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Apply FlipY to co-ordinates used for debug or pixel history. Refs #839
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@@ -3413,6 +3413,13 @@ void TextureViewer::on_debugPixelContext_clicked()
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int x = m_PickedPoint.x() >> (int)m_TexDisplay.mip;
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int y = m_PickedPoint.y() >> (int)m_TexDisplay.mip;
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TextureDescription *texptr = GetCurrentTexture();
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uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.mip);
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if(m_TexDisplay.flipY)
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y = (int)(mipHeight - 1) - y;
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m_Ctx.Replay().AsyncInvoke([this, x, y](IReplayController *r) {
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ShaderDebugTrace *trace = r->DebugPixel((uint32_t)x, (uint32_t)y, m_TexDisplay.sampleIdx, ~0U);
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@@ -3455,6 +3462,11 @@ void TextureViewer::on_pixelHistory_clicked()
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int x = m_PickedPoint.x() >> (int)m_TexDisplay.mip;
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int y = m_PickedPoint.y() >> (int)m_TexDisplay.mip;
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uint32_t mipHeight = qMax(1U, texptr->height >> (int)m_TexDisplay.mip);
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if(m_TexDisplay.flipY)
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y = (int)(mipHeight - 1) - y;
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IPixelHistoryView *hist = m_Ctx.ViewPixelHistory(texptr->resourceId, x, y, m_TexDisplay);
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m_Ctx.AddDockWindow(hist->Widget(), DockReference::RightOf, this, 0.3f);
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