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Fix recording transitions into wrong place on capture
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@@ -1739,7 +1739,7 @@ void WrappedVulkan::vkCmdPipelineBarrier(
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ResourceId cmd = GetResID(cmdBuffer);
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{
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SCOPED_LOCK(m_ImageLayoutsLock);
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GetResourceManager()->RecordTransitions(m_BakedCmdBufferInfo[cmd].imgtransitions, m_ImageLayouts, (uint32_t)imTrans.size(), &imTrans[0]);
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GetResourceManager()->RecordTransitions(GetRecord(cmdBuffer)->cmdInfo->imgtransitions, m_ImageLayouts, (uint32_t)imTrans.size(), &imTrans[0]);
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}
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}
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}
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@@ -355,13 +355,13 @@ VkResult WrappedVulkan::vkQueueSubmit(
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{
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ResourceId cmd = GetResID(pCmdBuffers[i]);
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VkResourceRecord *record = GetRecord(pCmdBuffers[i]);
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{
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SCOPED_LOCK(m_ImageLayoutsLock);
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GetResourceManager()->ApplyTransitions(m_BakedCmdBufferInfo[cmd].imgtransitions, m_ImageLayouts);
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GetResourceManager()->ApplyTransitions(record->cmdInfo->imgtransitions, m_ImageLayouts);
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}
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VkResourceRecord *record = GetRecord(pCmdBuffers[i]);
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// need to lock the whole section of code, not just the check on
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// m_State, as we also need to make sure we don't check the state,
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// start marking dirty resources then while we're doing so the
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@@ -849,7 +849,7 @@ void WrappedVulkan::vkCmdWaitEvents(
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ResourceId cmd = GetResID(cmdBuffer);
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{
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SCOPED_LOCK(m_ImageLayoutsLock);
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GetResourceManager()->RecordTransitions(m_BakedCmdBufferInfo[cmd].imgtransitions, m_ImageLayouts, (uint32_t)imTrans.size(), &imTrans[0]);
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GetResourceManager()->RecordTransitions(GetRecord(cmdBuffer)->cmdInfo->imgtransitions, m_ImageLayouts, (uint32_t)imTrans.size(), &imTrans[0]);
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}
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record->AddChunk(scope.Get());
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