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Typo using wrong blend GLenum for source alpha
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@@ -286,7 +286,7 @@ void GLRenderState::ApplyState()
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for(GLuint i=0; i < (GLuint)ARRAY_COUNT(Blends); i++)
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{
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m_Real->glBlendFuncSeparatei(i, Blends[i].SourceRGB, Blends[i].DestinationRGB, Blends[i].DestinationRGB, Blends[i].DestinationAlpha);
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m_Real->glBlendFuncSeparatei(i, Blends[i].SourceRGB, Blends[i].DestinationRGB, Blends[i].SourceAlpha, Blends[i].DestinationAlpha);
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m_Real->glBlendEquationSeparatei(i, Blends[i].EquationRGB, Blends[i].EquationAlpha);
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if(Blends[i].Enabled)
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