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Don't add fragment execution mode for compute-shader math pipeline
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@@ -1960,9 +1960,6 @@ private:
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editor.AddExecutionMode(rdcspv::OpExecutionMode(
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entryId, rdcspv::ExecutionModeParam<rdcspv::ExecutionMode::LocalSize>(1, 1, 1)));
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editor.AddOperation(editor.Begin(rdcspv::Section::ExecutionMode),
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rdcspv::OpExecutionMode(entryId, rdcspv::ExecutionMode::OriginUpperLeft));
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rdcspv::Id voidType = editor.DeclareType(rdcspv::scalar<void>());
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rdcspv::Id funcType = editor.DeclareType(rdcspv::FunctionType(voidType, {}));
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