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Fix validate_trace() being called from generate_full_trace()
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@@ -739,13 +739,15 @@ class TestCase:
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def generate_full_trace(self, trace: rd.ShaderDebugTrace) -> List[rd.ShaderDebugState]:
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allStates = []
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allChanges = []
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while True:
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states = self.controller.ContinueDebug(trace.debugger)
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if len(states) == 0:
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break
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for state in states:
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allStates.append(state)
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self.validate_trace(allStates)
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allChanges.append(state.changes)
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self.validate_trace(allChanges)
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return allStates
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def process_trace(self, trace: rd.ShaderDebugTrace, validate: bool = True):
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