mirror of
https://github.com/baldurk/renderdoc.git
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In GL don't serialise any texture initial state if storage isn't alloc'd
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2 files changed
+366
-347
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@@ -55,7 +55,7 @@ struct GLInitParams : public RDCInitParams
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uint32_t width;
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uint32_t height;
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static const uint32_t GL_SERIALISE_VERSION = 0x000000D;
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static const uint32_t GL_SERIALISE_VERSION = 0x000000E;
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// version number internal to opengl stream
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uint32_t SerialiseVersion;
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@@ -221,8 +221,10 @@ class WrappedOpenGL : public IFrameCapturer
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struct TextureData
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{
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TextureData()
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: dimension(0), width(0), height(0), depth(0), samples(0), creationFlags(0), internalFormat(eGL_NONE),
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renderbufferReadTex(0)
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: curType(eGL_NONE), dimension(0)
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, width(0), height(0), depth(0), samples(0)
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, creationFlags(0), internalFormat(eGL_NONE)
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, renderbufferReadTex(0)
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{
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renderbufferFBOs[0] = renderbufferFBOs[1] = 0;
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}
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+361
-344
@@ -291,13 +291,21 @@ bool GLResourceManager::Prepare_InitialState(GLResource res)
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else if(res.Namespace == eResTexture)
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{
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WrappedOpenGL::TextureData &details = m_GL->m_Textures[Id];
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GLenum binding = TextureBinding(details.curType);
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TextureStateInitialData *state = (TextureStateInitialData *)Serialiser::AllocAlignedBuffer(sizeof(TextureStateInitialData));
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RDCEraseMem(state, sizeof(TextureStateInitialData));
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if(details.curType != eGL_TEXTURE_BUFFER)
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if(details.internalFormat == eGL_NONE)
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{
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// textures can get here as GL_NONE if they were created and dirtied (by setting lots of
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// texture parameters) without ever having storage allocated (via glTexStorage or glTexImage).
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// in that case, just ignore as we won't bother with the initial states.
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SetInitialContents(Id, InitialContentData(GLResource(MakeNullResource), 0, (byte *)state));
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}
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else if(details.curType != eGL_TEXTURE_BUFFER)
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{
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GLenum binding = TextureBinding(details.curType);
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bool ms = (details.curType == eGL_TEXTURE_2D_MULTISAMPLE || details.curType == eGL_TEXTURE_2D_MULTISAMPLE_ARRAY);
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state->depthMode = eGL_NONE;
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@@ -746,381 +754,390 @@ bool GLResourceManager::Serialise_InitialState(GLResource res)
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{
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WrappedOpenGL::TextureData &details = m_GL->m_Textures[Id];
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GLuint tex = GetInitialContents(Id).resource.name;
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GLuint ppb = 0;
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gl.glGetIntegerv(eGL_PIXEL_PACK_BUFFER_BINDING, (GLint *)&ppb);
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gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, 0);
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GLint packParams[8];
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gl.glGetIntegerv(eGL_PACK_SWAP_BYTES, &packParams[0]);
