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Remove debug log left in
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@@ -1349,7 +1349,6 @@ void GLReplay::FillWithDiscardPattern(DiscardType type, GLuint framebuffer, GLsi
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GL.glGetNamedFramebufferAttachmentParameterivEXT(
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framebuffer, eGL_COLOR_ATTACHMENT0, eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR,
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&numviews);
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RDCLOG("Discarding with %u views", numviews);
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}
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GLuint prog = DebugData.discardProg[RDCCLAMP(numviews, 1, 4) - 1];
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