Fix default identification of raster out stage

This commit is contained in:
baldurk
2025-12-08 18:24:19 +00:00
parent 188007eb46
commit a059764b74
+1 -1
View File
@@ -5685,7 +5685,7 @@ bool BufferViewer::isCurrentRasterOut()
return true;
else if(m_Ctx.CurPipelineState().GetShader(ShaderStage::Tess_Eval) == ResourceId() &&
m_Ctx.CurPipelineState().GetShader(ShaderStage::Geometry) == ResourceId() &&
m_CurStage != MeshDataStage::VSOut)
m_CurStage == MeshDataStage::VSOut)
return true;
}
}