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gl.glGetIntegerv(eGL_PACK_LSB_FIRST, &packParams[1]);
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gl.glGetIntegerv(eGL_PACK_ROW_LENGTH, &packParams[2]);
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gl.glGetIntegerv(eGL_PACK_IMAGE_HEIGHT, &packParams[3]);
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gl.glGetIntegerv(eGL_PACK_SKIP_PIXELS, &packParams[4]);
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gl.glGetIntegerv(eGL_PACK_SKIP_ROWS, &packParams[5]);
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gl.glGetIntegerv(eGL_PACK_SKIP_IMAGES, &packParams[6]);
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gl.glGetIntegerv(eGL_PACK_ALIGNMENT, &packParams[7]);
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gl.glPixelStorei(eGL_PACK_SWAP_BYTES, 0);
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gl.glPixelStorei(eGL_PACK_LSB_FIRST, 0);
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gl.glPixelStorei(eGL_PACK_ROW_LENGTH, 0);
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gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_ROWS, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, 0);
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gl.glPixelStorei(eGL_PACK_ALIGNMENT, 1);
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GLint isComp = 0;
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GLenum queryType = details.curType;
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if(queryType == eGL_TEXTURE_CUBE_MAP)
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queryType = eGL_TEXTURE_CUBE_MAP_POSITIVE_X;
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gl.glGetTextureLevelParameterivEXT(res.name, queryType, 0, eGL_TEXTURE_COMPRESSED, &isComp);
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int imgmips = GetNumMips(gl, details.curType, tex, details.width, details.height, details.depth);
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TextureStateInitialData *state = (TextureStateInitialData *)GetInitialContents(Id).blob;
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SERIALISE_ELEMENT(TextureStateInitialData, stateData, *state);
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SERIALISE_ELEMENT(uint32_t, width, details.width);
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SERIALISE_ELEMENT(uint32_t, height, details.height);
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SERIALISE_ELEMENT(uint32_t, depth, details.depth);
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SERIALISE_ELEMENT(uint32_t, samples, details.samples);
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SERIALISE_ELEMENT(uint32_t, dim, details.dimension);
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SERIALISE_ELEMENT(GLenum, t, details.curType);
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SERIALISE_ELEMENT(GLenum, f, details.internalFormat);
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SERIALISE_ELEMENT(int, mips, imgmips);
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SERIALISE_ELEMENT(bool, isCompressed, isComp != 0);
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if(details.curType == eGL_TEXTURE_BUFFER)
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// only continue with the rest if the format is valid (storage allocated)
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if(f != eGL_NONE)
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{
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// no contents to copy for texture buffer (it's copied under the buffer)
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}
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else if(isCompressed)
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{
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for(int i=0; i < mips; i++)
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{
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GLenum targets[] = {
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eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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};
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GLuint tex = GetInitialContents(Id).resource.name;
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int count = ARRAY_COUNT(targets);
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if(t != eGL_TEXTURE_CUBE_MAP)
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{
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targets[0] = details.curType;
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count = 1;
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}
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GLuint ppb = 0;
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gl.glGetIntegerv(eGL_PIXEL_PACK_BUFFER_BINDING, (GLint *)&ppb);
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gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, 0);
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for(int trg=0; trg < count; trg++)
