Don't add fragment execution mode for compute-shader math pipeline

This commit is contained in:
baldurk
2020-11-24 16:29:18 +00:00
parent c9f1c9ea2e
commit 0e94699156
@@ -1960,9 +1960,6 @@ private:
editor.AddExecutionMode(rdcspv::OpExecutionMode(
entryId, rdcspv::ExecutionModeParam<rdcspv::ExecutionMode::LocalSize>(1, 1, 1)));
editor.AddOperation(editor.Begin(rdcspv::Section::ExecutionMode),
rdcspv::OpExecutionMode(entryId, rdcspv::ExecutionMode::OriginUpperLeft));
rdcspv::Id voidType = editor.DeclareType(rdcspv::scalar<void>());
rdcspv::Id funcType = editor.DeclareType(rdcspv::FunctionType(voidType, {}));