Typo using wrong blend GLenum for source alpha

This commit is contained in:
Baldur Karlsson
2014-08-06 12:26:51 +01:00
parent 9f9411b758
commit 9bf0ee93b6
+1 -1
View File
@@ -286,7 +286,7 @@ void GLRenderState::ApplyState()
for(GLuint i=0; i < (GLuint)ARRAY_COUNT(Blends); i++)
{
m_Real->glBlendFuncSeparatei(i, Blends[i].SourceRGB, Blends[i].DestinationRGB, Blends[i].DestinationRGB, Blends[i].DestinationAlpha);
m_Real->glBlendFuncSeparatei(i, Blends[i].SourceRGB, Blends[i].DestinationRGB, Blends[i].SourceAlpha, Blends[i].DestinationAlpha);
m_Real->glBlendEquationSeparatei(i, Blends[i].EquationRGB, Blends[i].EquationAlpha);
if(Blends[i].Enabled)