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{
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GLint compSize;
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gl.glGetTextureLevelParameterivEXT(tex, targets[trg], i, eGL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compSize);
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GLint packParams[8];
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gl.glGetIntegerv(eGL_PACK_SWAP_BYTES, &packParams[0]);
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gl.glGetIntegerv(eGL_PACK_LSB_FIRST, &packParams[1]);
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gl.glGetIntegerv(eGL_PACK_ROW_LENGTH, &packParams[2]);
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gl.glGetIntegerv(eGL_PACK_IMAGE_HEIGHT, &packParams[3]);
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gl.glGetIntegerv(eGL_PACK_SKIP_PIXELS, &packParams[4]);
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gl.glGetIntegerv(eGL_PACK_SKIP_ROWS, &packParams[5]);
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gl.glGetIntegerv(eGL_PACK_SKIP_IMAGES, &packParams[6]);
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gl.glGetIntegerv(eGL_PACK_ALIGNMENT, &packParams[7]);
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size_t size = compSize;
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// sometimes cubemaps return the compressed image size for the whole texture, but we read it
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// face by face
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if(VendorCheck[VendorCheck_EXT_compressed_cube_size] && t == eGL_TEXTURE_CUBE_MAP)
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size /= 6;
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byte *buf = new byte[size];
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gl.glGetCompressedTextureImageEXT(tex, targets[trg], i, buf);
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m_pSerialiser->SerialiseBuffer("image", buf, size);
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delete[] buf;
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}
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}
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}
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else if(samples > 1)
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{
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GLNOTIMP("Not implemented - initial states of multisampled textures");
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}
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else
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{
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GLenum fmt = GetBaseFormat(details.internalFormat);
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GLenum type = GetDataType(details.internalFormat);
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size_t size = GetByteSize(details.width, details.height, details.depth, fmt, type);
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byte *buf = new byte[size];
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GLenum binding = TextureBinding(t);
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GLuint prevtex = 0;
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gl.glGetIntegerv(binding, (GLint *)&prevtex);
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gl.glBindTexture(t, tex);
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for(int i=0; i < mips; i++)
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{
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int w = RDCMAX(details.width>>i, 1);
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int h = RDCMAX(details.height>>i, 1);
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int d = RDCMAX(details.depth>>i, 1);
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if(t == eGL_TEXTURE_CUBE_MAP_ARRAY ||
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t == eGL_TEXTURE_1D_ARRAY ||
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t == eGL_TEXTURE_2D_ARRAY)
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d = details.depth;
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size = GetByteSize(w, h, d, fmt, type);
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GLenum targets[] = {
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eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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};
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int count = ARRAY_COUNT(targets);
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if(t != eGL_TEXTURE_CUBE_MAP)
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{
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targets[0] = t;
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count = 1;
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}
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for(int trg=0; trg < count; trg++)
