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Test that OpenExistingHeapFromAddress can be captured and replayed
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@@ -0,0 +1,131 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Existing_Heap, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"Check that creating a heap with OpenExistingHeapFromAddress can be correctly captured and "
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"replayed";
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void Prepare(int argc, char **argv)
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{
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D3D12GraphicsTest::Prepare(argc, argv);
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if(m_12On7)
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Avail = "OpenExistingHeapFromAddress not implemented on D3D12On7";
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}
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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if(!dev3)
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{
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TEST_ERROR("Didn't get ID3D12Device3*");
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return 4;
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}
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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void *addr = VirtualAlloc(NULL, 4096, MEM_COMMIT, PAGE_READWRITE);
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memcpy(addr, DefaultTri, sizeof(DefaultTri));
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ID3D12HeapPtr existingHeap;
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CHECK_HR(dev3->OpenExistingHeapFromAddress(addr, __uuidof(ID3D12Heap), (void **)&existingHeap));
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D3D12_RESOURCE_DESC desc;
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desc.Alignment = 0;
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desc.DepthOrArraySize = 1;
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.Height = 1;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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desc.Width = sizeof(DefaultTri);
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desc.MipLevels = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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ID3D12ResourcePtr vb;
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CHECK_HR(dev->CreatePlacedResource(existingHeap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL,
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__uuidof(ID3D12Resource), (void **)&vb));
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
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ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4)
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.RTV()
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.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv =
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MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
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ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
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ClearRenderTargetView(cmd, MakeRTV(rtvtex).CreateCPU(1), {0.2f, 0.2f, 0.2f, 1.0f});
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
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OMSetRenderTargets(cmd, {rtv}, {});
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cmd->DrawInstanced(3, 1, 0, 0);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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Submit({cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -65,8 +65,6 @@ float4 main() : SV_Target0
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ID3D12PipelineStatePtr pso = psoCreator;
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ID3D12Device4Ptr dev4 = dev;
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// if D3D12.4 (??) is available, use different interfaces
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if(dev4)
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{
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@@ -61,8 +61,8 @@ RD_TEST(D3D12_Sharing, D3D12GraphicsTest)
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if(!d3d11.Init(pDXGIAdapter))
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return 4;
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ID3D12DevicePtr dev2 = CreateDevice({pDXGIAdapter}, D3D_FEATURE_LEVEL_11_0);
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if(!dev2)
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ID3D12DevicePtr devB = CreateDevice({pDXGIAdapter}, D3D_FEATURE_LEVEL_11_0);
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if(!devB)
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return 2;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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@@ -86,15 +86,15 @@ RD_TEST(D3D12_Sharing, D3D12GraphicsTest)
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ID3D12RootSignaturePtr sig = MakeSig({});
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// swap dev with dev2, to force pso to be created on the 'second' device (should be identical to
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// swap dev with devB, to force pso to be created on the 'second' device (should be identical to
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// the first). This may be completely redundant as we might have two identical pointers, but
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// that's not guaranteed.
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std::swap(dev, dev2);
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std::swap(dev, devB);
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
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// set them back
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std::swap(dev, dev2);
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std::swap(dev, devB);
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ResourceBarrier(d3d12vb, D3D12_RESOURCE_STATE_COMMON,
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D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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@@ -192,7 +192,7 @@ RD_TEST(D3D12_Sharing, D3D12GraphicsTest)
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Present();
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}
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dev2 = NULL;
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devB = NULL;
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return 0;
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}
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@@ -426,6 +426,11 @@ float4 main(float4 pos : SV_Position) : SV_Target0
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infoqueue = dev;
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dev1 = dev;
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dev2 = dev;
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dev3 = dev;
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dev4 = dev;
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if(infoqueue)
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{
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D3D12_INFO_QUEUE_FILTER filter = {};
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@@ -215,6 +215,10 @@ struct D3D12GraphicsTest : public GraphicsTest
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ID3D12InfoQueuePtr infoqueue;
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ID3D12DevicePtr dev;
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ID3D12Device1Ptr dev1;
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ID3D12Device2Ptr dev2;
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ID3D12Device3Ptr dev3;
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ID3D12Device4Ptr dev4;
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ID3D12DescriptorHeapPtr m_RTV, m_DSV, m_CBVUAVSRV, m_Clear, m_Sampler;
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@@ -176,6 +176,7 @@
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<ClCompile Include="d3d12\d3d12_draw_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_empty_capture.cpp" />
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<ClCompile Include="d3d12\d3d12_execute_indirect.cpp" />
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<ClCompile Include="d3d12\d3d12_existing_heap.cpp" />
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<ClCompile Include="d3d12\d3d12_helpers.cpp" />
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<ClCompile Include="d3d12\d3d12_large_buffer.cpp" />
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<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
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@@ -535,6 +535,9 @@
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<ClCompile Include="vk\vk_validation_use.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_existing_heap.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,45 @@
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import renderdoc as rd
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import rdtest
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class D3D12_Existing_Heap(rdtest.TestCase):
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demos_test_name = 'D3D12_Existing_Heap'
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def check_capture(self):
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last_draw: rd.DrawcallDescription = self.get_last_draw()
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self.controller.SetFrameEvent(last_draw.eventId, True)
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self.check_triangle(out=last_draw.copyDestination)
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draw = self.find_draw("Draw")
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self.controller.SetFrameEvent(draw.eventId, False)
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postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'SV_POSITION': [-0.5, -0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [0.0, 0.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'SV_POSITION': [0.0, 0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'SV_POSITION': [0.5, -0.5, 0.0, 1.0],
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'COLOR': [0.0, 1.0, 0.0, 1.0],
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'TEXCOORD': [1.0, 0.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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