Don't bind Qt signals multiple times for custom paint widgets

This commit is contained in:
baldurk
2020-11-24 16:29:36 +00:00
parent 0e94699156
commit a34d7b1965
3 changed files with 19 additions and 26 deletions
+8 -8
View File
@@ -2083,6 +2083,14 @@ BufferViewer::BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent)
});
}
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &BufferViewer::render_mouseMove);
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &BufferViewer::render_clicked);
QObject::connect(ui->render, &CustomPaintWidget::keyPress, this, &BufferViewer::render_keyPress);
QObject::connect(ui->render, &CustomPaintWidget::keyRelease, this,
&BufferViewer::render_keyRelease);
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
&BufferViewer::render_mouseWheel);
Reset();
m_Ctx.AddCaptureViewer(this);
@@ -3616,14 +3624,6 @@ void BufferViewer::Reset()
ui->gsoutData->setColumnWidths({40, 40});
m_BBoxes.clear();
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &BufferViewer::render_mouseMove);
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &BufferViewer::render_clicked);
QObject::connect(ui->render, &CustomPaintWidget::keyPress, this, &BufferViewer::render_keyPress);
QObject::connect(ui->render, &CustomPaintWidget::keyRelease, this,
&BufferViewer::render_keyRelease);
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
&BufferViewer::render_mouseWheel);
}
void BufferViewer::ClearModels()