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{
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// we avoid glGetTextureImageEXT as it seems buggy for cubemap faces
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gl.glGetTexImage(targets[trg], i, fmt, type, buf);
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m_pSerialiser->SerialiseBuffer("image", buf, size);
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}
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}
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gl.glPixelStorei(eGL_PACK_SWAP_BYTES, 0);
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gl.glPixelStorei(eGL_PACK_LSB_FIRST, 0);
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gl.glPixelStorei(eGL_PACK_ROW_LENGTH, 0);
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gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_ROWS, 0);
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gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, 0);
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gl.glPixelStorei(eGL_PACK_ALIGNMENT, 1);
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gl.glBindTexture(t, prevtex);
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GLint isComp = 0;
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SAFE_DELETE_ARRAY(buf);
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GLenum queryType = details.curType;
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if(queryType == eGL_TEXTURE_CUBE_MAP)
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queryType = eGL_TEXTURE_CUBE_MAP_POSITIVE_X;
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gl.glGetTextureLevelParameterivEXT(res.name, queryType, 0, eGL_TEXTURE_COMPRESSED, &isComp);
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int imgmips = GetNumMips(gl, details.curType, tex, details.width, details.height, details.depth);
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TextureStateInitialData *state = (TextureStateInitialData *)GetInitialContents(Id).blob;
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SERIALISE_ELEMENT(TextureStateInitialData, stateData, *state);
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SERIALISE_ELEMENT(uint32_t, width, details.width);
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SERIALISE_ELEMENT(uint32_t, height, details.height);
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SERIALISE_ELEMENT(uint32_t, depth, details.depth);
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SERIALISE_ELEMENT(uint32_t, samples, details.samples);
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SERIALISE_ELEMENT(uint32_t, dim, details.dimension);
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SERIALISE_ELEMENT(GLenum, t, details.curType);
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SERIALISE_ELEMENT(int, mips, imgmips);
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SERIALISE_ELEMENT(bool, isCompressed, isComp != 0);
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if(details.curType == eGL_TEXTURE_BUFFER)
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{
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// no contents to copy for texture buffer (it's copied under the buffer)
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}
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else if(isCompressed)
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{
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for(int i=0; i < mips; i++)
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{
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GLenum targets[] = {
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eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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};
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int count = ARRAY_COUNT(targets);
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if(t != eGL_TEXTURE_CUBE_MAP)
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{
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targets[0] = details.curType;
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count = 1;
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}
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for(int trg=0; trg < count; trg++)
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{
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GLint compSize;
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gl.glGetTextureLevelParameterivEXT(tex, targets[trg], i, eGL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compSize);
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size_t size = compSize;
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// sometimes cubemaps return the compressed image size for the whole texture, but we read it
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// face by face
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if(VendorCheck[VendorCheck_EXT_compressed_cube_size] && t == eGL_TEXTURE_CUBE_MAP)
