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Fix default identification of raster out stage
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@@ -5685,7 +5685,7 @@ bool BufferViewer::isCurrentRasterOut()
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return true;
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else if(m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) == ResourceId() &&
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m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) == ResourceId() &&
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m_CurStage != MeshDataStage::VSOut)
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m_CurStage == MeshDataStage::VSOut)
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return true;
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}
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}
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