateDebugData()
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float maxheight = float(ascent) * stbtt_ScaleForPixelHeight(&f, charPixelHeight);
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{
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PixelPackState pack;
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PixelUnpackState unpack;
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GLuint pixelPackBuffer = 0;
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GLuint pixelUnpackBuffer = 0;
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GL.glGetIntegerv(eGL_PIXEL_PACK_BUFFER_BINDING, (GLint *)&pixelPackBuffer);
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GL.glGetIntegerv(eGL_PIXEL_UNPACK_BUFFER_BINDING, (GLint *)&pixelUnpackBuffer);
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GL.glBindBuffer(eGL_PIXEL_PACK_BUFFER, 0);
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GL.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, 0);
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pack.Fetch(false);
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unpack.Fetch(false);
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ResetPixelPackState(false, 1);
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ResetPixelUnpackState(false, 1);
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GLuint curtex = 0;
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@@ -95,7 +105,11 @@ void WrappedOpenGL::ContextData::CreateDebugData()
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GL.glBindTexture(eGL_TEXTURE_2D, curtex);
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pack.Apply(false);
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unpack.Apply(false);
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GL.glBindBuffer(eGL_PIXEL_PACK_BUFFER, pixelPackBuffer);
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GL.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, pixelUnpackBuffer);
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}
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delete[] buf;
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