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size /= 6;
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byte *buf = new byte[size];
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gl.glGetCompressedTextureImageEXT(tex, targets[trg], i, buf);
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m_pSerialiser->SerialiseBuffer("image", buf, size);
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delete[] buf;
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}
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}
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}
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else if(samples > 1)
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{
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GLNOTIMP("Not implemented - initial states of multisampled textures");
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}
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else
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{
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GLenum fmt = GetBaseFormat(details.internalFormat);
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GLenum type = GetDataType(details.internalFormat);
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size_t size = GetByteSize(details.width, details.height, details.depth, fmt, type);
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byte *buf = new byte[size];
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GLenum binding = TextureBinding(t);
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GLuint prevtex = 0;
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gl.glGetIntegerv(binding, (GLint *)&prevtex);
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gl.glBindTexture(t, tex);
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for(int i=0; i < mips; i++)
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{
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int w = RDCMAX(details.width>>i, 1);
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int h = RDCMAX(details.height>>i, 1);
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int d = RDCMAX(details.depth>>i, 1);
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if(t == eGL_TEXTURE_CUBE_MAP_ARRAY ||
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t == eGL_TEXTURE_1D_ARRAY ||
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t == eGL_TEXTURE_2D_ARRAY)
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d = details.depth;
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size = GetByteSize(w, h, d, fmt, type);
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GLenum targets[] = {
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eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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};
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int count = ARRAY_COUNT(targets);
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if(t != eGL_TEXTURE_CUBE_MAP)
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{
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targets[0] = t;
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count = 1;
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}
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for(int trg=0; trg < count; trg++)
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{
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// we avoid glGetTextureImageEXT as it seems buggy for cubemap faces
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gl.glGetTexImage(targets[trg], i, fmt, type, buf);
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m_pSerialiser->SerialiseBuffer("image", buf, size);
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}
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}
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gl.glBindTexture(t, prevtex);
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SAFE_DELETE_ARRAY(buf);
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}
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gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, ppb);
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gl.glPixelStorei(eGL_PACK_SWAP_BYTES, packParams[0]);
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gl.glPixelStorei(eGL_PACK_LSB_FIRST, packParams[1]);
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gl.glPixelStorei(eGL_PACK_ROW_LENGTH, packParams[2]);
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gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, packParams[3]);
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gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, packParams[4]);
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gl.glPixelStorei(eGL_PACK_SKIP_ROWS, packParams[5]);
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gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, packParams[6]);
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gl.glPixelStorei(eGL_PACK_ALIGNMENT, packParams[7]);
