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We're not done capturing a frame until EndFrameCapture returns
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@@ -504,8 +504,9 @@ bool RenderDoc::EndFrameCapture(void *dev, void *wnd)
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IFrameCapturer *frameCap = MatchFrameCapturer(dev, wnd);
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if(frameCap)
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{
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bool ret = frameCap->EndFrameCapture(dev, wnd);
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m_CapturesActive--;
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return frameCap->EndFrameCapture(dev, wnd);
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return ret;
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}
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return false;
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}
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