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Add source vars for samplers
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@@ -9374,6 +9374,8 @@ ShaderDebugTrace *Debugger::BeginDebug(DebugAPIWrapper *apiWrapper, uint32_t eve
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ref.type = DebugVariableType::Sampler;
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ref.name = shaderVar.name;
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sourceVar.variables.push_back(ref);
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ret->sourceVars.push_back(sourceVar);
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}
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m_LiveGlobals.resize(maxSSAId);
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