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}
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gl.glBindBuffer(eGL_PIXEL_PACK_BUFFER, ppb);
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gl.glPixelStorei(eGL_PACK_SWAP_BYTES, packParams[0]);
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gl.glPixelStorei(eGL_PACK_LSB_FIRST, packParams[1]);
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gl.glPixelStorei(eGL_PACK_ROW_LENGTH, packParams[2]);
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gl.glPixelStorei(eGL_PACK_IMAGE_HEIGHT, packParams[3]);
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gl.glPixelStorei(eGL_PACK_SKIP_PIXELS, packParams[4]);
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gl.glPixelStorei(eGL_PACK_SKIP_ROWS, packParams[5]);
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gl.glPixelStorei(eGL_PACK_SKIP_IMAGES, packParams[6]);
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gl.glPixelStorei(eGL_PACK_ALIGNMENT, packParams[7]);
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}
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else
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{
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GLuint pub = 0;
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gl.glGetIntegerv(eGL_PIXEL_UNPACK_BUFFER_BINDING, (GLint *)&pub);
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gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, 0);
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GLint unpackParams[8];
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gl.glGetIntegerv(eGL_UNPACK_SWAP_BYTES, &unpackParams[0]);
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gl.glGetIntegerv(eGL_UNPACK_LSB_FIRST, &unpackParams[1]);
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gl.glGetIntegerv(eGL_UNPACK_ROW_LENGTH, &unpackParams[2]);
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gl.glGetIntegerv(eGL_UNPACK_IMAGE_HEIGHT, &unpackParams[3]);
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gl.glGetIntegerv(eGL_UNPACK_SKIP_PIXELS, &unpackParams[4]);
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gl.glGetIntegerv(eGL_UNPACK_SKIP_ROWS, &unpackParams[5]);
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gl.glGetIntegerv(eGL_UNPACK_SKIP_IMAGES, &unpackParams[6]);
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gl.glGetIntegerv(eGL_UNPACK_ALIGNMENT, &unpackParams[7]);
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gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, 0);
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gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, 0);
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gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
TextureStateInitialData *state = (TextureStateInitialData *)Serialiser::AllocAlignedBuffer(sizeof(TextureStateInitialData));
|
||||
RDCEraseMem(state, sizeof(TextureStateInitialData));
|
||||
|
||||
m_pSerialiser->Serialise("state", *state);
|
||||
|
||||
SERIALISE_ELEMENT(uint32_t, width, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, height, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, depth, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, samples, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, dim, 0);
|
||||
SERIALISE_ELEMENT(GLenum, textype, eGL_NONE);
|
||||
SERIALISE_ELEMENT(GLenum, internalformat, eGL_NONE);
|
||||
SERIALISE_ELEMENT(int, mips, 0);
|
||||
SERIALISE_ELEMENT(bool, isCompressed, false);
|
||||
|
||||
GLuint tex = 0;
|
||||
|
||||
if(textype != eGL_TEXTURE_BUFFER)
|
||||
{
|
||||
GLuint prevtex = 0;
|
||||
gl.glGetIntegerv(TextureBinding(textype), (GLint *)&prevtex);
|
||||
|
||||
gl.glGenTextures(1, &tex);
|
||||
gl.glBindTexture(textype, tex);
|
||||
|
||||
gl.glBindTexture(textype, prevtex);
|
||||
}
|
||||
|
||||
// create texture of identical format/size to store initial contents
|
||||
if(textype == eGL_TEXTURE_BUFFER)
|
||||
if(internalformat != eGL_NONE)
|
||||
{
|
||||
// no 'contents' texture to create
|
||||
}
|
||||
else if(textype == eGL_TEXTURE_2D_MULTISAMPLE)
|
||||
{
|
||||
gl.glTextureStorage2DMultisampleEXT(tex, textype, samples, internalformat, width, height, GL_TRUE);
|
||||
mips = 1;
|
||||
}
|
||||
else if(textype == eGL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
||||
{
|
||||
gl.glTextureStorage3DMultisampleEXT(tex, textype, samples, internalformat, width, height, depth, GL_TRUE);
|
||||
mips = 1;
|
||||
}
|
||||
else if(dim == 1)
|
||||
{
|
||||
gl.glTextureStorage1DEXT(tex, textype, mips, internalformat, width);
|
||||
}
|
||||
else if(dim == 2)
|
||||
{
|
||||
gl.glTextureStorage2DEXT(tex, textype, mips, internalformat, width, height);
|
||||
}
|
||||
else if(dim == 3)
|
||||
{
|
||||
gl.glTextureStorage3DEXT(tex, textype, mips, internalformat, width, height, depth);
|
||||
}
|
||||
GLuint pub = 0;
|
||||
gl.glGetIntegerv(eGL_PIXEL_UNPACK_BUFFER_BINDING, (GLint *)&pub);
|
||||
gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
