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Increase size of initial pipeline state pool
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@@ -425,7 +425,9 @@ public:
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class WrappedID3D12PipelineState : public WrappedDeviceChild12<ID3D12PipelineState>
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{
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public:
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ALLOCATE_WITH_WRAPPED_POOL(WrappedID3D12PipelineState);
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static const int AllocPoolCount = 65536;
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static const int AllocMaxByteSize = 5 * 1024 * 1024;
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ALLOCATE_WITH_WRAPPED_POOL(WrappedID3D12PipelineState, AllocPoolCount, AllocMaxByteSize);
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D3D12_GRAPHICS_PIPELINE_STATE_DESC *graphics;
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D3D12_COMPUTE_PIPELINE_STATE_DESC *compute;
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