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Fix missing else that caused all samplers to be skipped. Oooops.
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@@ -850,7 +850,7 @@ void MakeShaderReflection(const GLHookSet &gl, GLenum shadType, GLuint sepProg,
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res.variableType.descriptor.type = eVar_UInt;
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}
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// float images
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if(values[0] == eGL_IMAGE_BUFFER)
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else if(values[0] == eGL_IMAGE_BUFFER)
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{
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res.resType = eResType_Buffer;
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res.variableType.descriptor.name = "imageBuffer";
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