if(textype == eGL_TEXTURE_BUFFER)
|
||||
{
|
||||
// no contents to serialise
|
||||
}
|
||||
else if(isCompressed)
|
||||
{
|
||||
for(int i=0; i < mips; i++)
|
||||
GLint unpackParams[8];
|
||||
gl.glGetIntegerv(eGL_UNPACK_SWAP_BYTES, &unpackParams[0]);
|
||||
gl.glGetIntegerv(eGL_UNPACK_LSB_FIRST, &unpackParams[1]);
|
||||
gl.glGetIntegerv(eGL_UNPACK_ROW_LENGTH, &unpackParams[2]);
|
||||
gl.glGetIntegerv(eGL_UNPACK_IMAGE_HEIGHT, &unpackParams[3]);
|
||||
gl.glGetIntegerv(eGL_UNPACK_SKIP_PIXELS, &unpackParams[4]);
|
||||
gl.glGetIntegerv(eGL_UNPACK_SKIP_ROWS, &unpackParams[5]);
|
||||
gl.glGetIntegerv(eGL_UNPACK_SKIP_IMAGES, &unpackParams[6]);
|
||||
gl.glGetIntegerv(eGL_UNPACK_ALIGNMENT, &unpackParams[7]);
|
||||
|
||||
gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, 0);
|
||||
gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
TextureStateInitialData *state = (TextureStateInitialData *)Serialiser::AllocAlignedBuffer(sizeof(TextureStateInitialData));
|
||||
RDCEraseMem(state, sizeof(TextureStateInitialData));
|
||||
|
||||
m_pSerialiser->Serialise("state", *state);
|
||||
|
||||
SERIALISE_ELEMENT(uint32_t, width, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, height, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, depth, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, samples, 0);
|
||||
SERIALISE_ELEMENT(uint32_t, dim, 0);
|
||||
SERIALISE_ELEMENT(GLenum, textype, eGL_NONE);
|
||||
SERIALISE_ELEMENT(int, mips, 0);
|
||||
SERIALISE_ELEMENT(bool, isCompressed, false);
|
||||
|
||||
GLuint tex = 0;
|
||||
|
||||
if(textype != eGL_TEXTURE_BUFFER)
|
||||
{
|
||||
uint32_t w = RDCMAX(width>>i, 1U);
|
||||
uint32_t h = RDCMAX(height>>i, 1U);
|
||||
uint32_t d = RDCMAX(depth>>i, 1U);
|
||||
|
||||
if(textype == eGL_TEXTURE_CUBE_MAP_ARRAY ||
|
||||
textype == eGL_TEXTURE_1D_ARRAY ||
|
||||
textype == eGL_TEXTURE_2D_ARRAY)
|
||||
d = depth;
|
||||
GLuint prevtex = 0;
|
||||
gl.glGetIntegerv(TextureBinding(textype), (GLint *)&prevtex);
|
||||
|
||||
GLenum targets[] = {
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
};
|
||||
gl.glGenTextures(1, &tex);
|
||||
gl.glBindTexture(textype, tex);
|
||||
|
||||
int count = ARRAY_COUNT(targets);
|
||||
|
||||
if(textype != eGL_TEXTURE_CUBE_MAP)
|
||||
gl.glBindTexture(textype, prevtex);
|
||||
}
|
||||
|
||||
// create texture of identical format/size to store initial contents
|
||||
if(textype == eGL_TEXTURE_BUFFER)
|
||||
{
|
||||
// no 'contents' texture to create
|
||||
}
|
||||
else if(textype == eGL_TEXTURE_2D_MULTISAMPLE)
|
||||
{
|
||||
gl.glTextureStorage2DMultisampleEXT(tex, textype, samples, internalformat, width, height, GL_TRUE);
|
||||
mips = 1;
|
||||
}
|
||||
else if(textype == eGL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
||||
{
|
||||
gl.glTextureStorage3DMultisampleEXT(tex, textype, samples, internalformat, width, height, depth, GL_TRUE);
|
||||
mips = 1;
|
||||
}
|
||||
else if(dim == 1)
|
||||
{
|
||||
gl.glTextureStorage1DEXT(tex, textype, mips, internalformat, width);
|
||||
}
|
||||
else if(dim == 2)
|
||||
{
|
||||
gl.glTextureStorage2DEXT(tex, textype, mips, internalformat, width, height);
|
||||
}
|
||||
else if(dim == 3)
|
||||
{
|
||||
gl.glTextureStorage3DEXT(tex, textype, mips, internalformat, width, height, depth);
|
||||
}
|
||||
|
||||
if(textype == eGL_TEXTURE_BUFFER)
|
||||
{
|
||||
// no contents to serialise
|
||||
}
|
||||
else if(isCompressed)
|
||||
{
|
||||
for(int i=0; i < mips; i++)
|
||||
{
|
||||
targets[0] = textype;
|
||||
count = 1;
|
||||
}
|
||||
uint32_t w = RDCMAX(width>>i, 1U);
|
||||
uint32_t h = RDCMAX(height>>i, 1U);
|
||||
uint32_t d = RDCMAX(depth>>i, 1U);
|
||||
|
||||
for(int trg=0; trg < count; trg++)
|
||||
{
|
||||
size_t size = 0;
|
||||
byte *buf = NULL;
|
||||
if(textype == eGL_TEXTURE_CUBE_MAP_ARRAY ||
|
||||
textype == eGL_TEXTURE_1D_ARRAY ||
|
||||
textype == eGL_TEXTURE_2D_ARRAY)
|
||||
d = depth;
|
||||
|
||||
m_pSerialiser->SerialiseBuffer("image", buf, size);
|
||||
GLenum targets[] = {
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
};
|
||||
|
||||
if(dim == 1)
|
||||
gl.glCompressedTextureSubImage1DEXT(tex, targets[trg], i, 0, w, internalformat, (GLsizei)size, buf);
|
||||
else if(dim == 2)
|
||||
gl.glCompressedTextureSubImage2DEXT(tex, targets[trg], i, 0, 0, w, h, internalformat, (GLsizei)size, buf);
|
||||
else if(dim == 3)
|
||||
gl.glCompressedTextureSubImage3DEXT(tex, targets[trg], i, 0, 0, 0, w, h, d, internalformat, (GLsizei)size, buf);
|
||||
int count = ARRAY_COUNT(targets);
|
||||
|
||||
delete[] buf;
|
||||
if(textype != eGL_TEXTURE_CUBE_MAP)
|
||||
{
|
||||
targets[0] = textype;
|
||||
count = 1;
|
||||
}
|
||||
|
||||
for(int trg=0; trg < count; trg++)
|
||||
{
|
||||
size_t size = 0;
|
||||
byte *buf = NULL;
|
||||
|
||||
m_pSerialiser->SerialiseBuffer("image", buf, size);
|
||||
|
||||
if(dim == 1)
|
||||
gl.glCompressedTextureSubImage1DEXT(tex, targets[trg], i, 0, w, internalformat, (GLsizei)size, buf);
|
||||
else if(dim == 2)
|
||||
gl.glCompressedTextureSubImage2DEXT(tex, targets[trg], i, 0, 0, w, h, internalformat, (GLsizei)size, buf);
