By default don't have any pixel selected in texture viewer

This commit is contained in:
baldurk committed 2017-11-10 18:36:07 +00:00
1 parent e3b0d8acc0
commit 9cbff34d95
1 file changed
+6
+6
View File
@@ -683,6 +683,9 @@ void TextureViewer::RT_PickPixelsAndUpdate(IReplayController *)
{
PixelValue pickValue, realValue;
if(m_PickedPoint.x() < 0 || m_PickedPoint.y() < 0)
return;
uint32_t x = (uint32_t)m_PickedPoint.x();
uint32_t y = (uint32_t)m_PickedPoint.y();
@@ -2551,6 +2554,9 @@ void TextureViewer::Reset()
{
m_CachedTexture = NULL;
m_PickedPoint.setX(-1);
m_PickedPoint.setY(-1);
memset(&m_TexDisplay, 0, sizeof(m_TexDisplay));
m_TexDisplay.backgroundColor =
backCol.isValid() ? FloatVector(backCol.redF(), backCol.greenF(), backCol.blueF(), 1.0f)