|
||||
else if(dim == 3)
|
||||
gl.glCompressedTextureSubImage3DEXT(tex, targets[trg], i, 0, 0, 0, w, h, d, internalformat, (GLsizei)size, buf);
|
||||
|
||||
delete[] buf;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(samples > 1)
|
||||
{
|
||||
GLNOTIMP("Not implemented - initial states of multisampled textures");
|
||||
}
|
||||
else
|
||||
{
|
||||
GLenum fmt = GetBaseFormat(internalformat);
|
||||
GLenum type = GetDataType(internalformat);
|
||||
|
||||
for(int i=0; i < mips; i++)
|
||||
else if(samples > 1)
|
||||
{
|
||||
uint32_t w = RDCMAX(width>>i, 1U);
|
||||
uint32_t h = RDCMAX(height>>i, 1U);
|
||||
uint32_t d = RDCMAX(depth>>i, 1U);
|
||||
|
||||
if(textype == eGL_TEXTURE_CUBE_MAP_ARRAY ||
|
||||
textype == eGL_TEXTURE_1D_ARRAY ||
|
||||
textype == eGL_TEXTURE_2D_ARRAY)
|
||||
d = depth;
|
||||
|
||||
GLenum targets[] = {
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
};
|
||||
GLNOTIMP("Not implemented - initial states of multisampled textures");
|
||||
}
|
||||
else
|
||||
{
|
||||
GLenum fmt = GetBaseFormat(internalformat);
|
||||
GLenum type = GetDataType(internalformat);
|
||||
|
||||
int count = ARRAY_COUNT(targets);
|
||||
|
||||
if(textype != eGL_TEXTURE_CUBE_MAP)
|
||||
for(int i=0; i < mips; i++)
|
||||
{
|
||||
targets[0] = textype;
|
||||
count = 1;
|
||||
}
|
||||
|
||||
for(int trg=0; trg < count; trg++)
|
||||
{
|
||||
size_t size = 0;
|
||||
byte *buf = NULL;
|
||||
m_pSerialiser->SerialiseBuffer("image", buf, size);
|
||||
uint32_t w = RDCMAX(width>>i, 1U);
|
||||
uint32_t h = RDCMAX(height>>i, 1U);
|
||||
uint32_t d = RDCMAX(depth>>i, 1U);
|
||||
|
||||
if(dim == 1)
|
||||
gl.glTextureSubImage1DEXT(tex, targets[trg], i, 0, w, fmt, type, buf);
|
||||
else if(dim == 2)
|
||||
gl.glTextureSubImage2DEXT(tex, targets[trg], i, 0, 0, w, h, fmt, type, buf);
|
||||
else if(dim == 3)
|
||||
gl.glTextureSubImage3DEXT(tex, targets[trg], i, 0, 0, 0, w, h, d, fmt, type, buf);
|
||||
if(textype == eGL_TEXTURE_CUBE_MAP_ARRAY ||
|
||||
textype == eGL_TEXTURE_1D_ARRAY ||
|
||||
textype == eGL_TEXTURE_2D_ARRAY)
|
||||
d = depth;
|
||||
|
||||
delete[] buf;
|
||||
GLenum targets[] = {
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
eGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
||||
eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
};
|
||||
|
||||
int count = ARRAY_COUNT(targets);
|
||||
|
||||
if(textype != eGL_TEXTURE_CUBE_MAP)
|
||||
{
|
||||
targets[0] = textype;
|
||||
count = 1;
|
||||
}
|
||||
|
||||
for(int trg=0; trg < count; trg++)
|
||||
{
|
||||
size_t size = 0;
|
||||
byte *buf = NULL;
|
||||
m_pSerialiser->SerialiseBuffer("image", buf, size);
|
||||
|
||||
if(dim == 1)
|
||||
gl.glTextureSubImage1DEXT(tex, targets[trg], i, 0, w, fmt, type, buf);
|
||||
else if(dim == 2)
|
||||
gl.glTextureSubImage2DEXT(tex, targets[trg], i, 0, 0, w, h, fmt, type, buf);
|
||||
else if(dim == 3)
|
||||
gl.glTextureSubImage3DEXT(tex, targets[trg], i, 0, 0, 0, w, h, d, fmt, type, buf);
|
||||
|
||||
delete[] buf;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(textype != eGL_TEXTURE_BUFFER)
|
||||
SetInitialContents(Id, InitialContentData(TextureRes(m_GL->GetCtx(), tex), 0, (byte *)state));
|
||||
else
|
||||
SetInitialContents(Id, InitialContentData(GLResource(MakeNullResource), 0, (byte *)state));
|
||||
|
||||
gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, pub);
|
||||
|
||||
gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, unpackParams[0]);
|
||||
gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, unpackParams[1]);
|
||||
gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, unpackParams[2]);
|
||||
gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, unpackParams[3]);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, unpackParams[4]);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, unpackParams[5]);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, unpackParams[6]);
|
||||
gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, unpackParams[7]);
|
||||
}
|
||||
|
||||
if(textype != eGL_TEXTURE_BUFFER)
|
||||
SetInitialContents(Id, InitialContentData(TextureRes(m_GL->GetCtx(), tex), 0, (byte *)state));
|
||||
else
|
||||
SetInitialContents(Id, InitialContentData(GLResource(MakeNullResource), 0, (byte *)state));
|
||||
|
||||
gl.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, pub);
|
||||
|
||||
gl.glPixelStorei(eGL_UNPACK_SWAP_BYTES, unpackParams[0]);
|
||||
gl.glPixelStorei(eGL_UNPACK_LSB_FIRST, unpackParams[1]);
|
||||
gl.glPixelStorei(eGL_UNPACK_ROW_LENGTH, unpackParams[2]);
|
||||
gl.glPixelStorei(eGL_UNPACK_IMAGE_HEIGHT, unpackParams[3]);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_PIXELS, unpackParams[4]);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_ROWS, unpackParams[5]);
|
||||
gl.glPixelStorei(eGL_UNPACK_SKIP_IMAGES, unpackParams[6]);
|
||||
gl.glPixelStorei(eGL_UNPACK_ALIGNMENT, unpackParams[7]);
|
||||
}
|
||||
}
|
||||
else if(res.Namespace == eResFramebuffer)
|
||||
|
||||
Reference in new issue
Block a user